Some feedback. Please let the MC stop being such a pussy. With the Jen story for example, I'm now on the third time that I've started corrupting her, and he's back to being all conflicted and stuttery. At this point he's accepted the powers and what they'll do to him. Constantly having to click through him going on and on about how he shouldn't be doing this in his head is obnoxious. It made sense at the beginning of the story, but now it just feels like you're padding the story by making him as annoying as possible. Jen isn't the only time this has happened, but it's the most egregious since things with her have been reset multiple times. I'm playing this game as an power fantasy, not to experience massive amounts of self doubt and indecision.
Also, I appreciate how you added the ability to skip the battles for story events. However, it doesn't change the fact that the battle mini games are extremely frustrating and not fun. At least that's how it is for me. I think the core of the issue is how much the opponents can heal themselves. That, combined with the RNG of what abilities you can use, make it extremely hard to feel like you're getting anywhere. I get that as the game progresses we'll be able to pick up to 3 abilities that we can use whenever we want, but at this point I have no interest in playing the battles at all.
Imagine playing a JRPG where you can't use abilities when they're most useful, but only when RNG happens to be in your favor. Then while you're waiting around for the dice to favor you, the enemy has healed back to full health and is beating the shit out of you. When I've actually tried to get into the battle system in the past, the only thing that made it sort of bearable was save scumming after each attack to make sure the opponent didn't constantly heal themselves. Even then is was a giant pain in the ass. Clearly the battle system is something you want to implement, but as it currently is, I think it actively makes the game less fun.