- Dec 31, 2018
- 11
- 6
click on the first row of desks before the the teacher oneDoes anybody know how to get control over the schoolboys? I can't find out how, it would be very helpful if smn tells me pls.
click on the first row of desks before the the teacher oneDoes anybody know how to get control over the schoolboys? I can't find out how, it would be very helpful if smn tells me pls.
Thanks!click on the first row of desks before the the teacher one
I found it by accident. Click the empty desks during class and "walk around class". You'll get an option to control themDoes anybody know how to get control over the schoolboys? I can't find out how, it would be very helpful if smn tells me pls.
I already found out how, but thanks anyways!I found it by accident. Click the empty desks during class and "walk around class". You'll get an option to control them
Don't take my word for it,because i'm not sure,but isn't that patreon content? Which means require the patreon password to work/able to unlock it.I can't get the mini school outfit anymore, get the lecture, but the computer in the room now says it hasn't been implemented.
Wasn't since it was part of progression. Used to get lectured by principle, then you'd go to your computer and "look up dress code", the sewing machine to make the mini outfitDon't take my word for it,because i'm not sure,but isn't that patreon content? Which means require the patreon password to work/able to unlock it.
Any way to fix this? It happens when I click on the phone.While running game code:
File "game/script.rpy", line 270, in script call
call .start_understanding_loop()
File "game/script.rpy", line 274, in script call
call .start_understanding_loop()
File "game/script.rpy", line 278, in script call
call .start_understanding_loop()
File "game/script.rpy", line 306, in script
call screen hold_screen() #NOTE: We never proceed past the hold screen! No code after this point will run.
File "renpy/common/000statements.rpy", line 670, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/PhoneApps/texting_app.rpy", line 100, in execute
screen texting_conversation(the_person = None):
File "game/PhoneApps/texting_app.rpy", line 100, in execute
screen texting_conversation(the_person = None):
File "game/PhoneApps/texting_app.rpy", line 106, in execute
use phone_base():
File "game/PhoneApps/phone_home.rpy", line 87, in execute
screen phone_base(): #Holds the basic phone stuff. Every phone screen should use this to contain it's important bits.
File "game/PhoneApps/phone_home.rpy", line 87, in execute
screen phone_base(): #Holds the basic phone stuff. Every phone screen should use this to contain it's important bits.
File "game/PhoneApps/phone_home.rpy", line 89, in execute
frame:
File "game/PhoneApps/phone_home.rpy", line 101, in execute
transclude #Whatever is handed to this screen using the "use" keyword is placed here
File "game/PhoneApps/texting_app.rpy", line 106, in execute
use phone_base():
File "game/PhoneApps/texting_app.rpy", line 107, in execute
vbox:
File "game/PhoneApps/texting_app.rpy", line 137, in execute
use contact_person_info(the_person)
File "game/PhoneApps/contacts_app.rpy", line 15, in execute
screen contact_person_info(the_person):
File "game/PhoneApps/contacts_app.rpy", line 15, in execute
screen contact_person_info(the_person):
File "game/PhoneApps/contacts_app.rpy", line 17, in execute
frame:
File "game/PhoneApps/contacts_app.rpy", line 23, in execute
use contact_picture_button(the_person, [SetVariable("last_contact_person", the_person), Show("character_stats_app_screen", Dissolve(0.1), the_person = the_person)])
File "game/PhoneApps/contacts_app.rpy", line 1, in execute
screen contact_picture_button(the_person, button_actions):
File "game/PhoneApps/contacts_app.rpy", line 1, in execute
screen contact_picture_button(the_person, button_actions):
File "game/PhoneApps/contacts_app.rpy", line 2, in execute
$ display_image = At(the_person.get_square_displayable(), zoom_item(0.45))
File "game/PhoneApps/contacts_app.rpy", line 2, in <module>
$ display_image = At(the_person.get_square_displayable(), zoom_item(0.45))
AttributeError: 'Crowd' object has no attribute 'get_square_displayable'
Any Plans for a update for v0.24.2 of the game ?v0.23.3 short info:
I've fixed few bugs that was left in previous version, and fixed few things that came up with new update. I might have also messed up few things, as there was a lot of stuff added to the game. Crowd NPCs added alternative ways to obtain some of corruption points that were already in the game, so I've updated the guide with these options wherever I managed to find them, but I might have missed few such places. If you look for tips to get new sex scene - they're at "Other events" section as there's no corruption point in that event. I hope the mod won't break your game too much, enjoy
v0.20.2
v0.23.3 (just the mod, no pdf version)
If you want to try out the mod - just unzip it into AVeryFullHouse folder (it should work fine, but I suggest you to back up your saves and game files before using it, just in case)
v0.41 of the mod was made for v0.20.2 of the game
v0.44 of the mod was made for v0.23.3 of the game
You don't have permission to view the spoiler content. Log in or register now.
I need some help. I've been playing this game for a while and forgot to check the household stability value. It runs out. When I run out of moves, it's game over. I tried to save and I can't play. You're very lazy to play again. Can you teach me how to cheat?I updated the "Grind Reducer" mod from Insomnimaniac Games to include all current characters (incl. crowds) and added time/day control.
I did this for my own personal use, so use at your own risk, I do not know if it can have any in-game consequences.
You don't have permission to view the spoiler content. Log in or register now.