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xxxorro

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In my opinion, this is not an intentional choice, but rather a glaringly big (and equally worrying) bug in the scene-writing part of the previous update.
I don't know how it occurs to you, but in my playthrough, it only occurs if at this point of the game I choose to "Forgive Logan":
View attachment 1831442
This is because at the end of every possible option, I am redirected to scenes (day20_Sophia_meets_with_Aiden_at_his_hangout or day20_Sophia_meets_with_Aiden_at_his_hangout) that don't take into the slightest consideration the value of the key variable to see the scene of Don Morello's henchmen's intervention (day20_Sophia_asked_Don_Morello_for_help = True). If, on the other hand, I choose "Don't forgive him" the problem doesn't arise and my eventual choice to ask Don Morello for help is realized with the scene of his henchmen's visit to Aiden and his friends.
I hope the script will be fixed before the release of the next update, because otherwise playing this latest version of the game is compromising for its future development (if the player wants to close Aiden's path and cannot do so because of a script bug, it can be a big problem for other game paths as well).
Yes someone already reported that and I think Bibifoc already fixed for the next release.
It is part of the problem I was mentioning at the very beginning of my post, in the previous version Sophia was supposed to visit Aiden no matter the choice about Morello, which led us to come up with the "chivalry" theory and so on. And since this branching was repeated many times through the code it's only natural that one of them might have slipped through during the fixing. Here is the example for those interested
(v0.160 on the left and v0.161 on the right)
1653563160123.png
this branching was repeated in many places in the code. I don't know if it could be easily refactor in a function that does the job so that it can be easily maintained since it is repeated so many times. I never saw that in other games but also I'm not an expert in renpy, what do you think Bibifoc ?

The variables introduced by L&P in his game often serve to define, rather than future plot developments, parts of the dialogue between the characters involved in the scenes. Take, for example, Aiden's fourth task for Sophia.
Sophia chooses Zac as the beneficiary of her show for:
- a practical reason: he is positioned in the center of the classroom and is therefore perfectly visible to both Aiden and Andre,
- a sentimental reason: she already has some familiarity with him (as her son Dylan's teammate she has also frequented him outside of school).
However, there is no relevant reference in the code to his counter value (zac_price):
- neither as a possible limiting factor for choosing him ( there is no if zac_price >= x) and thus performing the task,
- nor as an increment at the end of the task itself (there is no $ zac_price += 1), despite the obvious progress made by Zac as Sophia's LI.
The only reference to such a counter is to determine, based on the "close experiences" Sophia had with Zac, certain parts of Sophia's inner dialogue during the selection of the "right student" and other parts of dialogue between the two once the task is completed. When the task is completed, a new variable is introduced (day20_Sophia_fulfilled_Aidens_4th_task = True) which, while not (by its name) directly correlating with Zac, is nonetheless closely related to his character and therefore I believe will be placed side by side with his counter as an indicator of Sophia's advancements toward Zac.
Probably the same thing will happen with the variables you mentioned in this last update, and L&P will use them, as an index of the progressive humiliation Sophia has suffered toward Aiden, in future dialogue scenes between the two.
Yes I see your point.
What I was getting at is that even for the example you mention you have the variable day20_Sophia_fulfilled_Aidens_4th_task set to true if you go on with Zac, so that in any future event you will able to test that variable to know that the player went down that path. And automatically you will also know that Zac was involved and so on.

In this meeting I would have expected at least a e.g. day20_Sophia_decides_meeting_Aiden to True or False whether she decides to meet Aiden or not once she saw that the other members were there.

Suppose that they meet at school again on Monday (or Aiden call her for what matters) and there is a dialogue between Sophia and Aiden. How does he check that she drove home immediately so that Aiden can say something like "What the hell happened on Friday, why did you leave, you were supposed...."? There is no way to do it at the moment. Unless it starts to count all the possible FW she can get with Aiden but as I said they are mixed with other events. And somehow this has to be addressed in the next event because it was something important, one way or the other. It's difficult to think that Aiden will let it pass that she didn't show up. He can for sure make some nasty comments about the breast show or the groping with the two variables that are set, but it's not the case for Sophia not showing up.

That's why it feels like that this event was kind of "irrelevant" to the whole story if not to have Sophia humiliate more. Which now that he updated the online walk through is even explicitly written: "Aiden’s only goal here is to humiliate Sophia even more".

It could be a bug. That's the simplest explanation. But then let me then say that since this animation thing the attention to the code (bugs) has decreased as it would be the n-th of the list of the last 2-3 updates.
 
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jonnybravo11

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Apr 4, 2019
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1 month 1 update is not looking feasible or should I say not doable by L&P' current standards and rate of work.
This amber event will take him more than 50 days. Take into considerations the rests after release of an update it will be appox 2 months for next event.
So again he is misleading his Patrons into believing that 10 update for playable day is same as 2-3 update per PD.
Players are not going to get same content rate but slowed by margin rate.

Changes suited him not patrons.
 

xxxorro

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I've been thinking about that, too. But Sophia (the player) makes a decision here and it is based on the fact that it is better not to want to have anything to do with the mafia. Some here would consider that a wise decision. And with that the way is set! Even as a developer of the game, I would not allow any reversal - you yourself have spoken of the entropy of decisions.
As for the possibility of the boarding school, I have also searched in vain for a reason why that should no longer be possible.
Yes, I was speaking against my own interest of keeping the entropy at a minimum. :)
I agree with you, the mafia option has potentially much more heavier consequences than sending Dylan to the boarding school. So I do get that once discarded once it might be permanent. And probably I was "biased" by what it is said at the beginning of the Morello's boys visit, which obviously Sophia cannot know, and that inner dialogue that seemed like Sophia having a second thought.
But yes, let's keep it simple for once! ;)

As for the boarding school, I'm not sure what you mean. If you don't choose Morello after refusing the 4th task she actually talks about sending Dylan to the boarding school
Python:
menu day20_Sophia_decides_asking_Don_Morello_for_help:
    "Ask Don Morello for help with Aiden":
        $ day20_Sophia_asked_Don_Morello_for_help = True
    "Don't risk it":
        st "Nah, I should't risk it! The consequences could be even worse!"
        if day20_Sophia_fulfilled_Aidens_4th_task:
            st "Guess I have no other choice than meeting that asshole now and see what other sick tasks he has ready for me."
           [...]
        else:
            st "Well, I'm just gonna take my son and Zac from school and talk with my sister and Carl later."
And I guess in one of the next releases or PDs we will have the "usual" scene of Sophia visiting Carl and Patricia.

And as I said in the other post, if you leave the meeting with Aiden the deal **at the moment** is still valid. Or at least nothing in the code or the dialogue seems to indicate the contrary. So it's normal that the boarding school is not mentioned.
 
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Sabertooth__

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Yes, I was speaking against my own interest of keeping the entropy at a minimum. :)
I agree with you, the mafia option has potentially much more heavier consequences than sending Dylan to the boarding school. So I do get that once discarded once it might be permanent. And probably I was "biased" by what it is said at the beginning of the Morello's boys visit, which obviously Sophia cannot know, and that inner dialogue that seemed like Sophia having a second thought.
But yes, let's keep it simple for once! ;)

As for the boarding school, I'm not sure what you mean. If you don't choose Morello after refusing the 4th task she actually talks about sending Dylan to the boarding school
Python:
menu day20_Sophia_decides_asking_Don_Morello_for_help:
    "Ask Don Morello for help with Aiden":
        $ day20_Sophia_asked_Don_Morello_for_help = True
    "Don't risk it":
        st "Nah, I should't risk it! The consequences could be even worse!"
        if day20_Sophia_fulfilled_Aidens_4th_task:
            st "Guess I have no other choice than meeting that asshole now and see what other sick tasks he has ready for me."
           [...]
        else:
            st "Well, I'm just gonna take my son and Zac from school and talk with my sister and Carl later."
And I guess in one of the next releases or PDs we will have the "usual" scene of Sophia visiting Carl and Patricia.

And as I said in the other post, if you leave the meeting with Aiden the deal **at the moment** is still valid. Or at least nothing in the code or the dialogue seems to indicate the contrary. So it's normal that the boarding school is not mentioned.
Not just the code but also in the scene we see that the deal is most likely not affected, as when Sophia is asked to give a show she has the option to flee or continue. In the event she chooses to flee Aiden only says "Let her go" like in every other scenario, not anything about the deal Ending. He says it with a smile too and doesn't threaten with hurting Dylan ( probably because he has not told the gang members about the deal ) which further adds that the deal is not off. This was just an additional scene to show off Sophia to his gang members and humiliate her.
 

Savilesavile

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Jun 15, 2020
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What you guys think my opinnion i think it fair for people who want fast update they will have every month but you have to accept it will be short and people who want long update thay can wait 4-5month right? just like he say simple as that
1event per month anyway
what different you wait for 4 month you get 4 event am i right?
I need somone to make me understand about this.
One thing is short another thing is this. Soon it will be just an image per update.
 

Dan5k74

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Oct 6, 2017
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How does he check that she drove home immediately so that Aiden can say something like "What the hell happened on Friday, why did you leave, you were supposed...."? There is no way to do it at the moment.
There is no need to count Filthy points; if both variables are set to False, it's evident that the player has chosen neither "Show breasts" (day20_Sophia_showed_her_breasts_to_Aidens_gang) nor "Let yourself getting groped" (day20_Sophia_let_herself_getting_groped_by_Aidens_gang), so Sophia has returned home.
screenshot0004.png
Otherwise, based on their different values (and evidently only one of them can be True) we will probably have different dialogues.
 

xxxorro

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There is no need to count Filthy points; if both variables are set to False, it's evident that the player has chosen neither "Show breasts" (day20_Sophia_showed_her_breasts_to_Aidens_gang) nor "Let yourself getting groped" (day20_Sophia_let_herself_getting_groped_by_Aidens_gang), so Sophia has returned home.
View attachment 1831713
Otherwise, based on their different values (and evidently only one of them can be True) we will probably have different dialogues.
Yes but I'm referring to the very beginning when Sophia has to decide whether to meet Aiden or not because she spotted the gang:
1653571173241.png

In the code
Python:
    menu day20_Sophia_decides_meeting_Aiden_or_not:
        "Turn around and drive home":
            st "Damn it, what the fuck am I doing here?!"
            st "This looks suspicious AF! Screw this!"
            scene black with fade
            stop music fadeout 1.4
            "Sophia listened to her feminine intuition, turned around, and drove back home."
            scene day20_Sophia_meets_Aiden_at_hangout_place 203 with fade
            "She watched some TV and enjoyed a moment of rest."
            $ renpy.pause(0.4, hard=True)
            $ renpy.pause()
            jump day20_Sophia_after_relaxing_in_living_room
        "Stay and risk it":
            pass
If she turns around and goes back there is no trace to capture this choice.
As you said, if both those variables are False it means that:
  • Sophia took the Flee option in the menu you showed

    OR

  • the Flee option in this other (previous) menu (show panties)
    1653571413269.png

    OR

  • she was never at the meeting in the first place because she drove back immediately.
But there is no way to express a condition to know *exactly* that she refuse to enter the hideout because she spotted the gang members.

That's what I found odd. it's like being there or not being there was not relevant.

And, similarly, you cannot tell whether she showed the panties and then flee or she refused to show the panties, because you can only check that the 2 variables are false, which happens in the 3 different cases above (drive back, try to flee (panties) and try to flee (breast/grope).
While showing panties might not be so relevant or important, driving home it's a completely different event that need to/should be addressed in future dialogues.
 
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Sabertooth__

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Most of the community seems to hate aiden. Besides, we wait months and get very little content anyway. so Why does the developer spends his time and money on aiden's (disturbing and not sexy at all) blackmail bullshit ?
Maybe he should open a pool and ask what the people who support him wants.
Aiden is the 4th or 5th most popular character of his novel on patreon as per character poll
 

Dan5k74

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Oct 6, 2017
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Yes but I'm referring to the very beginning when Sophia has to decide whether to meet Aiden or not because she spotted the gang:
View attachment 1831789

In the code
Python:
    menu day20_Sophia_decides_meeting_Aiden_or_not:
        "Turn around and drive home":
            st "Damn it, what the fuck am I doing here?!"
            st "This looks suspicious AF! Screw this!"
            scene black with fade
            stop music fadeout 1.4
            "Sophia listened to her feminine intuition, turned around, and drove back home."
            scene day20_Sophia_meets_Aiden_at_hangout_place 203 with fade
            "She watched some TV and enjoyed a moment of rest."
            $ renpy.pause(0.4, hard=True)
            $ renpy.pause()
            jump day20_Sophia_after_relaxing_in_living_room
        "Stay and risk it":
            pass
If she turns around and goes back there is no trace to capture this choice.
As you said, if both those variables are False it means that Sophia took the Flee option in the menu you showed OR the Flee option in this other (previous) menu (show panties)
View attachment 1831790
OR she was never at the meeting in the first place. But there is no way to express a condition to know *exactly* that she refuse to enter the hideout because she spotted the gang members.

That's what I found odd. it's like being there or not being there was not relevant.
I don't know, maybe what matters to L&P about this event (according to the story that only he knows and wants to tell us), is not when Sophia returned home, what matters is whether she came home or showed her breasts or let someone grope her.
 
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Bibifoc

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Apr 7, 2018
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Yes someone already reported that and I think Bibifoc already fixed for the next release.
It is part of the problem I was mentioning at the very beginning of my post, in the previous version Sophia was supposed to visit Aiden no matter the choice about Morello, which led us to come up with the "chivalry" theory and so on. And since this branching was repeated many times through the code it's only natural that one of them might have slipped through during the fixing. Here is the example for those interested
(v0.160 on the left and v0.161 on the right)
View attachment 1831606
this branching was repeated in many places in the code. I don't know if it could be easily refactor in a function that does the job so that it can be easily maintained since it is repeated so many times. I never saw that in other games but also I'm not an expert in renpy, what do you think Bibifoc ?
First of all, L&P writes all the "story" code (currently day20.rpy). I review, sometimes fix things or propose solutions (for example menu choices have changed in the last update. It saves some duplicate code when players chose a filthy option without having enough filthy points).

I think I'm not breaking any big secret by saying that all the coding stuff is just pain in the ass for L&P. He's absolutely not interested in that. So code improvement not have to be the best possible but the best acceptable possible. And it doesn't only concern L&P. The more technical the devs are, the more you can propose. In the other case, you need to adapt and propose more user-friendly solutions.

In any case, all your analysis are interesting and I think I didn't pay enough attention to that. It's just the beginning of Part 2 but I feel the branching is already a little out of control :rolleyes:
 

maybes4

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Dec 5, 2017
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Most of the community seems to hate aiden. Besides, we wait months and get very little content anyway. so Why does the developer spends his time and money on aiden's (disturbing and not sexy at all) blackmail bullshit ?
Maybe he should open a pool and ask what the people who support him wants.
he did. Aiden comes 3rd
 
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