- Aug 30, 2020
- 380
- 154
[BTW thanks 4 your help]The events that say she's "somewhere in the house" are triggered when you go into that room even if the map doesn't show her in that room. So for instance if mom is in the backyard but the room the event is triggered on is the living room, when you go to the living room and do whatever it says to do there it will trigger the event with mom even though she wasn't in the room. It's a bit confusing. Just try every room if you're not sure which one to do. Same for all the girls.
Sometimes a different event with a similar trigger can preempt the one you're trying to get as well so you have to do it more than once. Or a random event. For instance a lot of girls have events that are triggered by resting in your room.
The hint for the event should tell you. Sometimes all you have to do is walk into the room. Sometimes you have to watch TV or something. Sometimes you have to talk to her, etc.[BTW thanks 4 your help]
the "somewhere is this house thing" ---is it automatic, or is it one of those "Interact with" options?
[I assume not a "join" right? (common in LR & Kit)]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/map.rpy", line 1328, in script call
$ act_manage(vehicle_time, vehicle_energy, place = "acre")
File "game/map.rpy", line 1328, in script call
$ act_manage(vehicle_time, vehicle_energy, place = "acre")
File "game/map.rpy", line 1328, in script call
$ act_manage(vehicle_time, vehicle_energy, place = "acre")
File "game/map.rpy", line 1328, in script call
$ act_manage(vehicle_time, vehicle_energy, place = "acre")
File "game/map.rpy", line 1328, in script call
$ act_manage(vehicle_time, vehicle_energy, place = "acre")
File "game/map.rpy", line 1328, in script call
$ act_manage(vehicle_time, vehicle_energy, place = "acre")
File "game/map.rpy", line 1328, in script call
$ act_manage(vehicle_time, vehicle_energy, place = "acre")
File "game/map.rpy", line 1763, in script call
' '
File "game/story/family/f2_story.rpy", line 2753, in script
if f2_status.relationship < 100e and people_skill_perk_1_success == True:
SyntaxError: invalid syntax (f2_story.rpy, line 2753)
Yes you are right. I will fix that.Maybe should say:
"f2_status.relationship < 100 and....."?
Yes. Still trying to figure out how to pass cap. [current soft cap =99]Yes you are right. I will fix that.
Are you still 99 intel?
How many events have you seen Chole's?Yes. Still trying to figure out how to pass cap. [current soft cap =99]
[see previous posts]
1 other odd thing: (maybe connected w so many errors?)
CHLOE: Only Relative (Event tracker) whose Relationship is still stuck @ 10.
[despite many interactions, mostly she's been major BITCH!]
Again, not clear from hints/help, but is it a Requirement for her Relation ship to be a certain #? [to unlock 100+ Intel/ 3rd cap 100+ stats]
Would help a lot if know what variable to search for. [what unlocks "People Skill" #4? (the 1 AFTER "Perceptive")]
Sorry, missed this somehow! [feel free to PM me]How many events have you seen Chole's?
Is "Watch TV in the living room" the hint to watch Cholee event now?
If so, simply press the TV watch button in my living room.
And How much did you get for people skill stat?
If you take 100 people skill, the cap goes up to 149, so give 10 people skill in Chole's 6 event.
Please understand that English is not my first language.