id say it is . cannot really explain why . maybe my brain associate it with microsoft word and some academic/job-related content and in digital space if you look into a site with TNR it insta feels as being amateurish and halfcooked... and maybe it is just comparatively ugly.
not the font expert...but verdana-tahoma like fonts looks ok.
Thanks for the kindness, pal.
We will look into it and fix it by coming weekend!
First of all, as long as a creator listens to the community, the project can work
On the subject of energy if that is true there is a bug because I have 6 energy and when I go to sleep he wakes up with 5/6 and not with everything complete and on energy management if it is done well it can be interesting but today it is not done For example, eating and at least in my case sleeping does not fill you up completely is absurd and talking should never consume energy you do not get physically tired by talking for 5 minutes with anyone then energy is consumed between areas of the map ok but between points in the same area of the map you lose energy is another stupidity In reality, someone can be physically exhausted from his house to that of the neighbor who is 50 meters away on the map? by god no Xd I will wait for 0.2 and see if things improve, I hope so
Thank you,
Morkar. I really appreciate your help.
1. we fixed the 'go to sleep' not giving back max energy. we will release a fix version this Friday.
2. Eating and nap can be balanced to give more energy back.
3. Talking - Energy consuming
- one of the thing that we put much thought was making those trivial actions mean something
- another factor we consider is to make money to actually have a part in the game.
- so the idea of more expensive food giving you more energy was our plan
- talking consuming energy was because there aren't enough things that consume energy so far.
- we are not sure if increasing max energy could solve the problem you mentioned.
- we do know that such intention should not make energy management a tedious and bugging task in the game
= therefore, we are carefully looking into them and contemplating on how to balance those aspects.
4. Stat and Perk system by design
- Strength stat and its perk directly control max energy system
- Since RPG-like character growth is in the game, I think it would balance things out.
- Strength is easiest stat to increase (it is capped so far in this version without any perk)
- we will add it very soon
= as described previously, these can be balanced out according to players' feedback
5. Energy is only consumed when you move to different area.
- it does not consume energy to move within an area
- to elaborate, when you move inside a building or go outside of it and move to different building in the area,
it should not consume any energy
- I will check if there is a bug that it consumes energy when you move within an area
- we are preparing a vehicle system to present in the near future.
- different cars have different bonuses (consume less energy / certain stat bonus as attractiveness / access to different location)
= once again, I appreciate your opinion on this one as well.
We will upload a 0.11 this coming Friday.
it will deal with some of those balance issues.
And, by next week, fairly big update of 0.2 will be presented.
As we changed our development plan (just now after reviewing all the feedback),
It will be bigger than we planned before.
More contents to fill the voids and certain tweaks on those balance issues reflecting the feedbacks.
Thank you,
Morkar.
ps. i should really post a tip and walkthough to go over all these in a more organized fashion.