VN Ren'Py Abandoned A Whole New World [v0.11] [Remionar]

4.70 star(s) 3 Votes

Remionar

Newbie
Game Developer
Aug 12, 2021
29
33
Using amateur looks works fine for me. It's actually refreshing. Maybe you can base your MC on a figure/skin color/face that you can mix & mash the easiest. I might be making HTML real porn games if it wasn't for the legal dilemma concerning copyrighted media. I really appreciate your workaround and hope to see it evolve it to workable levels. Good luck mate.

I know, right? Looking at a real porn game that tells me 'This is a waitress' or whatever just to see a fake blonde from Bangbros or struggling Russian hooker with botox, makeup, dead eyes and pockmarked skinngetting ready for the next gangbang shoot has always bugged me. But because its amateur nudes, there's a much smaller selection of positions, like a few dozens in an album.

And the fact its a transformative creative work with A.I faces distributed non-commercially also helps me with copyright and other dillemmas. If I used amateur models with real faces, then it wouldn't be off, but.... it would also be more problematic. I'm grateful for feedback, and I'll try doing some tweaking.
 
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pussyreaperxxx

Active Member
Oct 18, 2018
583
914
As someone who works part-time as a photoshop editor, I can admit that my rates increase the more the work is so by the time you reach hundreds of images as porn games do have, I would require hundreds of dollars. I completely understand why you would resort to this, it provides consistency in sprites, creates a sort of "art style" that can be followed, and doesn't use a lot of headshots. But my problem in this first build is that I fail to see the benefit of this approach in volume and quality as you don't use a lot of images here. This could be achieved with much more polish at the same time you must have put into every image using regular faking methods and, as long as similar lighting headshots are used, it would have consistency still. It appears you are putting in a lot of effort here for something that doesn't benefit quality/quantity, at least from the number of images. I thought GGGB was inconsistent with faces sometimes but the overall volume of images faded that shortcoming and drawn art has more room to work with. It would be a lot of effort to replicate that here with real images.

All that being said, I would say it is something new and bold, has a good thought behind it, and I would love to see you pull this off. I would be lying if I said I wasn't interested in knowing how this would develop in the future. Good luck!
 

Remionar

Newbie
Game Developer
Aug 12, 2021
29
33
As someone who works part-time as a photoshop editor, I can admit that my rates increase the more the work is so by the time you reach hundreds of images as porn games do have, I would require hundreds of dollars. I completely understand why you would resort to this, it provides consistency in sprites, creates a sort of "art style" that can be followed, and doesn't use a lot of headshots. But my problem in this first build is that I fail to see the benefit of this approach in volume and quality as you don't use a lot of images here. This could be achieved with much more polish at the same time you must have put into every image using regular faking methods and, as long as similar lighting headshots are used, it would have consistency still. It appears you are putting in a lot of effort here for something that doesn't benefit quality/quantity, at least from the number of images. I thought GGGB was inconsistent with faces sometimes but the overall volume of images faded that shortcoming and drawn art has more room to work with. It would be a lot of effort to replicate that here with real images.

All that being said, I would say it is something new and bold, has a good thought behind it, and I would love to see you pull this off. I would be lying if I said I wasn't interested in knowing how this would develop in the future. Good luck!

There aren't a lot of images currently since this is only the prologue, and the MC hasn't even had a sex scene so far, but the intent was definitely to have more chapters with more and more images, and outfit changes which is something I love ( The MC can actually do this once right now ), get piercings, stuff like that. Maybe even different hairstyles ( Because the hair for the M is actually a wig too, it isn't native to the original. )

But I'm pretty interested to know what the regular faking methods are, as a non-professional maybe there's something I'm missing and could be improved. As far as I'm aware, real porn games just use frames from filmed porn with little to no editing - actor, scene and all are original, and either fill up the window or are shown in boxes, or at best they use cutouts of porn actors. 'Girl Life' for example just features a photo of an actress and her clothes are pictured as is on white backgrounds in separate frames. So I also thought to myself 'if you got to actually dress up and transform realistic girls, how cool would that be?'

What are we talking about whe it comes to faking methods? I would certainly love to take any advice I can get to make it more aappealing in future updates!
 

Draintheswamp

Member
Jul 20, 2018
377
822
Thanks a lot, one of my main imperatives was to make an MC which is different than your stereotypical MV's, which tend to be white redheads ( Which are very hot, but used for way too many games of this type already ), blonde bimbos or 'Japanese waifu'. I'm not sure that visible pregnancy will be a thing, a bit heavy and ofg-kilter for a kinky college seting, but maybe unwanted pregnancies?

I don't do it professionally, its more of a 'fan' take, so I wouldn't want to create too much pressure by monetizing it. For starters at least, I'm just doing the best I can with this new formula and seeing how its received. Apparently not so well too far from those who are used to either 2D or Daz3D, but we'll see.




That's true, for every slight position change you need to try and 'trick the eyes' with a combo of rotation and shaving off, shadowing, re-knitting certain sections, etc. A *completely* photorealistic VN with fictional characters is not a thing for a reason, it would be quite time consuming and require pro photo editors who can handpaint human anatomy over certain areas

But as everyone says, 'something is off' but unclear what, because I adjusted it in photoshop with things like color curves, positions and cloning to be about smooth I could for a head attached to a completey different body. It will, however, *always* be a bit off because its a deepfake essentially.

The thing is, 90% of 3dcg also looks *very* off, especially when making certain expressions, those 'dolls' are obviously not human. So I figured it might be tolerable in this instance too, but perhaps its realistic enough that it irks some player's brain when it isn't flawless.

That's part of the demo's purpose, to figure out whether players are fine with the compromise in exchange for lifelike sprites, or if it's just destined to be only 2d and 3dcg until someone perfects the technology. Also, the side portraits near tthe text boxes are meant to somewhat mitigate the effect by encouraging the player to focus on those higher clarity heads with different expressions in their oroginal position, and pay attention to the body and clothes when those changes take place.
unwanted/accidental pregnancies would be good.
 

Madarahyuuga

Active Member
Feb 6, 2020
533
296
I'll have to see if the project is worth resuming first, but if so then I imagine an android port could be included in the next update. In the meantime though, you could download the 'Joiplay' app and 'Ren'py plugin for Joiplay', which is what I do to play renpy pc games on my android. Can't guarantee the UI and images will work properly though.
I already have it, but the game doesn't open in Joiplay
 

Rycharde's Realm

Well-Known Member
Jan 17, 2018
1,063
688
The size can certainly be easily tweaked to be somewhat larger in the future. Right now its realistic texting size if you play in 1920 by 1080 fullscreen, should be pretty visible, but I'll increase it further for added visibility!
My res is 1080, fullscreen. Looking forward to future updates.
 

pussyreaperxxx

Active Member
Oct 18, 2018
583
914
There aren't a lot of images currently since this is only the prologue, and the MC hasn't even had a sex scene so far, but the intent was definitely to have more chapters with more and more images, and outfit changes which is something I love ( The MC can actually do this once right now ), get piercings, stuff like that. Maybe even different hairstyles ( Because the hair for the M is actually a wig too, it isn't native to the original. )

But I'm pretty interested to know what the regular faking methods, as a non-professional maybe there's something I'm missing and could be improved. As far as I'm aware, real porn games just use frames from filmed porn with little to no editing - actor, scene and all are original, or at best they use cutouts ofmporn actors. 'Girl Life' for example just features a photo of an actress and her clothes are pictured as is on white backgrounds in separate frames. So I also thought to myself 'if you got to actually dress up and transform realistic girls, how cool would that be?'

What are we talking about whe it comes to faking methods? I would certainly love to take any advice I can get to make it more aappealing in future updates!

Glad you are open to suggestions, I don't know what concepts you are aware of and I can't go into more complex things but I will give very basic tips that will save time and also can be always implemented easily to avoid some issues. This is assuming you use photoshop:

The cutouts have some leftovers:
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The body and faces aren't seamless and look apart:
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To stop images from getting disproportioned:
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Remionar

Newbie
Game Developer
Aug 12, 2021
29
33
Glad you are open to suggestions, I don't know what concepts you are aware of and I can't go into more complex things but I will give very basic tips that will save time and also can be always implemented easily to avoid some issues. This is assuming you use photoshop:

The cutouts have some leftovers:
You don't have permission to view the spoiler content. Log in or register now.

The body and faces aren't seamless and look apart:
You don't have permission to view the spoiler content. Log in or register now.

To stop images from getting disproportioned:
You don't have permission to view the spoiler content. Log in or register now.
So, the first two are actually implemented, but the background select just doesn't seem to cover the final boundaries of the edges since they meld into the portrait's pixels too much, especially when it comes to hair, clothes, and so forth. I actually shaved them off manually with an eraser for some characters but left it there for others where deemed not to be too immersion-breaking, but I can get around to getting rid of it some more. I also did use color/black/level/hue/staturation/black levels/etc curves to adjust luminosity and hues. If you take the side portraits from the textbox and try to put them on the bodies or compare them to the faces on the bodies, you'll see the luminosity doesn't match at all, and that the sprites body and head are significantly more aligned. In this instance, I'm not sure if it can actually be improved any further without trying to selective shadowing by hand on specific areas.

I also maintain aspect ratios except when forced to either narrow or wrap the corners of a face in order to fit a model's head from the A.I's completely straightforward head position, but I didn't know about smart objects, so I'll be checking doing that for sure.
 

JenMistress

Engaged Member
Oct 1, 2019
2,531
2,823
A whole new world
A dazzling place I never knew
But when I'm way up here
It's crystal clear

Oh, wait, wrong one. ;)

Couldn't resist, but seriously, looks interesting, thank you.
 
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desmosome

Conversation Conqueror
Sep 5, 2018
6,062
13,995
I should mention that the visuals are definitely 'experimental', and there's a reason why most ( None? ) VN's don't dabble in it, both because its uncharted territory and more difficult to seamlessly merge realistic body parts, you need to fine tune coloration, position, brush healing, etc to a very precise degree to make the sprite even mostly coherent.

I don't know if its the head size, if you compare it to Daz3D heads, it about the same proportions or even smaller. And proportions were modeled around native head sizes of the body cutouts. I suspect, and I mean its practically guaranteed, that it will feel off due to imperfect lighting and and things like neck curvatures being slightly off to the extent that couldn't be fixed with rotation and small touches.

But obviously its never going to feel like a completely real human pictured with a camera, even studio deefakes require hours of extra work per one photo to polish it to perfection when plastering faces on bodies. So there will always be a compromise.

So just as with 3dcg characters having uncanny valley factor ( A pretty big one in my opinion ), this is something which takes a bit of getting used to. That's why I released the demo first though, I'm interested ro know if its still acceptable for folks, or if it's either 2D art, 3dcg, real porn, or nothing for most people. If not, then I'll definitely attempt a couple of repositioning and shadowing polishes in the future, but sadly I'm sure it will always have a sprite feel and not look like a picture-perfect photo, if that's the expectation.
There was some talks in general forums about AnimeGAN. I thought that was more promising in terms of porn game application. The issue was that it couldn't do the bodies, so you would be left with kinda the same problem. As for this project, while I take interest in the technical aspects of a StyleGAN game, I fail to see how it is really any different than real porn in terms of end result.

Faking is really hard. I'm quite into deepfakes and cfakes before deepfakes were a thing. There are some people who can almost seamlessly connect the head to the body in celeb fake porn photos, but most artists(?) will produce results that feel off to varying degrees.

Basically, I'm not sure if the difficulties in producing acceptable results using StyleGAN is worth it when the end result is still just a real porn pic with a new face. To me, the entire purpose of faking a picture is to replace the head with a recognizable person (usually some celeb). I don't really see the benefit of real porn using AI generated faces. That's essentially the same as just looking at amateur pics. Anyways, good luck to you.
 

Remionar

Newbie
Game Developer
Aug 12, 2021
29
33
A whole new world
A dazzling place I never knew
But when I'm way up here
It's crystal clear

Oh, wait, wrong one. ;)

Couldn't resist, but seriously, looks interesting, thank you.
Not the wrong one, haha! Its actually a play on the exact theme. Jasmine, a caramel skinned eastern princess who's exposed to a whole new world of experiences from her sheltered upbringing under an overprotective father.. but you know, kinky version.

There was some talks in general forums about AnimeGAN. I thought that was more promising in terms of porn game application. The issue was that it couldn't do the bodies, so you would be left with kinda the same problem. As for this project, while I take interest in the technical aspects of a StyleGAN game, I fail to see how it is really any different than real porn in terms of end result.

Faking is really hard. I'm quite into deepfakes and cfakes before deepfakes were a thing. There are some people who can almost seamlessly connect the head to the body in celeb fake porn photos, but most artists(?) will produce results that feel off to varying degrees.

Basically, I'm not sure if the difficulties in producing acceptable results using StyleGAN is worth it when the end result is still just a real porn pic with a new face. To me, the entire purpose of faking a picture is to replace the head with a recognizable person (usually some celeb). I don't really see the benefit of real porn using AI generated faces. That's essentially the same as just looking at amateur pics. Anyways, good luck to you.
So, the main issue here is a legal/ethical one. As I said before, for me, I can *always* tell a porn actor from a mile away a d it always breaks my immersion. They often have excessive makeup, their expressions are very forced, and other factors. A lot of that is overcome when we go to amateur girls or guys, who are *actually* just college girls or whatever that post those nudes, and faces of ordinary people for non-porn scenes.

However, and I'm not sure how real porn games might deal with if it somehow does come up, but because they use professional porn actors for the most part, those porn actors don't really give a shit about porn games or the publicity because well, they're porn actors. But if I start using the *actual faces* of amateur nude uploaders, or of random individuals from photos for non-nude scenes for that matter, and in a non-transformative fashion ( that is, with their unchanged identity ) as characters, the it gets iffy.

Chances that someone related to those photos wants them taken them down and actually browses sites like these are low ( though increasingly higher the more popular a game gets ), but I don't know how f95zone moderators would feel about hosting it either way. Like I said, professional porn stars are used to publicity and probably can't be bothered, but amateur models are a different story.
 
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sinichi1998

Member
Game Developer
Sep 16, 2018
137
154
I'm not Indian so I actually had to look up what a samantha means, Ruth Prabhu? No, doesn't even look like her face to be honest. It's A.I generated.
ur right , my bad . her eyes kind of resembled samanthas
 

Kimberly09

New Member
Nov 15, 2020
3
20
Just gave this a playthrough, I really like the writing. I'm a sucker for innocent girls getting corrupted (I totally send them down the kinkiest paths on purpose, I'm such a bad influence on them), I like the MC, the story so far is a bit bare bones but it's fun, the choices/guidance of MC's thoughts are enjoyable to go through, lots of promise.

But the graphics, oh no. The portrait faces, alongside dialogue, look just fine, but where they're pasted onto bodies it's so jarring, and the photo quality in general on everything that's not the CG face is all over the place, photos out of focus, aspect ratios off, I hate to say it because I know how much work this is, but the visuals the way they are now they don't help the story, they get in the way of it. Using AI generated faces is interesting (and like I said it looks great on the portraits) but it seems like it's making a whole heap of work to accommodate them into the full-body images, and right now it's holding back a pretty solidly written prologue.
 

Remionar

Newbie
Game Developer
Aug 12, 2021
29
33
Just gave this a playthrough, I really like the writing. I'm a sucker for innocent girls getting corrupted (I totally send them down the kinkiest paths on purpose, I'm such a bad influence on them), I like the MC, the story so far is a bit bare bones but it's fun, the choices/guidance of MC's thoughts are enjoyable to go through, lots of promise.

But the graphics, oh no. The portrait faces, alongside dialogue, look just fine, but where they're pasted onto bodies it's so jarring, and the photo quality in general on everything that's not the CG face is all over the place, photos out of focus, aspect ratios off, I hate to say it because I know how much work this is, but the visuals the way they are now they don't help the story, they get in the way of it. Using AI generated faces is interesting (and like I said it looks great on the portraits) but it seems like it's making a whole heap of work to accommodate them into the full-body images, and right now it's holding back a pretty solidly written prologue.
I'm glad you like the writing, the plan is definitely to delve into more and more kinky and bitchy actions that Priya isn't ready for yet, with the prologue setting the tone of how her next weeks in college are going to play out based on her initial personality, and to meet a few of the characters, get some background, see features like outfit changes, etc before going into the drama and wild sex.

As for the graphics, I actually thought its less uncanny than 3dcg and a lot of the weird 2d art I've seen is even with the flaws, but I guess photorealistic sprites create an expectation that emphasizes every imperfection tenfold. Even the focus, the problem is that a lot of the body pictures themselves are not completely in focus like in a professional photoshoot, as they are taken by phone, and so the head has to be adjusted accordingly. Trying to change body luminosity or colors instead ruins every single curvature created by shadowed folds and the like and makes it look unrecognizable.

I could tweak things a bit, but if its so jarring even after all the editing, that's probably a sign that its just not meant to be. Even if I changed some things and pleased some, it would displease others, since ( as another user previously said ), flawless deepfakes are a challenge even for the best artists around, and it will only get worse with more complex scenes and more characters in them.

I do love the portraits as well though, Style GAN does a great job there, and they appear just the way I imagine my characters. Priya's 'plain but pretty' face, Ji Woon's smile, Chad's intensity, etc - I wouldn't want to replace any of those for a porn actor posing for the camera. I really like the body models too when it comes to Priya's thick figure, Ji-woon's slim and peeky figures, but ultimately I don't publish fhe game for myself so if nobody is so ecstatic about it to the point of not paying attention to some of the compromises, then they'll have to go.

I currently see two routes that would make the most sense going forward in light of fhe feedback feedback - 1. A last attempt to perserve the formula by applying an artistic filter to sprites, essentially downgrading their photorealism to look more like a 2D cartoon. People are used to 2D and tolerate virtually almost any weirdness or proportions imaginable from what I've seen in like half of the games available. So maybe then it will be fine. It will also remove the visibility of muscle structure, skin reflections, etc, making inconsistencies less visible or irrelvant. And 2. If it doesn't work, I'll keep the portraits and make it a text game, where the portraits are framed but all the scenes are described in text, which would also spare me a lot of work and let me focus on the story.
 
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4.70 star(s) 3 Votes