ancienregimele
Well-Known Member
- Sep 27, 2017
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I completely understand what you're saying & agree to a certain extent but I think there's a circular aspect to this. This is connected with the old adage, "the devil finds work for idle hands." No, I'm not suggesting we're all idle & probably in most cases, far from it. Many, probably the majority of us, enjoy this game & whatever criticisms we make, still want AWAM to succeed but we play games for the escapism it provides from busy, pressured lives. It's the time between updates that leads to the analysis of every last detail. If the pace picked up between updates there wouldn't be so much time for this, so if the Dev does feel insecurity (& we don't really know), it's the time taken by the need for everything to be optimised & near-perfect that leads to the time for criticism & over-analysis, hence the circularity.Something to Reflect On
Sometimes it looks like we ourselves are trying to sabotage the game and the development progress. Look, I don't want to sound rude, but my hypothesis is that L&P is full of insecurities, and that's why he takes so much time releasing updates. He is not totally confident in how to progress the story and that's why he does changes to the plot and takes too much time figuring out how to settle the scenes. This is what happens with stoper, for example, he is never completely satisfied with his work, despite of is one of the best here, and he speaks openly about it. Stoper is even slower than L&P, his story progresses faster but that's because of the plot.
We all want the the updates happen faster and what we do? What we do? We complain and criticize even the smallest and insignificant details: that Aiden has no helmet, that he is driving in the wrong side, that Aiden guessed Sophia's dress size out of nowhere, that there shouldn't be a forest in that city, that the preview sucks and so on. We are increasing the insecurities that L&P already has even more and, in consequence, the development progress too. And for what? For what? For insignificant details in renders that we advance in a matter of seconds when we play the VN. What do you want? That L&P spends more time redoing all the renders with little mistakes?
Time ago, I wrote something about there were devs who did better renders than L&P, renders with better lighting, angles, composition, etc. L&P read it and look what happened: now L&P is obssesed with these things, spending a lot more time in them than before.
It's not that we souldn't criticize the game when we think we should do. When the Dylan twist happened I was one of the people that wrote against it, because was something incoherent and was something big, important to the plot and the chararacters. But stop complaining so much for insignificant things. The renders aren't paintings that you put in the walls of your house or in a museum and are seen multiple times in life for several minutes each one. A single render means nothing more that 10 seconds when we play the game.
Greetings.
Having said that, most of the analysis is, like the the rampant speculation, often not meant to be taken too seriously. At least they're not intended to be malicious, in most cases. Where would we be without our speculations? As well as the criticism there's also a lot of well-meant suggestions, which like all advice can be ignored, or rejected without rancour on either side. I believe that this thread shows a very high level of interest in the game, which should be an antidote to any creeping insecurities.
My own preference to address the update gaps, assuming they don't improve, would be to have double, or treble the number of teasers. This still wouldn't be too many for timespans of around 5 months. We'd get to analyse more but it probably wouldn't be to such a depth. Just another suggestion....(well I like it).
One big question is, 'why do we do this?' It's because we're fans, which is short for fanatics!