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grahegri

drunk off sake
Donor
Feb 23, 2023
10,159
5,597
AVeryFullHouse-0.18.1
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MetaMira

Active Member
Game Developer
Sep 14, 2021
586
1,494
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 283, in script call
    call screen hold_screen() #NOTE: We never proceed past the hold screen! No code after this point will run.
  File "game/script.rpy", line 445, in script call
    call expression interact_label pass (*args, **kwargs)
  File "game/Locations/Home/Mom_Bedroom/mom_bed_events.rpy", line 50, in script call
    call advance_time()
  File "game/script.rpy", line 910, in script
    python:
  File "game/script.rpy", line 921, in <module>
    event_system.run_on_time_events()
  File "game/Classes/Logic_Classes/EventSystem.rpy", line 16, in run_on_time_events
    a_function(time_of_day)
  File "game/Classes/Logic_Classes/Chore.rpy", line 83, in update_chore_turnly
    self.automation.move_automation_npc()
  File "game/Classes/Logic_Classes/Chore.rpy", line 329, in move_automation_npc
    self.automation_function()
  File "game/Characters/Nerd/nerd_chore_automation.rpy", line 131, in firebrand_nerd_tidy_automation_action
    if firebrand.is_at_location(firebrand_in_bedroom): #If they're in the room together put them at special clickables
  File "game/Classes/Logic_Classes/Person.rpy", line 326, in is_at_location
    return self.schedule.is_at_location(the_location, the_day, the_time)
  File "game/Classes/Logic_Classes/Schedule.rpy", line 86, in is_at_location
    elif planned_location in locations:
  File "game/Classes/Display_Classes/ClickableBase.rpy", line 38, in __eq__
    return self.name + self.unique_tag + self.location.name + self.target_label == other.name + other.unique_tag + other.location.name + other.target_label
AttributeError: 'Location' object has no attribute 'unique_tag'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 283, in script call
    call screen hold_screen() #NOTE: We never proceed past the hold screen! No code after this point will run.
  File "game/script.rpy", line 445, in script call
    call expression interact_label pass (*args, **kwargs)
  File "game/Locations/Home/Mom_Bedroom/mom_bed_events.rpy", line 50, in script call
    call advance_time()
  File "game/script.rpy", line 910, in script
    python:
  File "C:\Play\AVeryFullHouse-0.18.1-pc\renpy\ast.py", line 1138, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Play\AVeryFullHouse-0.18.1-pc\renpy\python.py", line 1122, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/script.rpy", line 921, in <module>
    event_system.run_on_time_events()
  File "game/Classes/Logic_Classes/EventSystem.rpy", line 16, in run_on_time_events
    a_function(time_of_day)
  File "game/Classes/Logic_Classes/Chore.rpy", line 83, in update_chore_turnly
    self.automation.move_automation_npc()
  File "game/Classes/Logic_Classes/Chore.rpy", line 329, in move_automation_npc
    self.automation_function()
  File "game/Characters/Nerd/nerd_chore_automation.rpy", line 131, in firebrand_nerd_tidy_automation_action
    if firebrand.is_at_location(firebrand_in_bedroom): #If they're in the room together put them at special clickables
  File "game/Classes/Logic_Classes/Person.rpy", line 326, in is_at_location
    return self.schedule.is_at_location(the_location, the_day, the_time)
  File "game/Classes/Logic_Classes/Schedule.rpy", line 86, in is_at_location
    elif planned_location in locations:
  File "game/Classes/Display_Classes/ClickableBase.rpy", line 38, in __eq__
    return self.name + self.unique_tag + self.location.name + self.target_label == other.name + other.unique_tag + other.location.name + other.target_label
AttributeError: 'Location' object has no attribute 'unique_tag'

Windows-10-10.0.19045 AMD64
Ren'Py 8.1.1.23060707
A Very Full House 0.18.1
Thu Sep 14 11:42:43 2023
Found and fixed this bug, I'll have it included in my bug fixing patch tomorrow!
 
  • Like
Reactions: Pachydermus

deppenjaeger

Member
May 23, 2017
348
164
ok, whats the trick with the "make dinner" chore.
i make dinner.. (no family dinner) doesnt count
i make dinner (family dinner) 1st time counts,.. after that it fails
is there a trick to this?
 

MetaMira

Active Member
Game Developer
Sep 14, 2021
586
1,494
So about the new scenes. Are there actual sex scenes yet or do they come later on during development?
This update in particular the scenes added were some teasing (nude selfies) and masturbation related stuff. There's also already content for handjobs, blowjobs, and titfucks. No penetrative sex yet, but it's probably the next major bit of art that I'll be adding.

ok, whats the trick with the "make dinner" chore.
i make dinner.. (no family dinner) doesnt count
i make dinner (family dinner) 1st time counts,.. after that it fails
is there a trick to this?
You'll have to do the dishes as well to complete the chore. Click on the sink after making dinner and you can do that (or assign some of the kids to do it at the cost of some Control). I need to make the chore description for this dynamic so it properly changes from "make dinner" to "do dishes" when you're in the last half of the chore; I'll see about getting that done for v0.19.
 

deppenjaeger

Member
May 23, 2017
348
164
This update in particular the scenes added were some teasing (nude selfies) and masturbation related stuff. There's also already content for handjobs, blowjobs, and titfucks. No penetrative sex yet, but it's probably the next major bit of art that I'll be adding.



You'll have to do the dishes as well to complete the chore. Click on the sink after making dinner and you can do that (or assign some of the kids to do it at the cost of some Control). I need to make the chore description for this dynamic so it properly changes from "make dinner" to "do dishes" when you're in the last half of the chore; I'll see about getting that done for v0.19.
i do the dishes..sometimes it updates,.. sometimes it doesnt
 
4.10 star(s) 49 Votes