While running game code:
File "game/script.rpy", line 270, in script call
call .start_understanding_loop()
File "game/script.rpy", line 274, in script call
call .start_understanding_loop()
File "game/script.rpy", line 278, in script call
call .start_understanding_loop()
File "game/script.rpy", line 306, in script
call screen hold_screen() #NOTE: We never proceed past the hold screen! No code after this point will run.
File "renpy/common/000statements.rpy", line 670, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/PhoneApps/texting_app.rpy", line 100, in execute
screen texting_conversation(the_person = None):
File "game/PhoneApps/texting_app.rpy", line 100, in execute
screen texting_conversation(the_person = None):
File "game/PhoneApps/texting_app.rpy", line 106, in execute
use phone_base():
File "game/PhoneApps/phone_home.rpy", line 87, in execute
screen phone_base(): #Holds the basic phone stuff. Every phone screen should use this to contain it's important bits.
File "game/PhoneApps/phone_home.rpy", line 87, in execute
screen phone_base(): #Holds the basic phone stuff. Every phone screen should use this to contain it's important bits.
File "game/PhoneApps/phone_home.rpy", line 89, in execute
frame:
File "game/PhoneApps/phone_home.rpy", line 101, in execute
transclude #Whatever is handed to this screen using the "use" keyword is placed here
File "game/PhoneApps/texting_app.rpy", line 106, in execute
use phone_base():
File "game/PhoneApps/texting_app.rpy", line 107, in execute
vbox:
File "game/PhoneApps/texting_app.rpy", line 137, in execute
use contact_person_info(the_person)
File "game/PhoneApps/contacts_app.rpy", line 15, in execute
screen contact_person_info(the_person):
File "game/PhoneApps/contacts_app.rpy", line 15, in execute
screen contact_person_info(the_person):
File "game/PhoneApps/contacts_app.rpy", line 17, in execute
frame:
File "game/PhoneApps/contacts_app.rpy", line 23, in execute
use contact_picture_button(the_person, [SetVariable("last_contact_person", the_person), Show("character_stats_app_screen", Dissolve(0.1), the_person = the_person)])
File "game/PhoneApps/contacts_app.rpy", line 1, in execute
screen contact_picture_button(the_person, button_actions):
File "game/PhoneApps/contacts_app.rpy", line 1, in execute
screen contact_picture_button(the_person, button_actions):
File "game/PhoneApps/contacts_app.rpy", line 2, in execute
$ display_image = At(the_person.get_square_displayable(), zoom_item(0.45))
File "game/PhoneApps/contacts_app.rpy", line 2, in <module>
$ display_image = At(the_person.get_square_displayable(), zoom_item(0.45))
AttributeError: 'Crowd' object has no attribute 'get_square_displayable'