But there's nothing to read in your comments. It's just your non argued opinion, when it's not pure bullshit.
Your whole position rely on the fact that indie guys making games on their free time, do not provide renders with the same level of quality than people who pass a full day on each render, and own $US 20K computers and software for their creations. Well, thanks captain obvious...
And you talk about talent, without being able to see it where it is. This simply because your sole definition of good renders limit to the photo realism of the image. There's effectively talented artists on the scene, peoples like Philly, HopesGaming or Nottravis, among others, who provide quality CGs in regard of the time and computing power they have.
But to see this, one need first to effectively know what he's talking about, and this clearly isn't your case. Else you wouldn't pretend that no one use post-prod, while naming a game like Being a Dik, that use (used ? haven't played it since a long time) post-prod, but to achieve an artistic look that don't please you, because none photo realistic.
Then, like anyone who have an opinion but no argument to back it up, you throw away each counter arguments as if they were just details. Like the fact that game authors have other things to do with their life, or don't have the money to buy the needed computers. This while becoming more and more angry, and by the way less and less coherent, the more you discover that people don't care about you fucking bullshit opinion.