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Fan Art A Wife And Mother Fan Art

4.60 star(s) 11 Votes

Night Hacker

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Jul 3, 2021
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A bit beyond my scope I am afraid :ROFLMAO:
Yeah, same here. I think I done some walking animation one time with Poser 3 or 4 about 20 years ago. LOL... I may work on animation sometime, I don't remember it being too difficult.

Edit: This is two of the last animations I did... from 2002... Poser 3 or 4... (the precursor program to Daz3D, back then Daz3D just sold models for Poser)

blondewalk.gif

And I did a tiny one for a video game I was working on (and never did finish), a platformer...
Wanda_Walk.gif
 
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Old Dog

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Jul 20, 2017
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Yeah, same here. I think I done some walking animation one time with Poser 3 or 4 about 20 years ago. LOL... I may work on animation sometime, I don't remember it being too difficult.

Edit: This is two of the last animations I did... from 2002... Poser 3 or 4...

View attachment 2051401

And I did a tiny one for a video game I was working on (and never did finish), a platformer...
View attachment 2051403
I may have to bug the heck out of a couple of people I know then
 
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Night Hacker

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Jul 3, 2021
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I may have to bug the heck out of a couple of people I know then
Yeah, I need to get off my butt and try something out with Daz. I don't remember it being difficult, at least with Poser. You pose your character, then set the next keyframe, adjust the pose and then the software interpolates the movement. So, lets say you want an arm go go from straight down to straight out front. The first frame you pose the character with the arm down. Then maybe 10... 20... however many frames later you set another keyframe (which tells the softwhere this is an pose you want the character to transition to), so you would set the arm straight out. The software would then work out the movement between each keyframes using interpolation (which just means it works out a smooth movement between the two).

Of course, you will probably see glitches in your animation when you start so you just need to add in more keyframes and adjust the pose to correct it. Never used DaZ for animation, but this has been pretty standard way of doing it for a few decades now.
 
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4.60 star(s) 11 Votes