Without forgetting the old renders reused and those adjusted. Which makes the productivity index even more ridiculous.Previous release was on April 12th.
Assuming he'll release on May 25th, that's almost 1 1/2 months for 140 renders. The 2 animations have been created by his "professional animator", yes? Actually abysmal and the slowest he's ever been.
That's an average of 3.2 renders per day from one release to another. 0.150 had around 5.6 renders per day, and L&P was able to produce around 240 renders in 1 1/2 months back then. And even that was considered slow.
So from 240 renders down to 140 renders in the same amount of time, and people still try to argue that there actually is someone creating his animations? Does that mean he's just become even lazier over the past 6 months?
Anyway, I think it's now pretty save to assume that this playable day 13 will atleast take 2 years (if not 2 and a half) until completion.
And then there's people who get barely any content at all for their paths in the next 1-2 playable days. That's up to 5 years of absolute nothingness. Oh boy..
And the irony is that instead of reducing the development time for the same amount of content in order to go faster , he preferred to try to trick people by delivering micro-updates with ridiculous content every 5-6 weeks to give the feels like it's going faster. While in reality it is getting slower and slower.
This time we have an average of 96 renders per month, which gives us 480 renders in 5 months.
Whereas not long ago he was delivering more than 900 renders in 5 months and people found it too slow in time.
And to think that there are people who believe that it goes faster!