- Jul 20, 2019
- 9,005
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Yeah, pretty much everyone I wanted to put in there besides Sophia. Once I work on the corridor out of the living room I'll put her in, so she can spy on the proceedingswell you got 8 of them in there, pretty damn good
Yeah, pretty much everyone I wanted to put in there besides Sophia. Once I work on the corridor out of the living room I'll put her in, so she can spy on the proceedingswell you got 8 of them in there, pretty damn good
You need to tone down the light quite a bit and introduce shadows, and with a floor like that a bit of color correction might help too.First test to see if my rig can handle all the characters I want to put in there. Been a while since I tried to render so many characters, and I haven't even got Sophia in there yet. Not quite happy with the lighting. Will probably change what bottle I use - I suspect a smaller and not clear beer bottle might work better.
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Yeah. The combination of lots of textures, plus all the glasses really slowed down the render. Was finding that the render took either 5 minutes or 5 hours, depending on what lighting I used.You need to tone down the light quite a bit and introduce shadows, and with a floor like that a bit of color correction might help too.
I gotta learn daz at some point, it's pretty cool to be able to transfer any character you want to blender.
Nice dress what one did you use?Timejump with Sophia
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will she touch him?
If the lighting is really bad that can happen. If the test was for that many characters you might want to check that somehow for the 5 hours the rendering didn't jump to cpu rendering.Yeah. The combination of lots of textures, plus all the glasses really slowed down the render. Was finding that the render took either 5 minutes or 5 hours, depending on what lighting I used.
One trick I learnt a while back to speed up a render is to flood the scene with light and then up the exposure, which is what I did here, just unsuccessfully.
Didn't optimise the scene, as I wanted to preserve the textures. It's also why I didn't use DOF. I have a 3060, so still pretty happy it managed the scene at all. Back when I first started doing fan art I did an 8 character scene and it wouldn't work at all without optimisationIf the lighting is really bad that can happen. If the test was for that many characters you might want to check that somehow for the 5 hours the rendering didn't jump to cpu rendering.
Anyways, nice scene, 8 characters is already a lot. What graphics card do you have? Did you optimize the scene at all? (in the sense of lowering poly count or the texture resolution) Also, if you add clothes, since they have textures as well, some also maybe a lot of polygons, you might go over the VRAM limit already, have to pay attention to that as well.
I have a 2070 super and I'm not even trying 8 character scenes. (that's G8, I haven't tried with G3s or combination of the two).Didn't optimise the scene, as I wanted to preserve the textures. It's also why I didn't use DOF. I have a 3060, so still pretty happy it managed the scene at all. Back when I first started doing fan art I did an 8 character scene and it wouldn't work at all without optimisation
It turned out very beautiful!
Hehehe - I first started AWAM fan art with a 1070. Only upgraded to the 3060 a few months agoI have a 2070 super and I'm not even trying 8 character scenes. (that's G8, I haven't tried with G3s or combination of the two).
It turned out very beautiful!
This who did you mix her face with, if it’s not a secret?
Not currently, but then that's not one of my renders. Daz now keeps dying on me after I tried to convert Jennifer to G8F, so I'll be a little preoccupied for a while until I can fix it.Hello, would you have the bikini that Patricia has here in your library?
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Nice dress what one did you use?