[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/story/company/company_story.rpy", line 2744, in script call
call battle_tutorial from _call_battle_tutorial_2
File "game/map.rpy", line 3096, in script call
$ act_manage(vehicle_time, vehicle_energy, place = "acre")
File "game/map.rpy", line 3282, in script call
$ act_manage(vehicle_time, vehicle_energy, place = "dale")
File "game/map.rpy", line 3282, in script call
$ act_manage(vehicle_time, vehicle_energy, place = "dale")
File "game/map.rpy", line 3282, in script call
$ act_manage(vehicle_time, vehicle_energy, place = "dale")
[Previous line repeated 2 more times]
File "game/story/company/company_story.rpy", line 2918, in script
" "
File "game/batlle/battle_night.rpy", line 654, in execute
screen battle_skill_win:
File "game/batlle/battle_night.rpy", line 654, in execute
screen battle_skill_win:
File "game/batlle/battle_night.rpy", line 656, in execute
frame:
File "game/batlle/battle_night.rpy", line 663, in execute
side "t c r":
File "game/batlle/battle_night.rpy", line 666, in execute
vpgrid id ("vp"):
File "game/batlle/battle_night.rpy", line 676, in execute
for i in range(user_result_deck_num):
File "game/batlle/battle_night.rpy", line 678, in execute
if i == 0:
File "game/batlle/battle_night.rpy", line 679, in execute
$ name = battle_user_selected_skill_1[0].name
File "game/batlle/battle_night.rpy", line 679, in <module>
$ name = battle_user_selected_skill_1[0].name
IndexError: list index out of range
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/story/company/company_story.rpy", line 2744, in script call
call battle_tutorial from _call_battle_tutorial_2
File "game/map.rpy", line 3096, in script call
$ act_manage(vehicle_time, vehicle_energy, place = "acre")
File "game/map.rpy", line 3282, in script call
$ act_manage(vehicle_time, vehicle_energy, place = "dale")
File "game/map.rpy", line 3282, in script call
$ act_manage(vehicle_time, vehicle_energy, place = "dale")
File "game/map.rpy", line 3282, in script call
$ act_manage(vehicle_time, vehicle_energy, place = "dale")
[Previous line repeated 2 more times]
File "game/story/company/company_story.rpy", line 2918, in script
" "
File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\ast.py", line 2557, in execute
Say.execute(self)
File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\ast.py", line 615, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\exports.py", line 1493, in say
who(what, *args, **kwargs)
File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 1391, in __call__
self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 1042, in do_display
display_say(who,
File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 738, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2165, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2683, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 480, in visit_all
callback(self)
File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2683, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 491, in per_interact
self.update()
File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 697, in update
self.screen.function(**self.scope)
File "game/batlle/battle_night.rpy", line 654, in execute
screen battle_skill_win:
File "game/batlle/battle_night.rpy", line 654, in execute
screen battle_skill_win:
File "game/batlle/battle_night.rpy", line 656, in execute
frame:
File "game/batlle/battle_night.rpy", line 663, in execute
side "t c r":
File "game/batlle/battle_night.rpy", line 666, in execute
vpgrid id ("vp"):
File "game/batlle/battle_night.rpy", line 676, in execute
for i in range(user_result_deck_num):
File "game/batlle/battle_night.rpy", line 678, in execute
if i == 0:
File "game/batlle/battle_night.rpy", line 679, in execute
$ name = battle_user_selected_skill_1[0].name
File "game/batlle/battle_night.rpy", line 679, in <module>
$ name = battle_user_selected_skill_1[0].name
File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\revertable.py", line 221, in __getitem__
rv = list.__getitem__(self, index)
IndexError: list index out of range
Windows-10-10.0.22000 AMD64
Ren'Py 8.2.0.24012702
A Tale of One City 3.2
Sun May 5 16:57:37 2024