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Fan Art A Wife And Mother Fan Art

4.60 star(s) 11 Votes

redle

Active Member
Apr 12, 2017
626
1,094
I've been getting much better at moving characters and posing. I don't use any premade poses, all my renders use my own poses. I use the ActivePose tool View attachment 2053206 , then click on the body parts I don't want to move and press SPACE. I do this A LOT for parts all over the body before say, moving an arm with it (left click and drag mouse to move using this) and it has been really handy for posing. I imagine you have to be careful that way in an animation. Not sure, I'll definitely experiment with it and figure it out. Not sure of the animator respects limits imposed by the ActivePose tool or not, guess time will tell.

Is there an option to choose the type of interpolation it does? I know in Blender you have linear and other curved options etc which will make a big difference.

Also, I don't know about animations, but I know with poses and facial expressions, you have to disable certain information from being saved. Whenever I save a premade pose, I uncheck "GENERAL" as it will also save translations, rotations and scaling which will move and rotate your character away from it's location. This way ONLY the pose gets saved. With facial expressions you have to first uncheck EVERYTHING, then make certain ONLY the head elements are checked and GENERAL (under HEAD) is also unchecked so it doesn't move, rotate or scale your character, but only applies the expression to their face where they are currently located.
Yeah, Daz has curve settings for the interpolations (TCB I believe is the button label).

I've used the ActivePose very little. I should try it again using the "space" much more liberally. Always felt it was too aggressive with motion and a bit jerky for control. Locking more parts in place may stabilize things to prevent that and be just what I was missing. Good tip.

As for the saving... I wasn't specifically talking about exporting my animation. I was talking about simply saving the entire scene that had an animation as a part of it. Coming back later and opening that scene and running the animation with doing nothing inbetween ran a movie that looked like a devil's possession reenactment of the beautiful masterpiece (tongue-in-cheek) I had created and watched previously.
 

Night Hacker

Forum Fanatic
Jul 3, 2021
4,580
22,328
I've used the ActivePose very little. I should try it again using the "space" much more liberally. Always felt it was too aggressive with motion and a bit jerky for control. Locking more parts in place may stabilize things to prevent that and be just what I was missing. Good tip.
When I first used it, I didn't much like it. But then I started to pin like crazy. For example, I wanted to move a hand, so I pinned both shoulders, all sections of the chest and waist as well as the pelvis so only the hand and the upper and lower arm were free and the guy looked like he had a dozen pins sticking out of him, LOL... then when I moved the hand, ever so slightly, no sudden quick moves, it all moved nicely. Just keep changing your camera angles then move as it only moves along the horizontal and vertical plane depending on your view. I mainly use it to get the parts roughly where I want, then i use the dials to fine tune. but it has been handy now that I have the hang of how to use it.

Of course, I save most of my unique poses and expressions as I go. Just have to remember to disable GENERAL (disable translations, rotations and scaling) before saving poses so the character doesn't move to a new location when you apply them. It's been fun messing around and creating my own anyhow. Also a big time saver.
 

naughtynafz

Creating "Aiden's Revenge"
Game Developer
Dec 2, 2019
655
14,748
hi, how long did it take you to learn how to use daz3d? thank you
daz is pretty easier compared to blender to make a render.... the main thing with daz is vast library of assets available, you can find every little big things of an environment in some assets... and then proper lighting, pose and expressions will make your render lively... i find the expressions most hard.. it differs from characters to characters... so downloaded expressions sometimes feels weird, sometimes feel ok
so keep making renders, don't compare with other's renders... there's no end to learning
 
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alexandro1969

Member
Jul 14, 2019
297
220
daz is pretty easier compared to blender to make a render.... the main thing with daz is vast library of assets available, you can find every little big things of an environment in some assets... and then proper lighting, pose and expressions will make your render lively... i find the expressions most hard.. it differs from characters to characters... so downloaded expressions sometimes feels weird, sometimes feel ok
so keep making renders, don't compare with other's renders... there's no end to learning
thank you very much
 
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Old Dog

Message Maven
Donor
Jul 20, 2017
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daz is pretty easier compared to blender to make a render.... the main thing with daz is vast library of assets available, you can find every little big things of an environment in some assets... and then proper lighting, pose and expressions will make your render lively... i find the expressions most hard.. it differs from characters to characters... so downloaded expressions sometimes feels weird, sometimes feel ok
so keep making renders, don't compare with other's renders... there's no end to learning
I agree just keep going and you will see soon enough the difference in your renders and don't compare your renders with other as everybody has there own style
 
4.60 star(s) 11 Votes