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Hey everyone, hope you all have a great week. Good news is here. The intermission scene is finished. Rendered and postworked. I also spent the week fixing some old renders here and there that my team picked out from before. I've spent most of the weekend modeling a bar for the scenes to come. I've probably built and scrapped over a dozen designs. It's becoming a headache, but I'll get it.
The two branching paths for this update are pretty much the only chunky scenes left. All together we have the two branches, which are large scenes, and then an introduction to a special lady, another intermission, and then the ending is pretty much all that is left.
With the holidays, work, and traveling, this update feels like it's taking forever, but, then I look at dates and I don't feel too bad about it. The upcoming scenes are going to be a pleasure to make. Aside from the scenes themselves, there will of course need to be some cleanup and testing. There will be a lot of new code being implemented in this update so the testing phase will be a little longer than normal as myself and my team attempt to do whatever we can to break shit before release. No telling how much longer for everything, but of course, as usual, I'll keep you all updated in these weekly logs. For now, everything is going swimmingly (aside from this fucking bar, which makes me want to chew on lead).
Once I get a little more comfortable with the modeling tools and controls in Blender, I'm sure I'll make the environments easier but for now, it's the one big headache. Lol. I'll nail it down today, and if I can't seem to get it before the end of today, I'll just kitbash it with Daz assets like I've been doing and work on progressing my modeling skills on less important things. For now, that's all there is. I hope you guys have a great week. To my followers, I'll catch you next Sunday, and to my Patrons, you know where to find me.
Stay frosty,
NME