- Jun 26, 2021
- 1
- 0
Kind of annoyed the game favors right alignment rather than centered. Not a big criticism but annoying none the less.
Usb exists in Supermarket, Acre Street.How buy usb
Could you please provide a more detailed explanation regarding the issue?i get a error come up from chloe 23 quest any got a fix to it
Would you sleep and wake up and try again the next day?why i talk to Tori but nothing happen? View attachment 3598771
Help plz
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/story/company/company_story.rpy", line 2744, in script call call battle_tutorial from _call_battle_tutorial_2 File "game/story/company/company_story.rpy", line 2918, in script " " File "game/batlle/battle_night.rpy", line 654, in execute screen battle_skill_win: File "game/batlle/battle_night.rpy", line 654, in execute screen battle_skill_win: File "game/batlle/battle_night.rpy", line 656, in execute frame: File "game/batlle/battle_night.rpy", line 663, in execute side "t c r": File "game/batlle/battle_night.rpy", line 666, in execute vpgrid id ("vp"): File "game/batlle/battle_night.rpy", line 676, in execute for i in range(user_result_deck_num): File "game/batlle/battle_night.rpy", line 678, in execute if i == 0: File "game/batlle/battle_night.rpy", line 679, in execute $ name = battle_user_selected_skill_1[0].name File "game/batlle/battle_night.rpy", line 679, in <module> $ name = battle_user_selected_skill_1[0].name IndexError: list index out of range -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/story/company/company_story.rpy", line 2744, in script call call battle_tutorial from _call_battle_tutorial_2 File "game/story/company/company_story.rpy", line 2918, in script " " File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\ast.py", line 2557, in execute Say.execute(self) File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\ast.py", line 615, in execute renpy.exports.say(who, what, *args, **kwargs) File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\exports.py", line 1493, in say who(what, *args, **kwargs) File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\character.py", line 1391, in __call__ self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args) File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\character.py", line 1042, in do_display display_say(who, File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\character.py", line 738, in display_say rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward) File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\ui.py", line 301, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\core.py", line 2165, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\core.py", line 2683, in interact_core root_widget.visit_all(lambda d : d.per_interact()) File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\displayable.py", line 431, in visit_all d.visit_all(callback, seen) File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\displayable.py", line 431, in visit_all d.visit_all(callback, seen) File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\displayable.py", line 431, in visit_all d.visit_all(callback, seen) File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\screen.py", line 480, in visit_all callback(self) File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\core.py", line 2683, in <lambda> root_widget.visit_all(lambda d : d.per_interact()) File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\screen.py", line 491, in per_interact self.update() File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\display\screen.py", line 697, in update self.screen.function(**self.scope) File "game/batlle/battle_night.rpy", line 654, in execute screen battle_skill_win: File "game/batlle/battle_night.rpy", line 654, in execute screen battle_skill_win: File "game/batlle/battle_night.rpy", line 656, in execute frame: File "game/batlle/battle_night.rpy", line 663, in execute side "t c r": File "game/batlle/battle_night.rpy", line 666, in execute vpgrid id ("vp"): File "game/batlle/battle_night.rpy", line 676, in execute for i in range(user_result_deck_num): File "game/batlle/battle_night.rpy", line 678, in execute if i == 0: File "game/batlle/battle_night.rpy", line 679, in execute $ name = battle_user_selected_skill_1[0].name File "game/batlle/battle_night.rpy", line 679, in <module> $ name = battle_user_selected_skill_1[0].name File "D:\JEUX D'EXEPTIONS\ATaleOfOneCity-3.2\ATaleOfOneCity-3.2\renpy\revertable.py", line 221, in __getitem__ rv = list.__getitem__(self, index) IndexError: list index out of range Windows-10-10.0.19045 AMD64 Ren'Py 8.2.0.24012702 A Tale of One City 3.2 Fri May 3 08:59:20 2024
I'm also getting an error at the first battle with Ms. Jackson.
Code:[code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/story/company/company_story.rpy", line 2744, in script call call battle_tutorial from _call_battle_tutorial_2 File "game/map.rpy", line 3096, in script call $ act_manage(vehicle_time, vehicle_energy, place = "acre") File "game/map.rpy", line 3282, in script call $ act_manage(vehicle_time, vehicle_energy, place = "dale") File "game/map.rpy", line 3282, in script call $ act_manage(vehicle_time, vehicle_energy, place = "dale") File "game/map.rpy", line 3282, in script call $ act_manage(vehicle_time, vehicle_energy, place = "dale") [Previous line repeated 2 more times] File "game/story/company/company_story.rpy", line 2918, in script " " File "game/batlle/battle_night.rpy", line 654, in execute screen battle_skill_win: File "game/batlle/battle_night.rpy", line 654, in execute screen battle_skill_win: File "game/batlle/battle_night.rpy", line 656, in execute frame: File "game/batlle/battle_night.rpy", line 663, in execute side "t c r": File "game/batlle/battle_night.rpy", line 666, in execute vpgrid id ("vp"): File "game/batlle/battle_night.rpy", line 676, in execute for i in range(user_result_deck_num): File "game/batlle/battle_night.rpy", line 678, in execute if i == 0: File "game/batlle/battle_night.rpy", line 679, in execute $ name = battle_user_selected_skill_1[0].name File "game/batlle/battle_night.rpy", line 679, in <module> $ name = battle_user_selected_skill_1[0].name IndexError: list index out of range -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/story/company/company_story.rpy", line 2744, in script call call battle_tutorial from _call_battle_tutorial_2 File "game/map.rpy", line 3096, in script call $ act_manage(vehicle_time, vehicle_energy, place = "acre") File "game/map.rpy", line 3282, in script call $ act_manage(vehicle_time, vehicle_energy, place = "dale") File "game/map.rpy", line 3282, in script call $ act_manage(vehicle_time, vehicle_energy, place = "dale") File "game/map.rpy", line 3282, in script call $ act_manage(vehicle_time, vehicle_energy, place = "dale") [Previous line repeated 2 more times] File "game/story/company/company_story.rpy", line 2918, in script " " File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\ast.py", line 2557, in execute Say.execute(self) File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\ast.py", line 615, in execute renpy.exports.say(who, what, *args, **kwargs) File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\exports.py", line 1493, in say who(what, *args, **kwargs) File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 1391, in __call__ self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args) File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 1042, in do_display display_say(who, File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 738, in display_say rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward) File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\ui.py", line 301, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2165, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2683, in interact_core root_widget.visit_all(lambda d : d.per_interact()) File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all d.visit_all(callback, seen) File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all d.visit_all(callback, seen) File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all d.visit_all(callback, seen) File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 480, in visit_all callback(self) File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2683, in <lambda> root_widget.visit_all(lambda d : d.per_interact()) File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 491, in per_interact self.update() File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 697, in update self.screen.function(**self.scope) File "game/batlle/battle_night.rpy", line 654, in execute screen battle_skill_win: File "game/batlle/battle_night.rpy", line 654, in execute screen battle_skill_win: File "game/batlle/battle_night.rpy", line 656, in execute frame: File "game/batlle/battle_night.rpy", line 663, in execute side "t c r": File "game/batlle/battle_night.rpy", line 666, in execute vpgrid id ("vp"): File "game/batlle/battle_night.rpy", line 676, in execute for i in range(user_result_deck_num): File "game/batlle/battle_night.rpy", line 678, in execute if i == 0: File "game/batlle/battle_night.rpy", line 679, in execute $ name = battle_user_selected_skill_1[0].name File "game/batlle/battle_night.rpy", line 679, in <module> $ name = battle_user_selected_skill_1[0].name File "D:\mega\3. OK\A_Tale_of_One_City-3.2-pc\renpy\revertable.py", line 221, in __getitem__ rv = list.__getitem__(self, index) IndexError: list index out of range Windows-10-10.0.22000 AMD64 Ren'Py 8.2.0.24012702 A Tale of One City 3.2 Sun May 5 16:57:37 2024
I uploaded a hotfix, so can you check it out?at first battle i get this error when i click in skills
and i can't unlock any power cause they are locked
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/deep_window.rpy", line 1433, in script call hint "Open kinky app to unlock your second power" File "game/story/company/company_story.rpy", line 2918, in script " " File "game/batlle/battle_night.rpy", line 654, in execute screen battle_skill_win: File "game/batlle/battle_night.rpy", line 654, in execute screen battle_skill_win: File "game/batlle/battle_night.rpy", line 656, in execute frame: File "game/batlle/battle_night.rpy", line 663, in execute side "t c r": File "game/batlle/battle_night.rpy", line 666, in execute vpgrid id ("vp"): File "game/batlle/battle_night.rpy", line 676, in execute for i in range(user_result_deck_num): File "game/batlle/battle_night.rpy", line 678, in execute if i == 0: File "game/batlle/battle_night.rpy", line 679, in execute $ name = battle_user_selected_skill_1[0].name File "game/batlle/battle_night.rpy", line 679, in <module> $ name = battle_user_selected_skill_1[0].name IndexError: list index out of range -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/deep_window.rpy", line 1433, in script call hint "Open kinky app to unlock your second power" File "game/story/company/company_story.rpy", line 2918, in script " " File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\ast.py", line 2557, in execute Say.execute(self) File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\ast.py", line 615, in execute renpy.exports.say(who, what, *args, **kwargs) File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\exports.py", line 1493, in say who(what, *args, **kwargs) File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 1391, in __call__ self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args) File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 1042, in do_display display_say(who, File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\character.py", line 738, in display_say rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward) File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\ui.py", line 301, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2165, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2683, in interact_core root_widget.visit_all(lambda d : d.per_interact()) File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all d.visit_all(callback, seen) File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all d.visit_all(callback, seen) File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\displayable.py", line 431, in visit_all d.visit_all(callback, seen) File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 480, in visit_all callback(self) File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\core.py", line 2683, in <lambda> root_widget.visit_all(lambda d : d.per_interact()) File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 491, in per_interact self.update() File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\display\screen.py", line 697, in update self.screen.function(**self.scope) File "game/batlle/battle_night.rpy", line 654, in execute screen battle_skill_win: File "game/batlle/battle_night.rpy", line 654, in execute screen battle_skill_win: File "game/batlle/battle_night.rpy", line 656, in execute frame: File "game/batlle/battle_night.rpy", line 663, in execute side "t c r": File "game/batlle/battle_night.rpy", line 666, in execute vpgrid id ("vp"): File "game/batlle/battle_night.rpy", line 676, in execute for i in range(user_result_deck_num): File "game/batlle/battle_night.rpy", line 678, in execute if i == 0: File "game/batlle/battle_night.rpy", line 679, in execute $ name = battle_user_selected_skill_1[0].name File "game/batlle/battle_night.rpy", line 679, in <module> $ name = battle_user_selected_skill_1[0].name File "\A_Tale_of_One_City-3.2-pc\A_Tale_of_One_City-3.2-pc\renpy\revertable.py", line 221, in __getitem__ rv = list.__getitem__(self, index) IndexError: list index out of range Windows-10-10.0.19045 AMD64 Ren'Py 8.2.0.24012702 A Tale of One City 3.2 Mon May 6 09:34:16 2024
I'd like to know too, I don't understand how to get through these mysterious events eitherhow to advance mysterious event 4-1? ive caught up the mother quests
just tell your friend here in brazil,,,, what NTR is?Please learn what NTR is before adding the tag
Use googlejust tell your friend here in brazil,,,, what NTR is?
addedAny Update only? Looking from 3.2
ma manChangelogs? Is kimmy granger fucked yet?