I also don't have a save from the first game to import so I answer the questions so maybe that is where I am going wrongDoes anyone know how to get Sam's scenes? I've tried everything and followed the walkthrough but I can't seem to quite get it.
I also don't have a save from the first game to import so I answer the questions so maybe that is where I am going wrongDoes anyone know how to get Sam's scenes? I've tried everything and followed the walkthrough but I can't seem to quite get it.
In AWAM, L&P has implemented exactly what it described in its game description. It clearly states that from time to time decisions are also made by male characters.Well, I'm still a bit confused how any focus on Dylan represents "I've decided on a beautiful and hot female MC-MILF because there are just too many "male-MC games" at the moment! It's just become boring! And many hot events in the story are only playable as a (married) female MC!"
The slowdown you are so insistent on referring to is about 5% year to year. Apparently 5% slowdown is for you a "things are falling apart" territory. Again, this is not the gotcha you think it is.You completely ignore the fact that these numbers, apart from the last year, have always gone down, never up. That's exactly what a downhill ride is. I don't expect numbers to be always the same, but when they always go down, that is a clear indicator of things getting slower. Your average doesn't change that.
No, initially we were talking about two different things. He was talking about linear trend and my line was cumulative average.Also, the person you're referring to clearly told you that the game's development is getting slower right before he's made that statement, which you obviously ignored. It's the same person who's made the original graph, the one you took and edited. Talcum Powder
And the events have gotten completely out of his hands...He went to event based updates to speed up development time but it had the oppersite effect and adding events out of the blue does not help either.
Kind of does though. You get more frequent updates with less content. Alternative is an update every 3 years. Or how much the longest break lasted.He went to event based updates to speed up development time but it had the oppersite effect and adding events out of the blue does not help either.
Well, yes... Well, opinions are also very divided about the contents, and this is not good for the game in any way...Kind of does though. You get more frequent updates with less content. Alternative is an update every 3 years. Or how much the longest break lasted.
3 updates on Dylan MC)00The potential at the start was immense but L&P just wasted a lot of it and now it starts to look like a badly written porno with Dylan as a second MC
Depends on the content of course but I expect a very long wait when the ranch events comes along and it would not surprised me if he broke it into two parts.Kind of does though. You get more frequent updates with less content. Alternative is an update every 3 years. Or how much the longest break lasted.
He will likely break that down into multiple parts since he has to build everything from scratch.Depends on the content of course but I expect a very long wait when the ranch events comes along and it would not surprised me if he broke it into two parts.
So I expect 1 update this year and maybe prt 1 of the ranch eventHe will likely break that down into multiple parts since he has to build everything from scratch.
People gonna cry for the whole year in 20253 updates on Dylan MC)00
Apart from it being more than 5% a year, it's clearly a constant downwards trend. This is not a "gotcha", it's a simple fact. lolThe slowdown you are so insistent on referring to is about 5% year to year. Apparently 5% slowdown is for you a "things are falling apart" territory. Again, this is not the gotcha you think it is.
->No, initially we were talking about two different things. He was talking about linear trend and my line was cumulative average.
The person then stated that when you split development into 2 parts cumulative trend is pointing upwards.
In addition since Part 1 and 2 have different development paces presenting them together skews the statistics. I think that the only way to provide an accurate picture is to present two parts separately.
You've plotted the trend of the cumulative average, which even in your visualization is sloping down. The trendline I included is the linear trend for avg renders per day per release, non-cumulative. If you're looking at 6+ years of data, comprising 13,600 renders over 2,400 days, and both the per-release trend and cumulative trend are pointing down, then production is unquestioningly slowing.
You: We should split part 01 and part 02 because if not, it would show a more severe downwards trend. That's a no-no and would kinda fuck me over!To be fair, splitting the game's development into part 1 and part 2 does show that part 1 was relatively stable (cumulative avg dipped only slightly) and part 2's cumulative trend is trending slightly upwards.
The amount of renders a PD has got nothing to do with his yearly render output. Updates with more renders take more time because the update is bigger, and they also take more time because L&P's render output is going down. What you're saying here is still completely unrelated to L&P producing less renders per year.Because each consecutive PD day contains more and more content, the development time increases, hence the time between updates gets longer and longer.
No, ofcourse not. Because why try address things you can't wiggle yourself out of, right?Everything else in your post is not worth addressing.
People have been crying for the last 7 years after playing the first 2 update of AWAMPeople gonna cry for the whole year in 2025![]()
You got more data than Captain Kirk.Not again...
You yourself provided proof that things are going downhill, and not just a one-time drop in your split. I've been providing you with the yearly amount of renders from 2018 all the way through 2023, and every single year had less renders than the one prior, with the only exception being 2023 due to the last update that year (which was released on January 6th 2024).
Again, just for you!
2018: 2685 renders
2019: 2480 renders
2020: 2328 renders
2021: 1872 renders
2022: 1646 renders
2023: 1123 renders (+ ~760)
The only constant here is a constant downhill ride. So much for your "numerical proof".