- Feb 29, 2020
- 149
- 7
I can't be so sure but I think that is quite likely.Are you saying that I've missed some upgrades? If so could you tell me where to look?
Hello,Hi everyone, after the first promotion this error appears. Any solution?
While running game code:
File "game/map.rpy", line 1709, in script call
" "
File "game/story/coleagues/c1_story.rpy", line 1065, in script call
call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
File "game/map.rpy", line 1709, in script call
" "
File "game/story/coleagues/c1_story.rpy", line 1065, in script call
call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
ScriptError: could not find label 'intelligence_perk_fir_success'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/map.rpy", line 1709, in script call
" "
File "game/story/coleagues/c1_story.rpy", line 1065, in script call
call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
File "renpy/ast.py", line 1490, in execute
rv = renpy.game.context().call(label, return_site=self.next.name)
File "game/map.rpy", line 1709, in script call
" "
File "game/story/coleagues/c1_story.rpy", line 1065, in script call
call intelligence_perk_fir_success from _call_intelligence_perk_fir_success
File "renpy/script.py", line 918, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'intelligence_perk_fir_success'.
Windows-10-10.0.22000
Ren'Py 7.4.11.2266
A Tale of One City 1.1
Tue Mar 1 00:26:32 2022
You really expect people to do the most frustrating part of this game over and over for the least rewarding content?Wasted clubbers (win 5 times) - hp bonus
Clubbers (5 times) - one attack skill
bar - either type (8 times) - hp and mp bonus
beach - any types (8 times) - mp bonus
park - any types (8 times) - hp and mp bonus
Interesting. I had no idea there were rewards like that. I don’t remember there being any indication of buffs, but maybe I missed something. To be completely honest I’ve felt no real desire to play the battle system at all. It feels very out of place, and the fact that the biggest thing it does is bottleneck the story makes me like it less. I’m sure you worked hard on it, but that’s my honest opinion. I’ll try getting some of the buffs and see if that allows me to get past Ms Jackson.I can't be so sure but I think that is quite likely.
In case, you've missed
Peopleskill perks gives one heal skill, bonus to one of your defense skill, and HP bonus.
Strength perks give you one attack skill and bonuses to your attack skill.
Intelligence perks gives you bonus to your healing skill and MP stat.
Attractiveness perks gives bonuses to your skills and stats (HP& MP)
Mysterious perks gives you one heal skill and one attack skill.
Tori gives you one meze skill but I think you must have got it already if you've used the save-update function.
Wasted clubbers (win 5 times) - hp bonus
Clubbers (5 times) - one attack skill
bar - either type (8 times) - hp and mp bonus
beach - any types (8 times) - mp bonus
park - any types (8 times) - hp and mp bonus
Ms. Jackson - bonus to meze skill
Okay, I was able to get all the buffs up through the bar, but now I'm having problems winning once at the beach. The biggest issue seems to be the fact that they can heal for more than I can do damage. I use a strength based attack (which should be extra effective) and afterwards they have more health than before. This feels just like Ms Jackson, she would also heal so fast I couldn't even get close to winning. Also, giving the player multiple skills that are useful in different situations, and then giving the access to a few randomly is super restrictive. It eliminates anything close to strategy when choosing which attack to use.I can't be so sure but I think that is quite likely.
In case, you've missed
Peopleskill perks gives one heal skill, bonus to one of your defense skill, and HP bonus.
Strength perks give you one attack skill and bonuses to your attack skill.
Intelligence perks gives you bonus to your healing skill and MP stat.
Attractiveness perks gives bonuses to your skills and stats (HP& MP)
Mysterious perks gives you one heal skill and one attack skill.
Tori gives you one meze skill but I think you must have got it already if you've used the save-update function.
Wasted clubbers (win 5 times) - hp bonus
Clubbers (5 times) - one attack skill
bar - either type (8 times) - hp and mp bonus
beach - any types (8 times) - mp bonus
park - any types (8 times) - hp and mp bonus
Ms. Jackson - bonus to meze skill
Thanks, for the feedback!Okay, I was able to get all the buffs up through the bar, but now I'm having problems winning once at the beach. The biggest issue seems to be the fact that they can heal for more than I can do damage. I use a strength based attack (which should be extra effective) and afterwards they have more health than before. This feels just like Ms Jackson, she would also heal so fast I couldn't even get close to winning. Also, giving the player multiple skills that are useful in different situations, and then giving the access to a few randomly is super restrictive. It eliminates anything close to strategy when choosing which attack to use.
I really want to try this out, but I keep getting errors.
This happened while trying to watch TV with Jen & Tori right at the beginning of the game. I have barely done any events at all.
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/story/map/Street_A/myhome.rpy", line 1299, in script
if f1_status.relationship < 100 and perk_peopleskill_1 == True:
File "game/story/map/Street_A/myhome.rpy", line 1299, in <module>
if f1_status.relationship < 100 and perk_peopleskill_1 == True:
NameError: name 'perk_peopleskill_1' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/story/map/Street_A/myhome.rpy", line 1299, in script
if f1_status.relationship < 100 and perk_peopleskill_1 == True:
File "renpy/ast.py", line 1898, in execute
if renpy.python.py_eval(condition):
File "renpy/python.py", line 2276, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2269, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/story/map/Street_A/myhome.rpy", line 1299, in <module>
if f1_status.relationship < 100 and perk_peopleskill_1 == True:
NameError: name 'perk_peopleskill_1' is not defined
Windows-10-10.0.22000
Ren'Py 7.4.11.2266
A Tale of One City 1.1
Tue Mar 1 18:42:12 2022
```
Me tooHello,
I have exactly the same error
Is there any workaround?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/story/map/Street_A/myhome.rpy", line 1299, in script
if f1_status.relationship < 100 and perk_peopleskill_1 == True:
File "game/story/map/Street_A/myhome.rpy", line 1299, in <module>
if f1_status.relationship < 100 and perk_peopleskill_1 == True:
NameError: name 'perk_peopleskill_1' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/story/map/Street_A/myhome.rpy", line 1299, in script
if f1_status.relationship < 100 and perk_peopleskill_1 == True:
File "renpy/ast.py", line 1898, in execute
if renpy.python.py_eval(condition):
File "renpy/python.py", line 2276, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2269, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/story/map/Street_A/myhome.rpy", line 1299, in <module>
if f1_status.relationship < 100 and perk_peopleskill_1 == True:
NameError: name 'perk_peopleskill_1' is not defined
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
A Tale of One City 1.1
Wed Mar 2 22:34:16 2022
We'll post a fix asap. Thanks for the report!This shouldn't be a problem right? Fresh start by the way
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/story/map/Street_A/myhome.rpy", line 1299, in script if f1_status.relationship < 100 and perk_peopleskill_1 == True: File "game/story/map/Street_A/myhome.rpy", line 1299, in <module> if f1_status.relationship < 100 and perk_peopleskill_1 == True: NameError: name 'perk_peopleskill_1' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/story/map/Street_A/myhome.rpy", line 1299, in script if f1_status.relationship < 100 and perk_peopleskill_1 == True: File "renpy/ast.py", line 1898, in execute if renpy.python.py_eval(condition): File "renpy/python.py", line 2276, in py_eval return py_eval_bytecode(code, globals, locals) File "renpy/python.py", line 2269, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/story/map/Street_A/myhome.rpy", line 1299, in <module> if f1_status.relationship < 100 and perk_peopleskill_1 == True: NameError: name 'perk_peopleskill_1' is not defined Windows-10-10.0.19041 Ren'Py 7.4.11.2266 A Tale of One City 1.1 Wed Mar 2 22:34:16 2022