CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

Mymy

Member
Game Developer
Aug 24, 2017
234
480
Are you saying that I've missed some upgrades? If so could you tell me where to look?
I can't be so sure but I think that is quite likely.

In case, you've missed

Peopleskill perks gives one heal skill, bonus to one of your defense skill, and HP bonus.
Strength perks give you one attack skill and bonuses to your attack skill.
Intelligence perks gives you bonus to your healing skill and MP stat.
Attractiveness perks gives bonuses to your skills and stats (HP& MP)
Mysterious perks gives you one heal skill and one attack skill.

Tori gives you one meze skill but I think you must have got it already if you've used the save-update function.

Wasted clubbers (win 5 times) - hp bonus
Clubbers (5 times) - one attack skill
bar - either type (8 times) - hp and mp bonus
beach - any types (8 times) - mp bonus
park - any types (8 times) - hp and mp bonus

Ms. Jackson - bonus to meze skill
 

gutihaz_14

Newbie
Aug 11, 2020
28
4
Hi everyone, after the first promotion this error appears. Any solution?



While running game code:
File "game/map.rpy", line 1709, in script call
" "
File "game/story/coleagues/c1_story.rpy", line 1065, in script call
call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
File "game/map.rpy", line 1709, in script call
" "
File "game/story/coleagues/c1_story.rpy", line 1065, in script call
call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
ScriptError: could not find label 'intelligence_perk_fir_success'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/map.rpy", line 1709, in script call
" "
File "game/story/coleagues/c1_story.rpy", line 1065, in script call
call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
File "renpy/ast.py", line 1490, in execute
rv = renpy.game.context().call(label, return_site=self.next.name)
File "game/map.rpy", line 1709, in script call
" "
File "game/story/coleagues/c1_story.rpy", line 1065, in script call
call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
File "renpy/script.py", line 918, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'intelligence_perk_fir_success'.

Windows-10-10.0.22000
Ren'Py 7.4.11.2266
A Tale of One City 1.1
Tue Mar 1 00:26:32 2022
 
  • Like
Reactions: Black Xoul and Nate

phil7877

Newbie
Jan 20, 2019
43
11
Hi everyone, after the first promotion this error appears. Any solution?



While running game code:
File "game/map.rpy", line 1709, in script call
" "
File "game/story/coleagues/c1_story.rpy", line 1065, in script call
call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
File "game/map.rpy", line 1709, in script call
" "
File "game/story/coleagues/c1_story.rpy", line 1065, in script call
call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
ScriptError: could not find label 'intelligence_perk_fir_success'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/map.rpy", line 1709, in script call
" "
File "game/story/coleagues/c1_story.rpy", line 1065, in script call
call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
File "renpy/ast.py", line 1490, in execute
rv = renpy.game.context().call(label, return_site=self.next.name)
File "game/map.rpy", line 1709, in script call
" "
File "game/story/coleagues/c1_story.rpy", line 1065, in script call
call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
File "renpy/script.py", line 918, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'intelligence_perk_fir_success'.

Windows-10-10.0.22000
Ren'Py 7.4.11.2266
A Tale of One City 1.1
Tue Mar 1 00:26:32 2022
Hello,
I have exactly the same error
Is there any workaround?
 

karmaisabitch

New Member
Jun 17, 2020
5
5
I really want to try this out, but I keep getting errors.

This happened while trying to watch TV with Jen & Tori right at the beginning of the game. I have barely done any events at all.

```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/story/map/Street_A/myhome.rpy", line 1299, in script
if f1_status.relationship < 100 and perk_peopleskill_1 == True:
File "game/story/map/Street_A/myhome.rpy", line 1299, in <module>
if f1_status.relationship < 100 and perk_peopleskill_1 == True:
NameError: name 'perk_peopleskill_1' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/story/map/Street_A/myhome.rpy", line 1299, in script
if f1_status.relationship < 100 and perk_peopleskill_1 == True:
File "renpy/ast.py", line 1898, in execute
if renpy.python.py_eval(condition):
File "renpy/python.py", line 2276, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2269, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/story/map/Street_A/myhome.rpy", line 1299, in <module>
if f1_status.relationship < 100 and perk_peopleskill_1 == True:
NameError: name 'perk_peopleskill_1' is not defined

Windows-10-10.0.22000
Ren'Py 7.4.11.2266
A Tale of One City 1.1
Tue Mar 1 18:42:12 2022
```
 

kronos204

Newbie
Jan 22, 2018
18
23
Is there much mind control in this? Its in the tags but I'm not seeing it in the description or anything.
 

urbanvoid

Member
Jun 26, 2018
131
96
Wasted clubbers (win 5 times) - hp bonus
Clubbers (5 times) - one attack skill
bar - either type (8 times) - hp and mp bonus
beach - any types (8 times) - mp bonus
park - any types (8 times) - hp and mp bonus
You really expect people to do the most frustrating part of this game over and over for the least rewarding content?
 

sh10

Newbie
Jul 16, 2018
43
20
I can't be so sure but I think that is quite likely.

In case, you've missed

Peopleskill perks gives one heal skill, bonus to one of your defense skill, and HP bonus.
Strength perks give you one attack skill and bonuses to your attack skill.
Intelligence perks gives you bonus to your healing skill and MP stat.
Attractiveness perks gives bonuses to your skills and stats (HP& MP)
Mysterious perks gives you one heal skill and one attack skill.

Tori gives you one meze skill but I think you must have got it already if you've used the save-update function.

Wasted clubbers (win 5 times) - hp bonus
Clubbers (5 times) - one attack skill
bar - either type (8 times) - hp and mp bonus
beach - any types (8 times) - mp bonus
park - any types (8 times) - hp and mp bonus

Ms. Jackson - bonus to meze skill
Interesting. I had no idea there were rewards like that. I don’t remember there being any indication of buffs, but maybe I missed something. To be completely honest I’ve felt no real desire to play the battle system at all. It feels very out of place, and the fact that the biggest thing it does is bottleneck the story makes me like it less. I’m sure you worked hard on it, but that’s my honest opinion. I’ll try getting some of the buffs and see if that allows me to get past Ms Jackson.
 
  • Like
Reactions: Mymy

sh10

Newbie
Jul 16, 2018
43
20
I can't be so sure but I think that is quite likely.

In case, you've missed

Peopleskill perks gives one heal skill, bonus to one of your defense skill, and HP bonus.
Strength perks give you one attack skill and bonuses to your attack skill.
Intelligence perks gives you bonus to your healing skill and MP stat.
Attractiveness perks gives bonuses to your skills and stats (HP& MP)
Mysterious perks gives you one heal skill and one attack skill.

Tori gives you one meze skill but I think you must have got it already if you've used the save-update function.

Wasted clubbers (win 5 times) - hp bonus
Clubbers (5 times) - one attack skill
bar - either type (8 times) - hp and mp bonus
beach - any types (8 times) - mp bonus
park - any types (8 times) - hp and mp bonus

Ms. Jackson - bonus to meze skill
Okay, I was able to get all the buffs up through the bar, but now I'm having problems winning once at the beach. The biggest issue seems to be the fact that they can heal for more than I can do damage. I use a strength based attack (which should be extra effective) and afterwards they have more health than before. This feels just like Ms Jackson, she would also heal so fast I couldn't even get close to winning. Also, giving the player multiple skills that are useful in different situations, and then giving the access to a few randomly is super restrictive. It eliminates anything close to strategy when choosing which attack to use.
 
  • Like
Reactions: Mymy

Zoro45

Member
Mar 4, 2018
142
78
min 3 error .... i don't think there's anything super game-changing
 
Last edited:

Mymy

Member
Game Developer
Aug 24, 2017
234
480
Okay, I was able to get all the buffs up through the bar, but now I'm having problems winning once at the beach. The biggest issue seems to be the fact that they can heal for more than I can do damage. I use a strength based attack (which should be extra effective) and afterwards they have more health than before. This feels just like Ms Jackson, she would also heal so fast I couldn't even get close to winning. Also, giving the player multiple skills that are useful in different situations, and then giving the access to a few randomly is super restrictive. It eliminates anything close to strategy when choosing which attack to use.
Thanks, for the feedback!


Yeah, the strategic element is one of the thing that we care and we've already planned to give a slot that user can designate a certain skill. But it looks like it might need more than that.

And, the reason why we planned this was because we wanted to depict the course or stage of MC evolving into alpha while maintaining the immersion but it seems like it's not working as it is intended as I see quite a few people leave do not like them at all... And, balance isn't quite right for now.
The difficulties of these battles will be easier as MC will keep getting stronger but, still, I think we should adjust the difficulties during the early phase of the game (and the game's only at the early phase).

I don't know how ya'll react to another type of battle (sex battle) which has been added in February (will come out in public this month), either.

We won't put all battles of either types in every corner of the story progress and their difficulties would be carefully adjusted to make users really feel that MC really evolves into a more capable man.

Well, for now, we'll be back focusing on adding stories, rewards (including repeatable events and scenes), and interaction with main characters as we've already planned.

Any future plan of the game doesn't require any system implementation as we've already put all the system in the game already or they don't require any drastic work on coding.

Since we see that many expresses their worries that we are investing too much time on new system rather than contents,
here are the lists of big changes within few months that are planned:

1) dating system (main and sub characters) - we just need few gui work and, the rest, we can just put it in like regular story contents that it won't take all that too much time unlike the battle system.

2) dialogue system overhaul - this part has been neglected for too long, and we know it's dull as hell. We've already prepared this for a few good months that any coding work is already done.

3) revisiting the beginning phase of the game - we'll renew the Cherry, Tori contents gradually. They were the first two characters we worked on so the quality of script, coherence of media files, and overall quality is well-below average. We won't spend a lot on this but still will fix them. And, we'll also add sound element to all the story events, which isn't too hard now.



I have few questions to ask if you don't mind (since you gave us such a detailed feedback..),

1) Considering the plans to add and fix the battle system, (frequency, difficulties, strategic aspect) do you think you still wouldn't like them?

2) We originally planned to fix save system (we can't guarantee the success tho) this April, but now thinking of doing that this month. Do you think we should put that in our March priority list?
 

Beedge144

Newbie
Jun 2, 2017
32
13
I really want to try this out, but I keep getting errors.

This happened while trying to watch TV with Jen & Tori right at the beginning of the game. I have barely done any events at all.

```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/story/map/Street_A/myhome.rpy", line 1299, in script
if f1_status.relationship < 100 and perk_peopleskill_1 == True:
File "game/story/map/Street_A/myhome.rpy", line 1299, in <module>
if f1_status.relationship < 100 and perk_peopleskill_1 == True:
NameError: name 'perk_peopleskill_1' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/story/map/Street_A/myhome.rpy", line 1299, in script
if f1_status.relationship < 100 and perk_peopleskill_1 == True:
File "renpy/ast.py", line 1898, in execute
if renpy.python.py_eval(condition):
File "renpy/python.py", line 2276, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2269, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/story/map/Street_A/myhome.rpy", line 1299, in <module>
if f1_status.relationship < 100 and perk_peopleskill_1 == True:
NameError: name 'perk_peopleskill_1' is not defined

Windows-10-10.0.22000
Ren'Py 7.4.11.2266
A Tale of One City 1.1
Tue Mar 1 18:42:12 2022
```
Hello,
I have exactly the same error
Is there any workaround?
Me too :mad:
 

ahlem

New Member
May 24, 2018
5
8
The game crashes when I get promoted in the company does anyone know how we can fix it
 

Black Xoul

Member
Apr 5, 2018
480
337
This shouldn't be a problem right? Fresh start by the way

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/story/map/Street_A/myhome.rpy", line 1299, in script
    if f1_status.relationship < 100 and perk_peopleskill_1 == True:
  File "game/story/map/Street_A/myhome.rpy", line 1299, in <module>
    if f1_status.relationship < 100 and perk_peopleskill_1 == True:
NameError: name 'perk_peopleskill_1' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/story/map/Street_A/myhome.rpy", line 1299, in script
    if f1_status.relationship < 100 and perk_peopleskill_1 == True:
  File "renpy/ast.py", line 1898, in execute
    if renpy.python.py_eval(condition):
  File "renpy/python.py", line 2276, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "renpy/python.py", line 2269, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/story/map/Street_A/myhome.rpy", line 1299, in <module>
    if f1_status.relationship < 100 and perk_peopleskill_1 == True:
NameError: name 'perk_peopleskill_1' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
A Tale of One City 1.1
Wed Mar  2 22:34:16 2022
 
  • Like
Reactions: Mymy

Mymy

Member
Game Developer
Aug 24, 2017
234
480
This shouldn't be a problem right? Fresh start by the way

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/story/map/Street_A/myhome.rpy", line 1299, in script
    if f1_status.relationship < 100 and perk_peopleskill_1 == True:
  File "game/story/map/Street_A/myhome.rpy", line 1299, in <module>
    if f1_status.relationship < 100 and perk_peopleskill_1 == True:
NameError: name 'perk_peopleskill_1' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/story/map/Street_A/myhome.rpy", line 1299, in script
    if f1_status.relationship < 100 and perk_peopleskill_1 == True:
  File "renpy/ast.py", line 1898, in execute
    if renpy.python.py_eval(condition):
  File "renpy/python.py", line 2276, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "renpy/python.py", line 2269, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/story/map/Street_A/myhome.rpy", line 1299, in <module>
    if f1_status.relationship < 100 and perk_peopleskill_1 == True:
NameError: name 'perk_peopleskill_1' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
A Tale of One City 1.1
Wed Mar  2 22:34:16 2022
We'll post a fix asap. Thanks for the report!
 
2.10 star(s) 29 Votes