Could be mate but then all the extra.changes that L&P has made good find but I will pass n thisthe bed in the apostles' room, I think.
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follardo was working withCould be mate but then all the extra.changes that L&P has made good find but I will pass n this
For those who want to know where the hand is...
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Thanks. I was looking for that. I think I can add that environment (props) on my shota scene.Could be mate but then all the extra.changes that L&P has made good find but I will pass n this
L&P does love his shaders
That's what updates should be like, not titi matey.... 150%
What a level! ..... God's level!
she completely shaved herself especially for sam.That's what updates should be like, not titi matey.... 150%
her face is like so human. Great.
Great but she looks a bit like a doll.More experiments with lighting, render settings and the usual expressions. I learned a little more about subdivisions. I already knew what they did from Blender, but I guess in Daz, if you have a character that has a higher quality skin texture, it will kick in when you set a higher subdivision for your character. I don't think EJ Adora has that, but I wanted to mess with them anyhow. Higher subdivisions will increase the resolution, smoothing, details a little (also exponentially increases your GPU memory requirements, so be careful). This time I turned a pile of render settings on I normally don't use just for shits and giggles and turned off denoising (*audible gasp*), turn on SSIM, whatever that is, set the render quality to 100% etc... done some three point lighting... also had a problem with black spots in her eyes (see my last closeup render), I fixed that. I guess it's a strange, unfixed bug with Daz... turned Optimization to SPEED which helps with it, but didn't fix it 100%, then moved her closer to the center of the scene, X = 0, Z = 0 (or close to it) which effects the black spots that can appear. The further away from center you are, the more they can appear, that fixed it anyhow... anyhow... yeah, rambling on now, but lots of experiementing and as usual, I like to create and save expressions (I'll attach this one below, done a custom render for the icon for it as well)...
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I agree. As in Wow! What a Doll? That is what you meant right? No? OK eyes of the beholder I guess. Wait, not a beholder as in DnD. Just the person looking. Not a floating fleshy mass with multiple eye stalks. She is gorgeous. It was a good piece of art. Aaaggghh! What is the capital of Assyria?Great but she looks a bit like a doll.
Very nice - incredible detailMore experiments with lighting, render settings and the usual expressions. I learned a little more about subdivisions. I already knew what they did from Blender, but I guess in Daz, if you have a character that has a higher quality skin texture, it will kick in when you set a higher subdivision for your character. I don't think EJ Adora has that, but I wanted to mess with them anyhow. Higher subdivisions will increase the resolution, smoothing, details a little (also exponentially increases your GPU memory requirements, so be careful). This time I turned a pile of render settings on I normally don't use just for shits and giggles and turned off denoising (*audible gasp*), turn on SSIM, whatever that is, set the render quality to 100% etc... done some three point lighting... also had a problem with black spots in her eyes (see my last closeup render), I fixed that. I guess it's a strange, unfixed bug with Daz... turned Optimization to SPEED which helps with it, but didn't fix it 100%, then moved her closer to the center of the scene, X = 0, Z = 0 (or close to it) which effects the black spots that can appear. The further away from center you are, the more they can appear, that fixed it anyhow... anyhow... yeah, rambling on now, but lots of experiementing and as usual, I like to create and save expressions (I'll attach this one below, done a custom render for the icon for it as well)...
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All the characters are 18+ for sure...Alert Shota Content
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I'm not sure if I can share this.