Nah, not digging at pride, don't misunderstand. Digging at lack of organization and inability to stick to a plan, which doesn't appear to be a point of pride for L&P. If it were, the developer's updates wouldn't focus on how many images were created but instead would focus on how the project is on schedule and they've even found extra time to do another mini-event just for fun.
In another life from decades ago I was engaged in creative endeavors so I know firsthand one of the major challenges is staying in scope. Another major challenge is avoiding the temptation to focus in on a specific area or aspect of the work without taking time to pull back and assess the work as a whole. If you get too far into a specific nook you will get stuck there and spend a lot of time and energy making sure that nook looks perfect. When you leave the nook having spent so much time in it without reflecting on it's surroundings you may well find that the nook, while "perfect" in isolation, is causing major continuity problems, particularly in terms of balance, proportion, and even thematically, with the overall work.
That's why the Aiden event (this time around), among others, stir up so much commentary: I think there's a consensus forming that the contrivances and gimmicks needed to get Sophia out of the bridal salon and on that bike will be out of step with her character and the circumstances (the reality), which will have to be ret-conned by a bit of forced dialogue either in set up or later on down the line. It is this overarching sense that things are getting out of whack IMHO that leads to folks nitpicking on things like boots in bags and speculating wildly about what besides a leather body suit was in the shopping bag. It's the sense that when taken in broader context it won't make sense.