4.10 star(s) 42 Votes

MetaMira

Active Member
Game Developer
Sep 14, 2021
567
1,371
GOD DAMN: Added "pin chores" button to chores app. Adds small list of unfinished chores to your HUD.

FINALLY
Glad it's appreciated, it's part of an ongoing effort to streamline the gameplay and reduce the number of unfun clicks going on. I think mundane chores are up next with options to have NPCs take care of them permanently and not require you to explicitly delegate them each time.
 

josiahtherat

Newbie
May 28, 2017
18
7
When opening up on the Mac version I get this error before I can even play :( MetaMira I've played other versions before with no issues


"
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/Characters/Jock/jock.rpy", line 2, in script
    image _jock = MiraLive2D("jock", "images/Models/Jock_1_Standing", default_fade = 0.0, update_function = Mira_Live2D_Updater, base = 1.0, height = 1.1)
  File "game/Characters/Jock/jock.rpy", line 2, in <module>
    image _jock = MiraLive2D("jock", "images/Models/Jock_1_Standing", default_fade = 0.0, update_function = Mira_Live2D_Updater, base = 1.0, height = 1.1)
  File "game/Classes/Display_Classes/MiraLive2D.rpy", line 6, in __init__
    Live2D.__init__(self, *args, **kwargs)
Exception: Could not load Live2D. b'/private/var/folders/n3/vgfzx7dd4cj3x0vcd2dpngn00000gn/T/AppTranslocation/5FF25D2B-798E-40CF-8C8F-6A2024BB1727/d/AVeryFullHouse.app/Contents/MacOS/libLive2DCubismCore.dylib' was not found.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/Characters/Jock/jock.rpy", line 2, in script
    image _jock = MiraLive2D("jock", "images/Models/Jock_1_Standing", default_fade = 0.0, update_function = Mira_Live2D_Updater, base = 1.0, height = 1.1)
  File "/private/var/folders/n3/vgfzx7dd4cj3x0vcd2dpngn00000gn/T/AppTranslocation/5FF25D2B-798E-40CF-8C8F-6A2024BB1727/d/AVeryFullHouse.app/Contents/Resources/autorun/renpy/ast.py", line 1237, in execute
    img = renpy.python.py_eval_bytecode(self.code.bytecode)
  File "/private/var/folders/n3/vgfzx7dd4cj3x0vcd2dpngn00000gn/T/AppTranslocation/5FF25D2B-798E-40CF-8C8F-6A2024BB1727/d/AVeryFullHouse.app/Contents/Resources/autorun/renpy/python.py", line 1146, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/Characters/Jock/jock.rpy", line 2, in <module>
    image _jock = MiraLive2D("jock", "images/Models/Jock_1_Standing", default_fade = 0.0, update_function = Mira_Live2D_Updater, base = 1.0, height = 1.1)
  File "game/Classes/Display_Classes/MiraLive2D.rpy", line 6, in __init__
    Live2D.__init__(self, *args, **kwargs)
  File "/private/var/folders/n3/vgfzx7dd4cj3x0vcd2dpngn00000gn/T/AppTranslocation/5FF25D2B-798E-40CF-8C8F-6A2024BB1727/d/AVeryFullHouse.app/Contents/Resources/autorun/renpy/gl2/live2d.py", line 566, in __init__
    common = self.create_common(default_fade)
  File "/private/var/folders/n3/vgfzx7dd4cj3x0vcd2dpngn00000gn/T/AppTranslocation/5FF25D2B-798E-40CF-8C8F-6A2024BB1727/d/AVeryFullHouse.app/Contents/Resources/autorun/renpy/gl2/live2d.py", line 510, in create_common
    rv = Live2DCommon(self.filename, default_fade)
  File "/private/var/folders/n3/vgfzx7dd4cj3x0vcd2dpngn00000gn/T/AppTranslocation/5FF25D2B-798E-40CF-8C8F-6A2024BB1727/d/AVeryFullHouse.app/Contents/Resources/autorun/renpy/gl2/live2d.py", line 186, in __init__
    init()
  File "/private/var/folders/n3/vgfzx7dd4cj3x0vcd2dpngn00000gn/T/AppTranslocation/5FF25D2B-798E-40CF-8C8F-6A2024BB1727/d/AVeryFullHouse.app/Contents/Resources/autorun/renpy/gl2/live2d.py", line 93, in init
    onetime_init()
  File "/private/var/folders/n3/vgfzx7dd4cj3x0vcd2dpngn00000gn/T/AppTranslocation/5FF25D2B-798E-40CF-8C8F-6A2024BB1727/d/AVeryFullHouse.app/Contents/Resources/autorun/renpy/gl2/live2d.py", line 66, in onetime_init
    raise Exception("Could not load Live2D. {} was not found.".format(dll))
Exception: Could not load Live2D. b'/private/var/folders/n3/vgfzx7dd4cj3x0vcd2dpngn00000gn/T/AppTranslocation/5FF25D2B-798E-40CF-8C8F-6A2024BB1727/d/AVeryFullHouse.app/Contents/MacOS/libLive2DCubismCore.dylib' was not found. "
 

IXL

Well-Known Member
Jul 28, 2017
1,429
940
Great update.

Has something changed to do with the choice selection and clicks/skipping via left CTRL?

It just seems to be a bit laggy compared to previous versions. I seem to have to click twice the same thing to make it take the selection.
 

MetaMira

Active Member
Game Developer
Sep 14, 2021
567
1,371
When opening up on the Mac version I get this error before I can even play :( MetaMira I've played other versions before with no issues


"
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/Characters/Jock/jock.rpy", line 2, in script
    image _jock = MiraLive2D("jock", "images/Models/Jock_1_Standing", default_fade = 0.0, update_function = Mira_Live2D_Updater, base = 1.0, height = 1.1)
  File "game/Characters/Jock/jock.rpy", line 2, in <module>
    image _jock = MiraLive2D("jock", "images/Models/Jock_1_Standing", default_fade = 0.0, update_function = Mira_Live2D_Updater, base = 1.0, height = 1.1)
  File "game/Classes/Display_Classes/MiraLive2D.rpy", line 6, in __init__
    Live2D.__init__(self, *args, **kwargs)
Exception: Could not load Live2D. b'/private/var/folders/n3/vgfzx7dd4cj3x0vcd2dpngn00000gn/T/AppTranslocation/5FF25D2B-798E-40CF-8C8F-6A2024BB1727/d/AVeryFullHouse.app/Contents/MacOS/libLive2DCubismCore.dylib' was not found.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/Characters/Jock/jock.rpy", line 2, in script
    image _jock = MiraLive2D("jock", "images/Models/Jock_1_Standing", default_fade = 0.0, update_function = Mira_Live2D_Updater, base = 1.0, height = 1.1)
  File "/private/var/folders/n3/vgfzx7dd4cj3x0vcd2dpngn00000gn/T/AppTranslocation/5FF25D2B-798E-40CF-8C8F-6A2024BB1727/d/AVeryFullHouse.app/Contents/Resources/autorun/renpy/ast.py", line 1237, in execute
    img = renpy.python.py_eval_bytecode(self.code.bytecode)
  File "/private/var/folders/n3/vgfzx7dd4cj3x0vcd2dpngn00000gn/T/AppTranslocation/5FF25D2B-798E-40CF-8C8F-6A2024BB1727/d/AVeryFullHouse.app/Contents/Resources/autorun/renpy/python.py", line 1146, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/Characters/Jock/jock.rpy", line 2, in <module>
    image _jock = MiraLive2D("jock", "images/Models/Jock_1_Standing", default_fade = 0.0, update_function = Mira_Live2D_Updater, base = 1.0, height = 1.1)
  File "game/Classes/Display_Classes/MiraLive2D.rpy", line 6, in __init__
    Live2D.__init__(self, *args, **kwargs)
  File "/private/var/folders/n3/vgfzx7dd4cj3x0vcd2dpngn00000gn/T/AppTranslocation/5FF25D2B-798E-40CF-8C8F-6A2024BB1727/d/AVeryFullHouse.app/Contents/Resources/autorun/renpy/gl2/live2d.py", line 566, in __init__
    common = self.create_common(default_fade)
  File "/private/var/folders/n3/vgfzx7dd4cj3x0vcd2dpngn00000gn/T/AppTranslocation/5FF25D2B-798E-40CF-8C8F-6A2024BB1727/d/AVeryFullHouse.app/Contents/Resources/autorun/renpy/gl2/live2d.py", line 510, in create_common
    rv = Live2DCommon(self.filename, default_fade)
  File "/private/var/folders/n3/vgfzx7dd4cj3x0vcd2dpngn00000gn/T/AppTranslocation/5FF25D2B-798E-40CF-8C8F-6A2024BB1727/d/AVeryFullHouse.app/Contents/Resources/autorun/renpy/gl2/live2d.py", line 186, in __init__
    init()
  File "/private/var/folders/n3/vgfzx7dd4cj3x0vcd2dpngn00000gn/T/AppTranslocation/5FF25D2B-798E-40CF-8C8F-6A2024BB1727/d/AVeryFullHouse.app/Contents/Resources/autorun/renpy/gl2/live2d.py", line 93, in init
    onetime_init()
  File "/private/var/folders/n3/vgfzx7dd4cj3x0vcd2dpngn00000gn/T/AppTranslocation/5FF25D2B-798E-40CF-8C8F-6A2024BB1727/d/AVeryFullHouse.app/Contents/Resources/autorun/renpy/gl2/live2d.py", line 66, in onetime_init
    raise Exception("Could not load Live2D. {} was not found.".format(dll))
Exception: Could not load Live2D. b'/private/var/folders/n3/vgfzx7dd4cj3x0vcd2dpngn00000gn/T/AppTranslocation/5FF25D2B-798E-40CF-8C8F-6A2024BB1727/d/AVeryFullHouse.app/Contents/MacOS/libLive2DCubismCore.dylib' was not found. "
Hmm, that's a strange one. I'm reaching out to people on the AVFH Discord to see if anyone else is having problems on Mac too - I'll check back in when I find out if it's an issue with your machine or if I've borked an entire platform. I did update Ren'py and Live2D versions, so it's possible some incompatibility has shown up with one of those.

Great update.

Has something changed to do with the choice selection and clicks/skipping via left CTRL?

It just seems to be a bit laggy compared to previous versions. I seem to have to click twice the same thing to make it take the selection.
I wouldn't expect anything to have changed - all of the additions in this version is writing based. Does the slowness persist if you start a new game, or is it limited to an old saved game?
 

IXL

Well-Known Member
Jul 28, 2017
1,429
940
Hmm, that's a strange one. I'm reaching out to people on the AVFH Discord to see if anyone else is having problems on Mac too - I'll check back in when I find out if it's an issue with your machine or if I've borked an entire platform. I did update Ren'py and Live2D versions, so it's possible some incompatibility has shown up with one of those.



I wouldn't expect anything to have changed - all of the additions in this version is writing based. Does the slowness persist if you start a new game, or is it limited to an old saved game?
Hi mate

I am playing from the prior release's save , if that helps.

Its just that I used to be able to hold CTRL to skip and Click options, but now its much more wait, click, click.

Strange. If its just me, then fine... but definately something different for me on this release.
 

MetaMira

Active Member
Game Developer
Sep 14, 2021
567
1,371
Hi mate

I am playing from the prior release's save , if that helps.

Its just that I used to be able to hold CTRL to skip and Click options, but now its much more wait, click, click.

Strange. If its just me, then fine... but definately something different for me on this release.
Oh I have a theory for what it might be: Ren'py caches what bits of dialogue/narration you've seen before so that you can skip it and automatically stop when you hit unseen stuff. For v.016 I updated my Ren'py version, and that might have resulted in some of the dialogue losing it's "already seen" flag. That will result in the skip button stopping at bits of dialogue that you wouldn't expect it to. This should only happen once for every effected line of dialogue, and it shouldn't be a problem for future updates (until I need to update Ren'py again. That will be a few months at a minimum though).
 

IXL

Well-Known Member
Jul 28, 2017
1,429
940
Oh I have a theory for what it might be: Ren'py caches what bits of dialogue/narration you've seen before so that you can skip it and automatically stop when you hit unseen stuff. For v.016 I updated my Ren'py version, and that might have resulted in some of the dialogue losing it's "already seen" flag. That will result in the skip button stopping at bits of dialogue that you wouldn't expect it to. This should only happen once for every effected line of dialogue, and it shouldn't be a problem for future updates (until I need to update Ren'py again. That will be a few months at a minimum though).
That sounds logical and describes the experience I am having. I did think something had changed in that regard.

Cheers for the help in the meantime :)
 
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yilkin

dl.rpdl.net
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4.10 star(s) 42 Votes