I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/map.rpy", line 937, in script call
' '
File "game/story/coleagues/c1_story.rpy", line 1065, in script call
call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
File "game/map.rpy", line 937, in script call
' '
File "game/story/coleagues/c1_story.rpy", line 1065, in script call
call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
ScriptError: could not find label 'intelligence_perk_fir_success'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/map.rpy", line 937, in script call
' '
File "game/story/coleagues/c1_story.rpy", line 1065, in script call
call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
File "renpy/ast.py", line 1490, in execute
rv = renpy.game.context().call(label, return_site=self.next.name)
File "game/map.rpy", line 937, in script call
' '
File "game/story/coleagues/c1_story.rpy", line 1065, in script call
call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
File "renpy/script.py", line 918, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'intelligence_perk_fir_success'.
Windows-10-10.0.17134
Ren'Py 7.4.11.2266
A Tale of One City 1.1
Mon Feb 28 16:57:04 2022
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 940, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 399, in script call
' '
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 803, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
File "game/map.rpy", line 803, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
File "game/map.rpy", line 769, in script
" "
File "renpy/common/00action_other.rpy", line 537, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/cheat.rpy", line 82, in save_unlock_active
cheat_myst_progress_1()
File "game/cheat.rpy", line 116, in cheat_myst_progress_1
battle_user_skill.append(user_heal_skill_1)
NameError: global name 'battle_user_skill' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 940, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
File "game/map.rpy", line 735, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 399, in script call
' '
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 663, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 803, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
File "game/map.rpy", line 803, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
File "game/map.rpy", line 769, in script
" "
File "renpy/ast.py", line 721, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "renpy/exports.py", line 1419, in say
who(what, *args, **kwargs)
File "renpy/character.py", line 1249, in __call__
self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
File "renpy/character.py", line 901, in do_display
**display_args)
File "renpy/character.py", line 647, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4160, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1323, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1323, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 983, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 918, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 323, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 330, in run
return action(*args, **kwargs)
File "renpy/common/00action_other.rpy", line 537, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/cheat.rpy", line 82, in save_unlock_active
cheat_myst_progress_1()
File "game/cheat.rpy", line 116, in cheat_myst_progress_1
battle_user_skill.append(user_heal_skill_1)
NameError: global name 'battle_user_skill' is not defined
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
A Tale of One City 1.1
Mon Feb 28 13:07:26 2022
Old save problemMymy
Downloaded the latest update, including the bug fix c1_story.rpy you provided in the comments. After loading the save files that I had on my PC, when I press sleep or it goes to night cycle all the perks that I had retrigger and receive tons of errors.
Also when trying to check the new battle system in the park I also receive most of the same errors, and nothing works to do it.
I have used save editor just to edit money value and bought all the cars in the game.
The system is weird, cause I was expecting stats for equiped items, not stacking cars/perks. Saw this in priour updates as well.
But the new bug is here and it's kinda messing everything.
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/map.rpy", line 735, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale") File "game/map.rpy", line 735, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale") File "game/map.rpy", line 663, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre") File "game/map.rpy", line 735, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale") File "game/map.rpy", line 735, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale") File "game/map.rpy", line 663, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre") File "game/map.rpy", line 735, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale") File "game/map.rpy", line 940, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach") File "game/map.rpy", line 735, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale") File "game/map.rpy", line 663, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre") File "game/map.rpy", line 399, in script call ' ' File "game/map.rpy", line 663, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre") File "game/map.rpy", line 663, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre") File "game/map.rpy", line 803, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb") File "game/map.rpy", line 803, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb") File "game/map.rpy", line 769, in script " " File "renpy/common/00action_other.rpy", line 537, in __call__ rv = self.callable(*self.args, **self.kwargs) File "game/cheat.rpy", line 82, in save_unlock_active cheat_myst_progress_1() File "game/cheat.rpy", line 116, in cheat_myst_progress_1 battle_user_skill.append(user_heal_skill_1) NameError: global name 'battle_user_skill' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/map.rpy", line 735, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale") File "game/map.rpy", line 735, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale") File "game/map.rpy", line 663, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre") File "game/map.rpy", line 735, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale") File "game/map.rpy", line 735, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale") File "game/map.rpy", line 663, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre") File "game/map.rpy", line 735, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale") File "game/map.rpy", line 940, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach") File "game/map.rpy", line 735, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale") File "game/map.rpy", line 663, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre") File "game/map.rpy", line 399, in script call ' ' File "game/map.rpy", line 663, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre") File "game/map.rpy", line 663, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre") File "game/map.rpy", line 803, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb") File "game/map.rpy", line 803, in script call $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb") File "game/map.rpy", line 769, in script " " File "renpy/ast.py", line 721, in execute renpy.exports.say(who, what, *args, **kwargs) File "renpy/exports.py", line 1419, in say who(what, *args, **kwargs) File "renpy/character.py", line 1249, in __call__ self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args) File "renpy/character.py", line 901, in do_display **display_args) File "renpy/character.py", line 647, in display_say rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward) File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3325, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 4160, in interact_core rv = root_widget.event(ev, x, y, 0) File "renpy/display/layout.py", line 1102, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1102, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1102, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/screen.py", line 727, in event rv = self.child.event(ev, x, y, st) File "renpy/display/layout.py", line 1102, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1323, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 273, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 273, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1102, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1102, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1323, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 273, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1102, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1102, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1102, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/behavior.py", line 983, in event return handle_click(self.clicked) File "renpy/display/behavior.py", line 918, in handle_click rv = run(action) File "renpy/display/behavior.py", line 323, in run new_rv = run(i, *args, **kwargs) File "renpy/display/behavior.py", line 330, in run return action(*args, **kwargs) File "renpy/common/00action_other.rpy", line 537, in __call__ rv = self.callable(*self.args, **self.kwargs) File "game/cheat.rpy", line 82, in save_unlock_active cheat_myst_progress_1() File "game/cheat.rpy", line 116, in cheat_myst_progress_1 battle_user_skill.append(user_heal_skill_1) NameError: global name 'battle_user_skill' is not defined Windows-10-10.0.19041 Ren'Py 7.4.11.2266 A Tale of One City 1.1 Mon Feb 28 13:07:26 2022
wont let me save as, it only opens up into a tab and information which I have no clue about. Would save link be the same?I attached the fix for the bug (v1.1 public)
Put the file in game/story/coleagues (Click yes to replace the original file)
And, those who wants the full save from the last update,
Click the cheat icon in the left menu, (right on top of female characters' status)
then click the save update button on top.
The function is open to everyone. It has been that way since we put it in the game,
but it looks like not many people know it.... my bad.
It's really up to you but tutorial does give some information you might want to know.
And, we'll put more time on this matter to let you all get to know the features in the game easier.
Some of the functions that people usually miss in the game are:
1) save update button (that anyone can use) on the very top of cheat menu
2) random sex event with characters that you've already managed to finish the first part (Cherry, Tori)
3) Random stranger encounter sex event in different locations (this is being changed to pick up battle system)
- so far, club, beach, bar, and park has been given the implementation while car and mountain remain the same.
- we're going to add more locations in the future
And, for those who uses consoles or save editor, the game does not contain any anti-cheat so you won't have to worry about that. I've never used the save editor so I can't tell if it works well but I assume it would.
Hi, guys.
It has been quite long since I wrote here.
I haven't been posting but visited from time to time trying to read all your comments.
We've been really busy with our work. (both our job and game)
Especially for last two months, we were in very tight schedule since we were working on the new system implementation.
And, it looks like we've managed to get most of our planned tasks done for those months.
We did invested much time on the new system implementation during this winter,
but we also did put much contents as well in order to compensate for tiny updates during September - December (October to January for public versions)
Since we've finished most of the big chunks for the new system implementation, we'd be able to put most of our time in adding contents from now on.
In addition, we couldn't add more stories before we added this system to the game because we needed it for the story events.
And, now, I can say we have everything for us to speed up.
There are few more objectives planned for the near future, which are:
1) dating system - to date main characters in different locations
2) renovate dialogue system - more variation, random event, reflecting story phases of each characters
3) revisiting the very first part of the story (meaning mostly cherry & tori)
- Since those parts were made at the very beginning (when we had no experience at all), they are really- uhm, below the standard in terms of quality and so.
= We are going to change and edit some of the media files (to enhance quality and coherence to characters), revisit script, add sound effect, and so on.
These tasks takes time but not too much because they either do not involve any new system (in terms of coding), or are already set.
So, I think it's safe to say that we are just getting started with our game in terms of contents.
It has been a full one year since we began this project, and I feel happy and relieved.
I really want to appreciate you all for everything.
Those who took their time to share their views, you really helped a lot to make our plans and learn about game-making.
Those who reported bugs, you really did save us lots of time which we always needed so much.
Those who financially helped us via patreon, we could work less and put more time into the game, and survive the last half an year.
And, those who like the game, just thinking about you keeps us our motivation high during the hard and exhausting period..
Mostly the good news, but we do have few bad news:
We were supposed to get help from a volunteer few month ago with our script. But haven't had heard from the personnel since the last message in December. I hope that it has nothing to do with any serious issues that he or she is safe and sound.
But, we won't stop seeking for ways to enhance the script quality.
And, the patreon February version was supposed to have already been released like few hours ago, but we postponed it for more than 12 hours. We'll start working on it again as soon as my co-developer comes back to his desk in an hour.
In short, thank you and god bless you.
It's on purpose.bugged all my saves, had to start again... can anyone share a new full save?
Hi, Vicissitudo.It's on purpose.
Sometimes when they release a new update your old saves are broken and you have to start again.
The whole game is a grinding machine. Gathering enough money to buy the first car takes a lot of grind. To buy others it's just insane. All of this just to push you to buy the benefits access.
I mean, it's totally legit to let some content accessible to the donors and/or make the game easier for those who pay.
But this got ridiculous in my eyes. I used to like this game a lot but now I'm just bored to restart it every time... it's too much.
It is designed to be able to clear in the current public version. Patreon version would let you up the stats easier and give one skill (which isn't op at all) but that's it.The bug that made it impossible to proceed has been fixed. thank you.
However, I just can't win the mini-game of the battle with MS. Jackson.
I increased my ability to the cap at this point (Str: 102, Int: 99, Ps: 75, Att: 41), purchased all the ability-up items other than the car, and rematched dozens of times, but I can not win at all Hmm.
Is there any knack?
Or is there a winning strategy I'm missing?
Or do I have to wait until the next version?
It was a battle system that made it at the expense of other events, but it was too difficult for me.
I would be grateful if you could skip the battle if necessary, but how about it?
I've got to say that I find the battle system extremely frustrating. I was able to win all the battles up to the beach. Ms. Jackson isn't even close. It's almost comical how quickly she regains health. I have str and int at 99 (as high as I can go as far as I can tell) with 75 people and 41 attractiveness. I though maybe I needed to do other story lines to unlock more but at this point everything either says "Nothing of this moment", says I'm done for this version, or says I need to pass a company event to progress (which I obviously can't do). So, either I'm missing something, or this just isn't beatable. On top of that I can't make any money anymore b/c I'm stuck on Ms. Jackson. I thought maybe grinding for a car (which takes way too long btw) might make the difference, but like I said I can't make any money. So it feels like I'm just screwed, which is a really shitty feeling, especially since the blocker is a new system that has nothing to do with why I like the game.It is designed to be able to clear in the current public version. Patreon version would let you up the stats easier and give one skill (which isn't op at all) but that's it.
In this version, buyable items won't help much with the battle. You'd want to get all the skills for each step and progress to the next one. (wasted clubber - clubber - bar - beach - park, in this order and Ms. Jackson before Park.) Winning couple of battles against the same opponent type gives you skills.
The battle in the park may be a bit difficult in current version but you'll be able to win them easier in the next version with more skills and bonuses.
And, I admit that the balance could be somewhat off since we've just added this new system here. We are trying to get as much feedback as possible to polish the difficulties.
Thanks for your feedback!
Thanks for the feedback.I've got to say that I find the battle system extremely frustrating. I was able to win all the battles up to the beach. Ms. Jackson isn't even close. It's almost comical how quickly she regains health. I have str and int at 99 (as high as I can go as far as I can tell) with 75 people and 41 attractiveness. I though maybe I needed to do other story lines to unlock more but at this point everything either says "Nothing of this moment", says I'm done for this version, or says I need to pass a company event to progress (which I obviously can't do). So, either I'm missing something, or this just isn't beatable. On top of that I can't make any money anymore b/c I'm stuck on Ms. Jackson. I thought maybe grinding for a car (which takes way too long btw) might make the difference, but like I said I can't make any money. So it feels like I'm just screwed, which is a really shitty feeling, especially since the blocker is a new system that has nothing to do with why I like the game.
Oh, and I'm running into an error where whenever I try and relax with multiple people in the living room.
Are you saying that I've missed some upgrades? If so could you tell me where to look?Thanks for the feedback.
It's duly noted and we'll take everything into our consideration in our plan.
You don't need any items to win the battle since it does nothing so far.
It looks like we need to provide more infos as where to get bonuses and skills to strengthen the MC.