I was going to read your post, but you lost me after "Too".Too long to read
I do understand what you're saying but at the same time I'm not calling for "absolute realism". I would be happy with the 'better than your average porn game' realism that existed for the first couple of years or so. Remember it was L&P who set his own bar high & if he didn't always reach up to it, at least there was a sense that it was a real goal & that he was committed to making something good. It was so good that I found that other games just didn't match up & I stopped playing most of them. This was because I was in pursuit of erotica not porn. I've read, seen & heard enough porn to be actually bored by it. Jaded, some would contend but I know I'm not. Rather, I appreciate quality, whether in renders or writing but preferably both.I still feel you are kinda missing the point of my post. A bigger game definitely contributes to the complexity u talked about. But the real problem is the quest for absolute realism that you were discussing earlier about how Sophia's mind feels compartmentalised and she doesn't think much about what happened in the previous event and her arousal level is not building off of each event.
The very fact that L&P has to give choices to the players affects the connectivity of the events with one another and hampers the overall realism. If he was just writing a kinetic novel, his narrative would have been much more comprehensive and connecting to other events. There wouldn't be a need to compartmentalise anything. And writing this corruption story would have been so much more easier even if he had twice the number of characters than now. If you look at my example in the previous message i only takes about the possibilities of the different arousal levels if Sophia and how far she should go based on that in context of 3 scenes. Aiden's task, Gang meeting and 2nd job. Suppose this game only had 3 routes. I still listed 4-5 possibilities for the next Sam scene. After this scene a few more Possibilities open, creating multiple different Sam routes for the sake of realism or the other option is not giving players more than one choice in the scene and going with the kinetic novel approach. So the problem isn't prominently the number of routes or characters, but the necessity to give the player choices and the desire from the audience of an absolutely realistic scenario taking into consideration every single event that has happened in one playthrough for every successive scene.
There are games even bigger than Awam and with more characters and active storylines, which are choice based. But those games aren't critically analysed or talked about in the manner Awam is. In none of the games whether small or big, the dev accounts for the kind of possibilities i just laid down to reach complete realism in behaviour of the main character. Because you just can't create a scenario for everything in the game. People are forgetting the objective of the novel and it's primary genre. The game is supposed to hav sexual content and things relating to eroticism. If complete realism in imbued into this, The novel will not be erotic and i can guarantee that. And to everyone, even the longest and loyal fans will only say that L&P is slowing down the game in both story pacing and development even more and just milking.
Literally i have never seen people judge a character's behaviour, writing, dialogue choices, outfit choices, where she keeps her clothes, bags, whether her arousal should carry forward into other scenes and so on, in any thread. People are taking it to the extremes to criticize the writing and every single choice made by the dev. This literally taking it to the level of how die hard fans or haters dissect well written shows like Breaking Bad, Attack on Titan so on. This story is not in the realm and having to include Something sexual in every scene and making it seem 100% realistic is impossible. Even if he writes everything Logically. It just won't be realistic enough. Might be sounding contradictory but that is the fact of the matter.
If L&P goes for absolute realism you will see numerous scenes one after another or extremely long scenes leading to the slightest of progression given the time spent in the game. Sometimes there will be nothing sexual at all. And i can already hear people complaining how he is just milking, and why is there is no sexual content. What is the point of building character relationships and development, why do I need to understand the psyche of Dylan, Ellie, Sophia and Liam to comprehend the family dynamic, why is Ellie kinda distant with her Dad. Sophia's gradual separation from Liam, how is it affecting her mentally after every scene. What are her thoughts when she lays in bed with him at night knowing what she did the whole day. Nobody cares for this. If the scene doesn't have Sophia's naked boobs or butt and someone kissing or groping her, then the scene is a waste of time.
But we have people here who want all the realism while we have some who wouldn't even question a gangbang next scene.
As a result, the game would become even more extensive! L&P would have to incorporate even more different scenes into an event. For one person then not at all more to create. I can completely understand Sabertooth__ analysis.played.
@Tamaris makes a good point above when he talks about "variables" which can be used to increase the logical progression of multi-faceted story routes. I've played corruption games with these in place & they work. It's still the case, however, that in his wish to continually add characters, branches & kinks, L&P has made his work harder, or maybe not, given the torpid approach of the last couple of years.
They went to a lot of trouble to show that the way sic L&P decided to tell the story is the better one - because it is less complicated to tell.The issue that you guys are pointing out here regarding the fact that L&P said the previous scene won't have an impact on the Sam scene, it should be looked into with more detail to understand the scope of why he chose to not have the previous events create an impact.
To start, there is not just one possibility here. The guy on patron asked if Sophia will be hot and bothered because of the 2nd job in the Sam scene. He said no. Now this also because there is route where she is not doing the second job. So she won't be turned on. There is also a possibility that she wasn't doing the Aiden's tasks as well as the 2nd job. So she has had no sexual encounter since Morning. Suppose he considers the impact of a previous scene to have Sophia more turned on in one timeline than the other. This should directly effect how far she goes in a respective event, otherwise it makes no sense to consider the impact of her arousal. This also means an exclusive set of dialogues. There will be Multiple scenarios in the next Sam event in this case.
1) Sophia has just come from the 2nd job and The task and meeting and is extremely turned on. So she should allow Sam a little more than she would have if she was not
2) Sophia has only done Aiden's task in the morning and no gang meeting. Again the level of arousal should be different and the final outcome of the Sam scene changes
3) She did the task and the gang meeting, no second job. She should be disgusted by what happened and definitely should not be in the mood for Anything Sexual, add to that cheating on her husband with a teenager. So what happens in this scenario Realistically should be different.
4) Possibility she did nothing since morning. So she is not aroused at all.
Other possibilities include. Only doing the 2nd job and nothing else. The level of arousal should be different to case 1,2,3 above. This should result in an outcome different than others and how far Sophia goes with Sam. Atleast if we are talking about realism and what L&P should do to create a perfectly well written game.
And this just me talking about the next update scene based on the possibilities since this morning of Day 20.
To explain further, Logically it makes no sense for the relationship between Sam Sophia to end if she just kisses him but does not let him grope her. Hence for realism sake he would have to make another path in the Sam route where the two only kissed during the night but weren't almost caught by Liam. This changes the whole reason for the next scene as to why Sophia is going to see Sam.
Until now i was only talking in the context of the Sam scene. Let's widen the scope. Multiple Dylan, Ellie events and other storylines. If each were to have an impact on the next scene directly it would create a huge number of timelines to accomodate.
For example as an Art class model who showed herself in the Aphrodite outfit and Showed her breasts should have been turned on more than ever with Ares dick touching her. This should have had a direct impact on the next Dylan Jogging scene and she should have gone maybe a lot further. The other possibility could be she does the bare minimum and does not let Aiden grope her, in this case she is not as bothered and turned on. This scenario the Dylan Jogging scene should have turned out differently. With maybe Sophia not allowing Dylan to grope her ass. What does this mean for the next event. He has two variants of the scene. One where Dylan Massaged her ass and one where Dylan didn't, he now needs to account for both these possibilities in the next event which will further create another set of possibilities which need to be accounted for. And i am not even considering the impact it should have on the Nathalie scene after the Jogging scene or the Bar scene because of how far she goes with Nathalie.
Not to mention currently i have only spoken in context of 3-4 events of Day 19. What about the hundreds of different possibilities that need to be accounted for over the course of the previous 11 Playable Days.
So the kind of realism you guys are talking about is not even possible for a big company to produce. if L&P starts taking all this i to consideration from the beginning each and every event will take over a year to produce considering the impact of all previous scenes, Possibilities and dialogue. This is a more like a trickle down effect, if each scene impacts the next scene with the possibility of each player having a choice to play or not play a route with the added condition that they can exit a route at any given point in the scene. No one can accomodate for realism of this kind. There is no proper novel that can accommodate for what you are criticizing here. If L&P was writing a linear story without giving the choices to the players he could definitely write an far far better story than having to work with all these permutations and combinations.
The events happening in Sophia's downfall in a timeline are very specific. Just like in Endgame, Dr.strange says there is only 1 in 14 million possibilities of them winning. This situation with Sophia is similar to that. All the coincidences, all the choices have to be exactly the way it is happening on the filthy route for the story to progress. Like if Ellie didn't catch her mother watching porn, Sophia and Ellie would never have a sexual relationship, if she refused to kiss her Sister, Again Sophia and Ellie won't a relationship. Same goes for all routes and every choice in the game. The filthy route is basically the very specific set of events that need to happen for Sophia to move towards her corruption. Any other set of events will not give the same outcome and Sophia will stop herself.
Hence when L&P refused in his reply that 2nd job has any impact on the Sam event it was a better descision. He is writing the story and most definitely understands the complexity it will bring for the scene creation, Dialogues and coding, if he starts considering Sophia's level of arousal after each scene and how far she went in that respective scene.
But then L&P would have to check this plausibility for each new event, whether she has done the task before, whether she was at the 2nd sidejob before, etc to signal to Sophia, now you can react hornier or not?! Isn't that time-consuming?Nono 'more different scenes into an event'...
Don't caricature my wordsthe event will not change : it's just a micro-extra
By example, a scene contains 60 renderings and 200 lines of text.
It's just adding a few lines of dialogue / one or two images where Sophia shares her thoughts (if excited == true) and only, as I wrote, 'where something really exciting happens.'
Don't tell me that it will make the game much broader, or add several scenes in a event.
The aim is just to take into account Sophia's state of mind.
It's immersion, otherwise you have a character who is super excited by an idea or an action (for ex. taken by an entire team of players) and who few minutes later is totally cold, or reticent for an action 10 times less crazy/amoral and few minutes later totally excited to kiss Ellie or she wants to tease someone...
It's too binary, nobody's like that (except bipolar people).
I know that most people here don't care about consistency of behaviour or psychology, so it's an idea that won't be of interest to many.
And as written also, this isn't what was decided by the dev. So we'll keep a Sophia, totally polarized.
View attachment 2048507
It's the weekend.No % update
hes stuck at 35%
For the love of god how many times should it be told. It has sex scenes. Only in them sophia won't be doing it with anyone other than her husband. There's another one too, the rogue aiden letting his friend have a go with his girl.so this game still has no sex scene?
Unfortunately, some people can't be bothered to read back a few pages to read the last time someone asked the very same question!For the love of god how many times should it be told. It has sex scenes. Only in them sophia won't be doing it with anyone other than her husband. There's another one too, the rogue aiden letting his friend have a go with his girl.
Why not just use the amount of filthy/lesbian points we have at the moment of the current event.That way it doesn't matter if you had them from Aiden's task,Dylan or Sam event.The issue that you guys are pointing out here regarding the fact that L&P said the previous scene won't have an impact on the Sam scene, it should be looked into with more detail to understand the scope of why he chose to not have the previous events create an impact.
To start, there is not just one possibility here. The guy on patron asked if Sophia will be hot and bothered because of the 2nd job in the Sam scene. He said no. Now this also because there is route where she is not doing the second job. So she won't be turned on. There is also a possibility that she wasn't doing the Aiden's tasks as well as the 2nd job. So she has had no sexual encounter since Morning. Suppose he considers the impact of a previous scene to have Sophia more turned on in one timeline than the other. This should directly effect how far she goes in a respective event, otherwise it makes no sense to consider the impact of her arousal. This also means an exclusive set of dialogues. There will be Multiple scenarios in the next Sam event in this case.
1) Sophia has just come from the 2nd job and The task and meeting and is extremely turned on. So she should allow Sam a little more than she would have if she was not
2) Sophia has only done Aiden's task in the morning and no gang meeting. Again the level of arousal should be different and the final outcome of the Sam scene changes
3) She did the task and the gang meeting, no second job. She should be disgusted by what happened and definitely should not be in the mood for Anything Sexual, add to that cheating on her husband with a teenager. So what happens in this scenario Realistically should be different.
4) Possibility she did nothing since morning. So she is not aroused at all.
Other possibilities include. Only doing the 2nd job and nothing else. The level of arousal should be different to case 1,2,3 above. This should result in an outcome different than others and how far Sophia goes with Sam. Atleast if we are talking about realism and what L&P should do to create a perfectly well written game.
And this just me talking about the next update scene based on the possibilities since this morning of Day 20.
To explain further, Logically it makes no sense for the relationship between Sam Sophia to end if she just kisses him but does not let him grope her. Hence for realism sake he would have to make another path in the Sam route where the two only kissed during the night but weren't almost caught by Liam. This changes the whole reason for the next scene as to why Sophia is going to see Sam.
Until now i was only talking in the context of the Sam scene. Let's widen the scope. Multiple Dylan, Ellie events and other storylines. If each were to have an impact on the next scene directly it would create a huge number of timelines to accomodate.
For example as an Art class model who showed herself in the Aphrodite outfit and Showed her breasts should have been turned on more than ever with Ares dick touching her. This should have had a direct impact on the next Dylan Jogging scene and she should have gone maybe a lot further. The other possibility could be she does the bare minimum and does not let Aiden grope her, in this case she is not as bothered and turned on. This scenario the Dylan Jogging scene should have turned out differently. With maybe Sophia not allowing Dylan to grope her ass. What does this mean for the next event. He has two variants of the scene. One where Dylan Massaged her ass and one where Dylan didn't, he now needs to account for both these possibilities in the next event which will further create another set of possibilities which need to be accounted for. And i am not even considering the impact it should have on the Nathalie scene after the Jogging scene or the Bar scene because of how far she goes with Nathalie.
Not to mention currently i have only spoken in context of 3-4 events of Day 19. What about the hundreds of different possibilities that need to be accounted for over the course of the previous 11 Playable Days.
So the kind of realism you guys are talking about is not even possible for a big company to produce. if L&P starts taking all this i to consideration from the beginning each and every event will take over a year to produce considering the impact of all previous scenes, Possibilities and dialogue. This is a more like a trickle down effect, if each scene impacts the next scene with the possibility of each player having a choice to play or not play a route with the added condition that they can exit a route at any given point in the scene. No one can accomodate for realism of this kind. There is no proper novel that can accommodate for what you are criticizing here. If L&P was writing a linear story without giving the choices to the players he could definitely write an far far better story than having to work with all these permutations and combinations.
The events happening in Sophia's downfall in a timeline are very specific. Just like in Endgame, Dr.strange says there is only 1 in 14 million possibilities of them winning. This situation with Sophia is similar to that. All the coincidences, all the choices have to be exactly the way it is happening on the filthy route for the story to progress. Like if Ellie didn't catch her mother watching porn, Sophia and Ellie would never have a sexual relationship, if she refused to kiss her Sister, Again Sophia and Ellie won't a relationship. Same goes for all routes and every choice in the game. The filthy route is basically the very specific set of events that need to happen for Sophia to move towards her corruption. Any other set of events will not give the same outcome and Sophia will stop herself.
Hence when L&P refused in his reply that 2nd job has any impact on the Sam event it was a better descision. He is writing the story and most definitely understands the complexity it will bring for the scene creation, Dialogues and coding, if he starts considering Sophia's level of arousal after each scene and how far she went in that respective scene.
Because Filthy points have absolutely nothing to do with how aroused she is. It's taken about a hundred for Sophia to be aroused during Aiden's tasks, but only about a dozen on the Ellie and Patricia routes, and you don't need any for her to be horny at seeing Nat jilling off on her bed.Why not just use the amount of filthy/lesbian points we have at the moment of the current event.That way it doesn't matter if you had them from Aiden's task,Dylan or Sam event.
For example if you have
less than 50-nothing will happen
50-100- some gropping and kissing
more than 100-Sophia show her tits and let Sam play,kiss,lick them,maybe even let him touch her pussy.Through the fabric of course![]()
Okay, let's discuss your idea. Sophia is excited because of an event, variable turned to positive and it stays positive for the rest of the events in the day, now what happens is in next scene he will have to create extra renders with something more exciting happening for all successive scenes in the day. Extra work for all scenes since the very first event of the day will turn her on, it has for the past few days. We completed the day with these extras, now comes the real problem. The next day the same storylines will be having two possibilities for the next event, one where the variable was true and she was excited and one where she is not. And as per You said, Something really exciting happens if Sophia is excited in the scene. Maybe a character grabs her boobs in the extra part of the scene but nothing like that happens in the non extra version. So now L&P has to write two variants of the scene. One where the character already groped her boobs and one where he has not. In this game such a difference means a lot. Now he essentially has to show the progression for the breast grabbing and at the same time if the variable on the non extra version and check if the variable is currently at true. The routes now are consecutive two "false", one time "false" one "true" and two "true. The level of progression and what happens in the scene should vary according to this. So already we have 3 different variants in two 2 scenes for 1 storyline itself, this is not even considering how far Sophia went in the event. Did she stop just one more choice more the end of the scene or mid way. Should be logical for the route to continue. How will this variable affect the other routes. It will be huge mess to manage with different scenesAgree (80%)
As I said (here), Sophia's state of excitement is totally independent for each character and each scene.
However, it's possible to take this state into account, by creating a variable >>> 'excited' true of false.
If Sophia made an exciting scene then excited = true until the end of the day. And that will give you a few extra elements (few additionnal dialogues, renderings) for each scene, where something really exciting happens.
When she goes to sleep, the variable is set to false.
View attachment 2048249 I turn off the light and tomorrow morning I'll be at 'false'
This would be more realistic without costing too much in terms of development.
For me, these behavioral inconsistencies get me out of the game.
Sophia can masturbe the Myers, but a little kiss afterwards by someone else offends her.
She can reject Sam, but a french kiss with Ellie, no problem.
View attachment 2048253
It's therefore irrelevant to perform precise sequences on details. If Ellie doesn't see Sophia watching porn, she can still imagine it, I don't think she considers her mother a saint.
When you fall, all aspects of your life enter a vicious circle. A strategy would have been a global progression of Sophia towards corruption.
That's not what the strategy of L&P like you said.
His story and his way of telling then I shut up.![]()
Why don't you just play the game and see, if you're that interested?!You mean the kind that doesn't show her genital?
yeah my bad but havent looked into this game for over 2years and it was the same case before. but thanks for the infoFor the love of god how many times should it be told. It has sex scenes. Only in them sophia won't be doing it with anyone other than her husband. There's another one too, the rogue aiden letting his friend have a go with his girl.