- Jul 14, 2019
- 275
- 188
thank youI agree just keep going and you will see soon enough the difference in your renders and don't compare your renders with other as everybody has there own style
i can find the faces and body on the net
thank youI agree just keep going and you will see soon enough the difference in your renders and don't compare your renders with other as everybody has there own style
There are quite a few duf files of Sophia on herethank you
i can find the faces and body on the net
Could be mate but then all the extra.changes that L&P has made good find but I will pass n thisthe bed in the apostles' room, I think.
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follardo was working withCould be mate but then all the extra.changes that L&P has made good find but I will pass n this
For those who want to know where the hand is...
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Thanks. I was looking for that. I think I can add that environment (props) on my shota scene.Could be mate but then all the extra.changes that L&P has made good find but I will pass n this
L&P does love his shaders
That's what updates should be like, not titi matey.... 150%
What a level! ..... God's level!
she completely shaved herself especially for sam.That's what updates should be like, not titi matey.... 150%![]()
her face is like so human. Great.
Great but she looks a bit like a doll.More experiments with lighting, render settings and the usual expressions. I learned a little more about subdivisions. I already knew what they did from Blender, but I guess in Daz, if you have a character that has a higher quality skin texture, it will kick in when you set a higher subdivision for your character. I don't think EJ Adora has that, but I wanted to mess with them anyhow. Higher subdivisions will increase the resolution, smoothing, details a little (also exponentially increases your GPU memory requirements, so be careful). This time I turned a pile of render settings on I normally don't use just for shits and giggles and turned off denoising (*audible gasp*), turn on SSIM, whatever that is, set the render quality to 100% etc... done some three point lighting... also had a problem with black spots in her eyes (see my last closeup render), I fixed that. I guess it's a strange, unfixed bug with Daz... turned Optimization to SPEED which helps with it, but didn't fix it 100%, then moved her closer to the center of the scene, X = 0, Z = 0 (or close to it) which effects the black spots that can appear. The further away from center you are, the more they can appear, that fixed it anyhow... anyhow... yeah, rambling on now, but lots of experiementing and as usual, I like to create and save expressions (I'll attach this one below, done a custom render for the icon for it as well)...
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View attachment 2055132