hzjujk

Well-Known Member
Sep 19, 2020
1,871
8,020
If I had to create a scene for the game, how should I proceed and what time frame should I plan for the individual steps?

From the idea for the scene to the finished storyboard that contains the essential processes, the dialogue between the protagonists, sketches of the individual scenes with backgrounds and descriptions of the facial expressions, the feelings to be conveyed and the possible links to other events. And then I sit down and generate the individual scenes, adjust details or discard individual scenes from the storyboard and create them again because I notice that what has arisen in my head does not come across on the scene / picture.

Let's take the Natalie / Sophia event that is coming now, a little story should be told and it has to be erotic without really having sex. The event should include 200-250 pictures and the pictures should not only consist of faces and tits but also place just as much emphasis on the picture backgrounds.

I don't want to start a fight but honest estimates of the time required because when I think about it again and again I don't see the time wasting when rendering the pictures. (Shit, I also have to program.) For me personally, the greatest expenditure of time would probably be creating the storyboard because that would be the most creative part for me and I would mess around a lot until I was satisfied.
 

BorgiaBou

Well-Known Member
Jul 24, 2021
1,681
5,148
Its Synonym, this information is for you and only you
Here this is for you and only you maybe you learn something today... Synonymous is a related term of synonym, as an adjective synonymous is having a similar meaning with synonym...
 

ai12

Newbie
Jan 6, 2020
25
81
Everyone talking about how fast this update goes, but lets look at the facts: 1. we are talking about 1/3 of a day. 2. the most optimistic scenario is publishing the new update after 4.5 months of waiting. 3. L.P promise us to publish an update of 1/3 of a day in 3 months top. So no matter how you looked at it, the game progression goes as
slow as hell.
 
Jul 23, 2021
42
144
If I had to create a scene for the game, how should I proceed and what time frame should I plan for the individual steps?

From the idea for the scene to the finished storyboard that contains the essential processes, the dialogue between the protagonists, sketches of the individual scenes with backgrounds and descriptions of the facial expressions, the feelings to be conveyed and the possible links to other events. And then I sit down and generate the individual scenes, adjust details or discard individual scenes from the storyboard and create them again because I notice that what has arisen in my head does not come across on the scene / picture.

Let's take the Natalie / Sophia event that is coming now, a little story should be told and it has to be erotic without really having sex. The event should include 200-250 pictures and the pictures should not only consist of faces and tits but also place just as much emphasis on the picture backgrounds.

I don't want to start a fight but honest estimates of the time required because when I think about it again and again I don't see the time wasting when rendering the pictures. (Shit, I also have to program.) For me personally, the greatest expenditure of time would probably be creating the storyboard because that would be the most creative part for me and I would mess around a lot until I was satisfied.
I think that what you are describing is a waterfall process. It sounds idealistic and works for most of small projects. But for a large one, it has been proven to fail. Ask any experienced programmers and writers. Like software and writing, a repeated revision process creates great 3D arts.

You can design each scene in storyboarding as much as possible, but there would be still lots of problems showing up while rendering. Let's take an example of poke-through in 3D rendering. The problem can't be detected in storyboarding. If you are lucky, you can detect them when creating the scene. If not, you will find it out after rendering. How about Sophia's face? Her smile looks so different with different angles of camera/lights, different color temperature, and different environment. Can you decide what to do with them in storyboarding? As far as I've experienced, answer is no. You can decide it partially when creating the scene. But in many cases, some poses looks unnatural in final render after OK preview. With multiple lighting sources, the render shows crazy artifacts sometimes. You can't anticipate that in storyboarding. There are tons of other unexpected problems you need to address in an agile way while producing final render.

That's why a rigorous revision process is required for professional rendering and why such rendering takes so much time and effort. That may be also one of the reasons that there are not many great 3D fan artists who are also dev for a high quality 3D VN.
 
Last edited:

Deleted member 3325933

Engaged Member
Jan 30, 2021
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Well, we're on day 19 with 12 playable days if you include day 1 and the last update was released mid June. So what was wrong about what I said in those 2 posts?
The question was what day was it? The latest update is just for 1/3rd of a day and referencing an update does not answer what day it is. In this case, I would only refer to Playable days PD vice time days which is 19 or something with that time skip he did once. So, we are having 3 updates to complete one day. Unless we actually refer to a PD the update reference would not answer the question. Does that help?
 

Deleted member 3325933

Engaged Member
Jan 30, 2021
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I would love to see a continuous game from people of the fan art club of this game... maybe 1 person step up?

Maybe someone can give L&P a challenge

Atm everyone says this game or that game are good or better than W&M but i always try em and always disappointed... its like they repeat same thing over and over again that 99% of game creators do ... good at first but after a while gets boring ...there is another game in f95 that comes close but the creator is slower than even L&P
Jack Adams, ST-9Pol, Pixil, lockhear, Bruno de Montdragon all have ongoing events or have completed stories already. Please look at the fan art thread.
 

roro

Member
May 29, 2017
466
1,613
Everyone talking about how fast this update goes, but lets look at the facts: 1. we are talking about 1/3 of a day. 2. the most optimistic scenario is publishing the new update after 4.5 months of waiting. 3. L.P promise us to publish an update of 1/3 of a day in 3 months top. So no matter how you looked at it, the game progression goes as
slow as hell.
When did he promise you 1/3 of a day in 3 months top?
 

Deleted member 3325933

Engaged Member
Jan 30, 2021
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I'm at a loss again!
My friend, do you doubt that L&P could correct these mistakes that we notice?
Fixing errors will further increase the update release time, which is probably why L&P allows itself to release updates with such errors.

P.S. Here I will add that it would be really advisable for L&P to recruit a small team of trusted patron users, especially from among those who are familiar with rendering, to preview the finished update. This would eliminate too obvious and annoying mistakes. But apparently, unfortunately, L&P will not turn to anyone for such help.
And again I must agree with you. He said he would but, he will not. The why is a huge question that we can only guesstimate (yes, I made up a word) at. :(

So many opportunities lost and here we sit.
Nothing to do but $#!t, $#!t, $#!t. :giggle:
 

roro

Member
May 29, 2017
466
1,613
Are you slow or something did you read what i said, once again for you and only you: A lot of guys here are pointing out them flaws (maybe you don't understand what flaws means so here is a synonymous: defects) of this dev WITH PROOF and he still thinks they are messing with him... so they are showing him some facts and you come here to say that are stupid statements...:FacePalm:
Maybe our understanding of what PROOF is is different.
 

hzjujk

Well-Known Member
Sep 19, 2020
1,871
8,020
I think that what you are describing is a waterfall process. It sounds idealistic and works for most of small projects. But for a large one, it has been proven to fail. Ask any experienced programmers and writers. Like software and writing, a repeated revision process creates great 3D arts.

You can design each scene in storyboarding as much as possible, but there would be still lots of problems showing up while rendering. Let's take an example of poke-through in 3D rendering. The problem can't be detected in storyboarding. If you are lucky, you can detect them when creating the scene. If not, you will find it out after rendering. How about Sophia's face? Her smile looks so different with different angles of camera/lights, different color temperature, and different environment. Can you decide what to do with them in storyboarding? As far as I've experienced, answer is no. You can decide it partially when creating the scene. But in many cases, some poses looks unnatural in final render after OK preview. With multiple lighting sources, the render shows crazy artifacts sometimes. You can't anticipate that in storyboarding. There are tons of other unexpected problems you need to address in an agile way while producing final render.

That's why a rigorous revision process is required for professional rendering and why such rendering takes so much time and effort. That may be also one of the reasons that there are not many great 3D fan artists who are also dev for a high quality 3D VN.
I have no idea about rendering. But some in this forum do. And these people keep saying that none of this is a problem - you render a picture in 30 minutes. That's why I believed the main focus of the work is the storyboard. Once you know what the scene / image should look like, the rest is not easier, but less time-consuming. Then I have to assume that my private estimate of the time required was too low.
 

Deleted member 3325933

Engaged Member
Jan 30, 2021
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Now we're criticizing the artwork? I'm sorry, but many of these complaints sound like petty nitpicking. I've had my criticisms of L&P, but the actual artwork has never been one of them. While everyone is entitled to their opinion, criticizing the artwork is in the same vein as the argument over Sophia's bag; it makes you look like an asshole.
GingerSweetGirl we all know he is not perfect. I accept that he will make small errors. However, when someone denigrates the work of these Fan artists, as if they suck, it gets my hackles up. What I was endorsing was that many of the fanart posters have equal quality artwork vis a vee L&P. In contrast to what another poster claimed that they were all bad. I pointed out some L&P errors, as have others. There are always going to be some errors at some time. Just like in the writing, if you do all of it solo, there will be buffoonery. The errors he can make are no worse than what the fan artists do. They happen. With one look, at the works of several posters, and you know that they are not automatically worse. Which was the genesis of the discussion. He is not Michelangelo but, his art is better than all save a few Devs.
 

Deleted member 3325933

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Jan 30, 2021
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BorgiaBou said:


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So Bane is now like L&P's son? :ROFLMAO:
Just because he supports a person whose work you don't like he has to endure all those stupid statements.

I have to ask, its clear that some people still like to support the game while a majority of people thinks that L&P is "milking" everybody. If you think that way you can just stop supporting him. But no, you want to talk about the same thing repeatedly as if L&P did something terrible in your life.
Way too wierd, right?

And sinnemax wants to compare the size of morello's laptop with his mobile phone as if his favorite developer never did any mistake in his game?
Just a note. I have no idea what "B" baby said. It is never of consequence and usually meant as a troll. Just a thought.:cool:
 

Deleted member 3325933

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Jan 30, 2021
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You have not offended me and yes I have low quality renders and I have gotten better over the years,I have learned by my mistakes and there have been a lot of them.
But I am not comparing my work to L&P's as we both have different styles and the number of likes only shows to me that people enjoy my art nothing more.
I am talking about the errors noting more so whoever started this" I am comparing myself to L&P" is talking rubbish because I never said that my renders are better.
I for one like them as 'better'. I have said you are on a roll and am not afraid to be supportive. Could you do a story of the scale and complexity of L&P? I don't know that is your interest. It is his. It is his job. So are you always top notch? There are errors and you are usually the first to identify them. Sometimes just a change in the angle of viewing. Back to Dr.Fapalot recent post

"He could probably maintain a high-quality level, but the main problem is that he has too much on his plate due to the size of the novel, and now we come back to the same conversation that we've been having over the last three to four years. So as long as the story keeps growing in size and he remains a one-person show for its design, I would expect many more mistakes and cutting corners going forward."

I ain't worried about the art mistakes. They may be not up to his standard but, they are almost always so minor as to be 'oh, i never noticed that' type of mistakes. Now, in the story, the narrative ugh, that hits at the core of what he is presenting. He needs a second set of eyes as this gets so convoluted.

I just don't like the BS that the fan artists suck because... well because.
 

Deleted member 3325933

Engaged Member
Jan 30, 2021
2,734
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If I had to create a scene for the game, how should I proceed and what time frame should I plan for the individual steps?

From the idea for the scene to the finished storyboard that contains the essential processes, the dialogue between the protagonists, sketches of the individual scenes with backgrounds and descriptions of the facial expressions, the feelings to be conveyed and the possible links to other events. And then I sit down and generate the individual scenes, adjust details or discard individual scenes from the storyboard and create them again because I notice that what has arisen in my head does not come across on the scene / picture.

Let's take the Natalie / Sophia event that is coming now, a little story should be told and it has to be erotic without really having sex. The event should include 200-250 pictures and the pictures should not only consist of faces and tits but also place just as much emphasis on the picture backgrounds.

I don't want to start a fight but honest estimates of the time required because when I think about it again and again I don't see the time wasting when rendering the pictures. (Shit, I also have to program.) For me personally, the greatest expenditure of time would probably be creating the storyboard because that would be the most creative part for me and I would mess around a lot until I was satisfied.
I would agree with you and it is probably how many Devs do this. It is their goal to tell the story and the artwork is second. I believe that the reverse is L&P's process. I think he envisions the scene and short story. He then constructs an outline. He then completes the artwork and writes the story to follow his work. It would explain why Translation is always done last. I think L&P is a graphic artist that is telling a story. He is in his comfort zone in the scenes and then moves to the narrative when he is done. IMO.
 

leg28

Well-Known Member
Aug 15, 2018
1,087
1,984
Yes, of course, this is a contradiction! But in fact, this means that for all his perfectionism, he allows himself to publish updates with some errors. I guess to speed up the process.
so thanks to leaving some errors after 4 months of lp's "studious, detail oriented hard work" (read: milking) we might see this update in 2021.
i just wonder if he takes some time to fix that too, when update would be ready? summer 2022?
classical brainwashing at full speed...
 
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