Since I have the data, just for a mere curiosity and statistical purposes, without an ounce of vis polemica, here is a comparison of the last releases since v0.130.
This is the progress in % for the each release on the same graph. As starting point for each release I took the date of Lord_Xanatos post with 4x0%. It's arbitrary because we don't know exactly what is going on in between but at least it is a consistent choice.
Also all the caveats that the % are only indicative, unique renders, bla bla apply.
This is not really helpful to compare the pace because it is based on the %, so bigger releases obviously take more time.
We can only note that the pace for this one, so far, is in between v0.161 and v0.165.
The only way to compare would require to know the final number of renders, which we don't know yet for the current release.
So as I did it a while ago, we can plot a few hypothesis for the number of renders of the current version and see how they compare.
In the following, for each release, knowing the number of renders, I simply took the combined % of CS and RS, multiplied by said number and plotted the result. The (slope of the) dashed lines give the average renders per day to ease the comparison. (apologies for the messy appearance of the graph, I couldn't do better)
Remember that the previous event with the apostles was 226 renders (and quite a lot of dialogues)
For an hypothesis of 150 final renders (on the Y axis) it gives
which would be slightly above the v0.155 and v0.160 average. Both of those were affected by the animation thing so, it would be quite strange for the pace (in renders) to be so slow.
For 200 renders:
for that it would be more in par with his "usual" pace of v0.150, v0.130 and the last one, v0.165
For 250 renders
it would be well above his usual pace.
Again, this is just an academic exercise based on some data, so to be taken for what it is. It **seems** to suggest a release somewhere in between 200 and 250 renders *based on previous data*.
Considering that if the current pace is maintained (big IF!), the CS and RS should be done by the 15th, a release a week after that (~21st-23rd) seems possible. But I'd wait for the "official" Talcum Powder 's graph
This is the progress in % for the each release on the same graph. As starting point for each release I took the date of Lord_Xanatos post with 4x0%. It's arbitrary because we don't know exactly what is going on in between but at least it is a consistent choice.
Also all the caveats that the % are only indicative, unique renders, bla bla apply.
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This is not really helpful to compare the pace because it is based on the %, so bigger releases obviously take more time.
We can only note that the pace for this one, so far, is in between v0.161 and v0.165.
The only way to compare would require to know the final number of renders, which we don't know yet for the current release.
So as I did it a while ago, we can plot a few hypothesis for the number of renders of the current version and see how they compare.
In the following, for each release, knowing the number of renders, I simply took the combined % of CS and RS, multiplied by said number and plotted the result. The (slope of the) dashed lines give the average renders per day to ease the comparison. (apologies for the messy appearance of the graph, I couldn't do better)
Remember that the previous event with the apostles was 226 renders (and quite a lot of dialogues)
For an hypothesis of 150 final renders (on the Y axis) it gives
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For 200 renders:
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For 250 renders
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Again, this is just an academic exercise based on some data, so to be taken for what it is. It **seems** to suggest a release somewhere in between 200 and 250 renders *based on previous data*.
Considering that if the current pace is maintained (big IF!), the CS and RS should be done by the 15th, a release a week after that (~21st-23rd) seems possible. But I'd wait for the "official" Talcum Powder 's graph
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