4.20 star(s) 35 Votes

7767

EAT
Trial Moderator
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Aug 5, 2016
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Overview:
A Very Full House! It's a game about love, seduction, and corruption, all centered around a MILF-y main character.
Do your best to take control of your household and keep everything under control, by any means necessary!​

Thread Updated: 2024-04-22
Release Date: 2024-04-22
Developer: MetaMira - -
Censored: No
Version: 0.24.2
OS: Windows, Linux, Mac,
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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DOWNLOAD
Win/Linux: - - - -
Mac: - - - -
Android: - - - -

Extras: coxSluttery Mod* - Walkthrough - Russian Translation* - Grind Reducer

*This unofficial port/version is not released by developer, download at your own risk.

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assurdo

Member
Oct 15, 2017
189
237
premise is interesting, but that's basically it. the mom model i think is actually decent (except the angry face), but it's the only one, maaayybbee passing the jock, the others (especially the 2 girls) might need a re-draw. something that should definetely come out of the game is the censoring, if you REALLY want to keep it, there are better ways to do so, like the mosaic, rather than a black rectangle. also, i think that some placeholder for the people are something that you could consider, like the student and the priest, doesn't even have to be a full drawn picture, just a silhuette so you don't have to see the MC talking to herself basically. i do belive that this can become unironically good, so good luck and keep going dev
 
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MetaMira

Active Member
Game Developer
Sep 14, 2021
555
1,308
Whooph, tough crowd! Anyways, hey, I'm the dev here to answer a few questions! Sorry for being late to the party; I didn't realize this had been posted here!

Quick hits for some comments:
  • Drawings are bad - Almost all of the art other than the main character is placeholder art, developed back when I was thinking about creating this in Unity. Every NPC you see is going to be redrawn! Learning to draw has been an ongoing hobby of mine for a while now, I'm actually posting my practice drawings (and some development stuff) in the art sub forum, check it out here if you're curious!

  • Censor bars - Those censor bars actually come away in the first couple level of corruption, first getting smaller then disappearing entirely (intended to be reached in the first 5 - 10 minutes of gameplay in the final version). I'm intending them to be more of a light tease during the tutorial bits rather than a blocker for the actual porn-based-fun. I can totally understand why that mechanic would be possible to misunderstand or not notice; I'm considering dropping it, or tweaking it so the cause is more explicitly pointed out.

  • Missing NPCs - All of the NPCs that are alluded to in the current tech demo (priest, generic "student") are going to receive proper character models (and storylines). I'll throw in some placeholder images for them until I get time to draw those models; there is a lot of art I still need to draw through.

  • Blue balls - Sorry about that! Actual porn is coming basically as fast as I can draw/write it. The good news is most of the code is finished, it should be almost all about adding written and drawn content from here on out.

  • Location Art - All of the location art is placeholder art to test the interaction code. It is all going to be replaced with actual drawn assets!
Let me know if there's anything else you want to know!
 
Last edited:

MetaMira

Active Member
Game Developer
Sep 14, 2021
555
1,308
she's a pretty milf but the other characthers were not developed enough
They're all up for a redraw in the near future (basically as soon as I have time; there's a lot of art to do!). Those models are from almost a year ago when I was experimenting with using Unity as my engine. Our main character MILF is an example of what to expect in terms of quality for new models (hopefully even better, as I get even more drawing practice under my belt!)
 

MetaMira

Active Member
Game Developer
Sep 14, 2021
555
1,308
Main character is juicy bro. But why censored :cry:
Those censor bars shrink at corruption level 1 and disappear at CL2. The idea was to add a little bit of a tease and a sense of early game corruption. Unfortunately right now all I have is early game, so it's not very obvious that those bars will go away. I'm considering either dropping the idea entirely or finding some way to make it more obvious what the removal condition is.
 
4.20 star(s) 35 Votes