4.10 star(s) 38 Votes

MetaMira

Active Member
Game Developer
Sep 14, 2021
556
1,319
MetaMira , bro we need the option to make FMC not wear underwear at home & school.

When can we expect this to happen? Any chances we can see it in next update?
Possibly! The only reason I haven't added it as an option is that multiple events were written assuming you do have panties on, and they take the time to describe your underwear being removed or barely covering things. If I can find time to write alternate variants then I can add a no-underwear set without any issues.
 

F4iunyl3x

Active Member
Modder
Aug 26, 2018
631
5,783
Hi does anyone have the password can I get a hint plz I wanna know what it is
Code is stored in \AVeryFullHouse-0.16.2-pc\AVeryFullHouse-0.16.2-pc\game\Classes\Misc_Functionality
Open Patreon_thanks.renpy, and you'll see they stored the value as [ spoiler ] without the spaces, very cheeky.
BaasB , This tip should be in OP to prevent lazy people asking the same damn question
 

Ovgath

Newbie
Jul 22, 2018
51
11
coxSluttery

Extract into the base game folder.

For v0.13.2 ... but it should work fine with v0.14.2

coxSluttery is both a modding resource and a mod in its own right.
It adds a closet to.. the closet and a store to the mall.
It separates the game's outfits into individual clothing items, which you can then use to construct your own outfits in the closet (the clothes that correspond to the base game's outfits unlock as those outfits do)
It adds functionality centred on the texture swap system, so additional clothes, accessories, hair colours, skin tones, nipples, etc. can be added to the closet/store.
Currently, most of what I've added is available for purchase at the store, while some is event-based, and some things, like nipples and skin, are available from the start.
It also adds the ability to enable a time-and-location-based system for your casual clothing. If enabled in the closet, you can save a constructed casual outfit for each of the time periods, an outfit for going shopping, an outfit for going to church, an outfit for casual fridays, and the rest of the normal outfits otherwise, swimwear, workout, and work outfits.



Suggest you read the changelog:
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View attachment 2534715 View attachment 2534716 View attachment 2534717

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The coxSlutteryModLabel.rpy file is there as a fix that only affects a few people, where a blank line in a conditional in the mod loading label ends it prematurely, and causes a whole bunch of variables to not get loaded. Ren'py is weird.
Saved in .\game\Mods\coxSluttery\

Please update this its amazing
 

MetaMira

Active Member
Game Developer
Sep 14, 2021
556
1,319
Looking for the release immediately (or some immediate release)? Here are the links!




Want to unlock some special patron-only features? !

Major Update Features

  • New Minified Work Outfit! Push the dress code to it's absolute limit with a new minified work outfit, complete with mini-skirt, tiny dress "shirt", and a single herculean button!
  • New Pushup Bra (and matching panties)! Give your MILF'y boobs the support they deserve with a new lingerie set purchasable from the mall. ALL of the existing outfits allow now have art support for perky, lifted boobs as well. Mix and match this underwear set and find out which outfit combos look the best!
  • New Written Events! A new event chain with the principal has been added to unlock the minified work outfit. That tiny outfit can also lead to a new weekly chore if you don't keep your boss under control! Some small interactions have been scattered through the game to make things feel a little more reactive to what you're doing, too.
  • Mod Support Improvements! Required mod parameters, fixed menu ID's, improved example mods, and (embarrassingly) some bug fixes all contribute to an even better modding experience!
Screenshots
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Changelog
  • Added short principal introduction event (will not trigger if you've already met him in a saved game.
  • Updated Jock massage event to give more stress relief, particularly if you were horny and climaxed.
  • Added "associated_mod" variable to modded entries class. Related entries will only trigger if the associated mod is enabled.
  • Refactored example mod to inject patron content options using ModdedMenuOption, instead of being hard coded.
  • Patreon content menu now has explicit menu_id "patron_content_menu" to allow other mods to inject content reliably.
  • Added explicit menu IDs for all NPC interaction menus. Generally in the form of "[name]_interact_menu".
  • Added menu IDs for all NPC texting menus. Generally in the form of "[name]_text_menu".
  • Added menu IDs for several common clickable items: front door, pool, closet, dresser, lawnchair, couch, basement_boxes, study_door, sewing_machine.
  • Added new minified work outfit.
  • Added event chain to unlock minified work outfit.
  • Added new outfit inspection interaction with the Principal (new chore).
  • Added new pushup bra and matching panties.
  • Added some basic interactions with the Principal.
  • Added minor Jock texting event after gloryhole is unlocked.
  • Added some basic texting interactions with the Principal.
  • Added corruption tags for Principal (should be enough to get him up to CL 3)
  • Added Bully tease branch while wearing a "Very Revealing" outfit.
 

yilkin

dl.rpdl.net
Donor
Feb 23, 2023
8,742
4,753
AVeryFullHouse-0.17.1
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JesArt1992

New Member
Jul 26, 2017
5
2
Hey guys, question.

When do we use the code, in the beginning or at the start of the update o at the very end of completion?
 
4.10 star(s) 38 Votes