Lil fatty

New Member
Jun 6, 2022
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Does anyone know how to get Sam's scenes? I've tried everything and followed the walkthrough but I can't seem to quite get it.
I also don't have a save from the first game to import so I answer the questions so maybe that is where I am going wrong
 

XaGnard

Active Member
Aug 11, 2018
589
1,885
327
Well, I'm still a bit confused how any focus on Dylan represents "I've decided on a beautiful and hot female MC-MILF because there are just too many "male-MC games" at the moment! It's just become boring! And many hot events in the story are only playable as a (married) female MC!"
In AWAM, L&P has implemented exactly what it described in its game description. It clearly states that from time to time decisions are also made by male characters.

Another thing, from my point of view, the female perspective also has disadvantages. Especially for games with a corruption approach, to which AWAM definitely belongs, there is a risk that the game will become boring once the MC is completely corrupted. I think that's one of the reasons why L&P is so hesitant to move the story forward. In games with a male MC it is much easier, as there can be many targets to corrupt.

One more thing, there are now some games with a female MC. What was perhaps a unique feature at the start of AWAM is now often copied and has almost become monotonous. Sometimes I think AWAM could have been told much better from Dylan's perspective.
 
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OZtheW1ZARD

Member
Aug 24, 2021
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You completely ignore the fact that these numbers, apart from the last year, have always gone down, never up. That's exactly what a downhill ride is. I don't expect numbers to be always the same, but when they always go down, that is a clear indicator of things getting slower. Your average doesn't change that.
The slowdown you are so insistent on referring to is about 5% year to year. Apparently 5% slowdown is for you a "things are falling apart" territory. Again, this is not the gotcha you think it is.


Also, the person you're referring to clearly told you that the game's development is getting slower right before he's made that statement, which you obviously ignored. It's the same person who's made the original graph, the one you took and edited. Talcum Powder
No, initially we were talking about two different things. He was talking about linear trend and my line was cumulative average.
The person then stated that when you split development into 2 parts cumulative trend is pointing upwards.
In addition since Part 1 and 2 have different development paces presenting them together skews the statistics. I think that the only way to provide an accurate picture is to present two parts separately.

Because each consecutive PD day contains more and more content, the development time increases, hence the time between updates gets longer and longer. This is such a simple dependency, it is hard for me to believe that you fail to understand this.

Everything else in your post is not worth addressing.
 

OZtheW1ZARD

Member
Aug 24, 2021
223
737
208
He went to event based updates to speed up development time but it had the oppersite effect and adding events out of the blue does not help either.
Kind of does though. You get more frequent updates with less content. Alternative is an update every 3 years. Or how much the longest break lasted.
 

Acsuka

Engaged Member
Mar 25, 2023
2,818
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Kind of does though. You get more frequent updates with less content. Alternative is an update every 3 years. Or how much the longest break lasted.
Well, yes... Well, opinions are also very divided about the contents, and this is not good for the game in any way...
 

Old Dog

Board Buff
Donor
Jul 20, 2017
17,359
108,064
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Kind of does though. You get more frequent updates with less content. Alternative is an update every 3 years. Or how much the longest break lasted.
Depends on the content of course but I expect a very long wait when the ranch events comes along and it would not surprised me if he broke it into two parts.
 

palmtrees89

Engaged Member
Jul 3, 2021
2,227
14,095
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The slowdown you are so insistent on referring to is about 5% year to year. Apparently 5% slowdown is for you a "things are falling apart" territory. Again, this is not the gotcha you think it is.
Apart from it being more than 5% a year, it's clearly a constant downwards trend. This is not a "gotcha", it's a simple fact. lol

No, initially we were talking about two different things. He was talking about linear trend and my line was cumulative average.
The person then stated that when you split development into 2 parts cumulative trend is pointing upwards.
In addition since Part 1 and 2 have different development paces presenting them together skews the statistics. I think that the only way to provide an accurate picture is to present two parts separately.
->
You've plotted the trend of the cumulative average, which even in your visualization is sloping down. The trendline I included is the linear trend for avg renders per day per release, non-cumulative. If you're looking at 6+ years of data, comprising 13,600 renders over 2,400 days, and both the per-release trend and cumulative trend are pointing down, then production is unquestioningly slowing.
To be fair, splitting the game's development into part 1 and part 2 does show that part 1 was relatively stable (cumulative avg dipped only slightly) and part 2's cumulative trend is trending slightly upwards.
You: We should split part 01 and part 02 because if not, it would show a more severe downwards trend. That's a no-no and would kinda fuck me over! :(

Like I said, the only straw you're holding on to is Sophia/Dylan date night, which saved the game from having another year with less renders than the one prior. It's as Talcum said; Production is unquestioningly slowing.

Why would the only way to provide an accurate picture be to split parts in a way that helps you paint a picture of a somewhat "stable" (still not stable as it's going downhill anyway) development speed? Oh right, you keep ignoring those parts when I explain to you the quality is not it with my own arguments aswell as your comparison creating art.

A (more than) 5% decline of renders per year (especially from 2020 to 2021) adds up after 7 years of development.

Because each consecutive PD day contains more and more content, the development time increases, hence the time between updates gets longer and longer.
The amount of renders a PD has got nothing to do with his yearly render output. Updates with more renders take more time because the update is bigger, and they also take more time because L&P's render output is going down. What you're saying here is still completely unrelated to L&P producing less renders per year.

Everything else in your post is not worth addressing.
No, ofcourse not. Because why try address things you can't wiggle yourself out of, right?
 

Jafo

Well-Known Member
Oct 8, 2017
1,363
4,637
445
Well, reading very little positive here, what I can understand because I don't like this stuff either. Have a look at that stats again finding out that still about 2000 people still pumping money in the game..... Amazing!

1718808132126.png

And still making a nice sum of money. Who is doing well?
 

Awamboy

Member
Aug 19, 2022
403
1,619
267
Not again...

You yourself provided proof that things are going downhill, and not just a one-time drop in your split. I've been providing you with the yearly amount of renders from 2018 all the way through 2023, and every single year had less renders than the one prior, with the only exception being 2023 due to the last update that year (which was released on January 6th 2024).

Again, just for you!

2018: 2685 renders
2019: 2480 renders
2020: 2328 renders
2021: 1872 renders
2022: 1646 renders
2023: 1123 renders (+ ~760)

The only constant here is a constant downhill ride. So much for your "numerical proof".
You got more data than Captain Kirk.
 
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