There's a major game in this forum that's been around for 5 years. The dev, who is a first-timer, works solo on everything but correcting the English script for typos & context. His updates have averaged 5 weeks apart and is wrapping up his game/story in another year, maybe less. He engages his fans & followers through what was 4 but now is three different sites. If that dev can push out regular updates, keep the majority of his fans happy & engaged AND do regular updates, No one else has an excuse Not to be done, or Near done with their own projects. Unless they're visiting the milkmen.Personally i think there is a difference between slowburn and slow updates.
I like the tease factor and that she doesnt turn into a slut straight away, that is what i would call slowburn.
But what we seem to get is slow updates
I wouldn't be surprised if LP has the complete story finished and just releases what he wants when he wants.
there are full length animated movies out there that are fully completed in a matter of months by large studios, granted they have lots of animators and staff
I am no game or animator producer, and its been a while since i played this game from the beginning, but by memory there is probably no more than a total of 2 hours game play, can someone tell me that has experience producing games exactly how long it would take to produce 2 hours of game play if you are full time employed doing it?
Does it really take 8 years to produce 2 hours of game? if the answer is yes, then these games must be more difficult to produce than a space shuttle