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Fan Art A Wife And Mother Fan Art

4.60 star(s) 11 Votes

Night Hacker

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Jul 3, 2021
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Me either mate, nice work.
Thanks. I had a heck of a time with the lighting on this, but I managed to figure out what was wrong, what was effecting the lighting and it actually taught me something so I was pleased I had trouble in the end. One of the problems was all the lights in this environment were off... I couldn't turn them on because they were all instanced. I had to find the original object the instances were based off of and turn IT on and that turned all the instances on as they are just copies of the original. Then there were other settings in the tone mapping section, not sure how or why, but the ISO speed was insanely high causing the lights to all be too bright... fiddled with those settings and learned a few more things... all in all, a good learning experience with this scene. :)

Problems I didn't solve yet, were that I tried to have their clothes laying on the ground. I gave them dforce settings so they would fall with simulation settings but they went through the floor when they did. Not sure what to do... the floor is instanced. I may have to create an invisible floor that is a static dforce object for the clothes to fall onto at the same level as the ground. Been wanting to figure out how to do this for a while.
 

WhiteWolf619

Engaged Member
Jul 21, 2018
3,726
61,335
Thanks. I had a heck of a time with the lighting on this, but I managed to figure out what was wrong, what was effecting the lighting and it actually taught me something so I was pleased I had trouble in the end. One of the problems was all the lights in this environment were off... I couldn't turn them on because they were all instanced. I had to find the original object the instances were based off of and turn IT on and that turned all the instances on as they are just copies of the original. Then there were other settings in the tone mapping section, not sure how or why, but the ISO speed was insanely high causing the lights to all be too bright... fiddled with those settings and learned a few more things... all in all, a good learning experience with this scene. :)

Problems I didn't solve yet, were that I tried to have their clothes laying on the ground. I gave them dforce settings so they would fall with simulation settings but they went through the floor when they did. Not sure what to do... the floor is instanced. I may have to create an invisible floor that is a static dforce object for the clothes to fall onto at the same level as the ground. Been wanting to figure out how to do this for a while.
I did watch a video on it, and apparently you have to add a setting to the floor as well so it collides with it, but if the clothing drops like ton of bricks when you hit the simulation button i think its an issue with the clothing. I tried it with an outfit adding the dforce modifier and every time i hit simulate it would just disappear lol.
 
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Old Dog

Message Maven
Donor
Jul 20, 2017
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Thanks. I had a heck of a time with the lighting on this, but I managed to figure out what was wrong, what was effecting the lighting and it actually taught me something so I was pleased I had trouble in the end. One of the problems was all the lights in this environment were off... I couldn't turn them on because they were all instanced. I had to find the original object the instances were based off of and turn IT on and that turned all the instances on as they are just copies of the original. Then there were other settings in the tone mapping section, not sure how or why, but the ISO speed was insanely high causing the lights to all be too bright... fiddled with those settings and learned a few more things... all in all, a good learning experience with this scene. :)

Problems I didn't solve yet, were that I tried to have their clothes laying on the ground. I gave them dforce settings so they would fall with simulation settings but they went through the floor when they did. Not sure what to do... the floor is instanced. I may have to create an invisible floor that is a static dforce object for the clothes to fall onto at the same level as the ground. Been wanting to figure out how to do this for a while.
Did you create a plain to put on the floor and this wold stop the clothes going through the floor
 
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Night Hacker

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Jul 3, 2021
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I did watch a video on it, and apparently you have to add a setting to the floor as well so it collides with it, but if the clothing drops like ton of bricks when you hit the simulation button i think its an issue with the clothing. I tried it with an outfit adding the dforce modifier and every time i hit simulate it would just disappear lol.
It didn't help that the floor is instanced. But I changed the original floor, no dice. I think you're on to something. I may try it with altered simulation settings... maybe fall slower and start the clothes off closer to the ground so they don't fall too fast? If I figure it out, I'll be sure to share what I find.
 

Night Hacker

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Jul 3, 2021
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the tribal clothing reminds me of a comic by deranged aristocrat
Well, the tribal look with the SNU-SNU comment has to do with Futurama where they had sex (snu-snu) with these huge Amazonian women that could hospitalize you or worse with their sex. Made me laugh once I understood the reference.

hqdefault.jpg Amazon-Woman-In-Mood-Crushed-Pelvis.jpg
 
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Night Hacker

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Did you create a plain to put on the floor and this wold stop the clothes going through the floor
Not yet, that was going to be my next step. But it was 3am by the time I was done that render. I didn't think of adding my own plane until too late. But I want to do this... you know... push myself, learn and all that. ;)

I suppose I could have just used a plane in order to stop them from falling and then deleted the plane. Never thought of that.
 
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redle

Active Member
Apr 12, 2017
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Not yet, that was going to be my next step. But it was 3am by the time I was done that render. I didn't think of adding my own plane until too late. But I want to do this... you know... push myself, learn and all that. ;)

I suppose I could have just used a plane in order to stop them from falling and then deleted the plane. Never thought of that.
Not sure where you are at with this... but simulations can also depend quite a bit on where exactly vertices are, and more specifically density of vertices. If your floor is made up of 4 corners and no subdivisions of any kind it will not work well as a collision object. Should you make a generic plane as a floor with the plans to hide or delete it, if you still have problems increase the subdivisions (like a lot of subdivisions).

I'll add that the density shouldn't matter when you are just speaking of a flat floor object. Just warning that at times it does anyway.
 
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Night Hacker

Forum Fanatic
Jul 3, 2021
4,563
22,287
Not sure where you are at with this... but simulations can also depend quite a bit on where exactly vertices are, and more specifically density of vertices. If your floor is made up of 4 corners and no subdivisions of any kind it will not work well as a collision object. Should you make a generic plane as a floor with the plans to hide or delete it, if you still have problems increase the subdivisions (like a lot of subdivisions).

I'll add that the density shouldn't matter when you are just speaking of a flat floor object. Just warning that at times it does anyway.
That was a concern, but even square flat floor planes are made up of a minimum of two polygons, which is what would be used to detect collisions. I actually programmed my own 3D program where it detects the ground, collisions etc... all programmed manually (took me a bit to learn the math). I would think that a larger flat surface with fewer polygons would be easier to be honest.

Anyhow, I just tested this with a large cube, minimum polygons and it worked fine, so I plan to test it with my full scene again. If it still falls through the floor (the floor is an instance, so that could be effecting why), than I will use a simply primitive for the floor, and once the simulation is done, I can delete the primitive. Time will tell. Learned a couple new things. If it works, I'll be sure to post in here about what I did in case anyone else wants to do it.
 

AhmetBoz

New Member
May 27, 2022
11
3
View attachment 987021
These are the mac and android versions. Android tested on a tablet, the mac I didn't test (I haven't no mac...)
mac

android
a good start. We look forward to the continuation. I would like to give constructive criticism. I think it would be much more beautiful if you made Sophia look a little more original.
 
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4.60 star(s) 11 Votes