3.40 star(s) 103 Votes

yihman1

Well-Known Member
May 11, 2017
415
738
AS devil's advocate maybe it's not about sex content (I think I saw some once in this VN). Maybe it's just about rendering time. Anytime you can make a choice the world splits, into what is and what might have been. In Real Life we seldom feel the result of an alternate choice, but in virtual world the dev HAS to develop both paths. As the game goes on the divergence becomes greater and greater until you may be creating two games.
So (and I am in no way saying this is the reason) maybe this is a way to streamline the game.

View attachment 301656
One path to chose, One path rendered and One path that leads them to sex finally engendered.
Fair enough, but at the same time there are OTHER WAYS to keep the branch alive without the massive render load.
A simple reduction in nonessential renders would tell the story just as well. I'll give an example of what I mean.

The scene where the moving men are in the house and Sophia comes out of the shower. That is 10 renders on Filthy + 2 swapped in for good wife in her reacting angrily. I count from when she puts the robe on, to when she gets to her room and changing. Are 12 renders truly necessary to tell this scene?

It can be told in less, and get the point across just as well.
1) Her in the bathroom in her robe.
2) Her in her hall in the robe on her way to the room.
3) The men walking upstairs
4) The men see her
5) Reaction Good wife
6) Reaction Filthy
7) In-room good wife
8) In roomfilthy


That's 8 renders in where 12 were used. That leaves 4 renders that could be used elsewhere!

Another example can be used on simple scenes like this one getting 5 renders that go like this:
1) looking at the car
2) walking to the car
3) opening the door
4) looking at the car again
5) watch the car backing out...

That's 5 renders... Could be told in less...

1) Looking at the car
2) Open the car door
3) Watch the car back out

Bam saved 2 renders, nothing important lost near same quality...

It's this persistent and constant wasteful rendering in this thing if renders are the main issue clogging up production. Every time you see a scene that has 20 renders that could have been done in 10 renders... That's a scene we missed. We could be on playable day 15 now and into the sex if there was less wasteful rendering...



It's not just unneeded renders that slow things down, it's sometimes solo renders that are more complex than they need to be that slow things down. Ask yourself, if there were 4 or 5 customers instead of 10 at the diner here would the scene have lost anything? I don't think so... it woulda been a faster render too! Could have sat them at the bar, done a more close up shot and that would have been done faster / better. Maybe the cashier, and 1 customer in the background that's it... 12 people and a big scene rendered instead of 4 and small... Rendering this 1 image here probably took as long as like a complete solo shower scene to render... keep that in mind.

In summary, if the overall number of renders are reduced down cutting unnecissary ones, and some of the necissary but overly compelx ones are done in a simpler way the flow will be much faster.
 

RustyV

Well-Known Member
Dec 30, 2017
1,349
1,508
Fair enough, but at the same time there are OTHER WAYS to keep the branch alive without the massive render load.
A simple reduction in nonessential renders would tell the story just as well. I'll give an example of what I mean.

The scene where the moving men are in the house and Sophia comes out of the shower. That is 10 renders on Filthy + 2 swapped in for good wife in her reacting angrily. I count from when she puts the robe on, to when she gets to her room and changing. Are 12 renders truly necessary to tell this scene?

It can be told in less, and get the point across just as well.
1) Her in the bathroom in her robe.
2) Her in her hall in the robe on her way to the room.
3) The men walking upstairs
4) The men see her
5) Reaction Good wife
6) Reaction Filthy
7) In-room good wife
8) In roomfilthy


That's 8 renders in where 12 were used. That leaves 4 renders that could be used elsewhere!

Another example can be used on simple scenes like this one getting 5 renders that go like this:
1) looking at the car
2) walking to the car
3) opening the door
4) looking at the car again
5) watch the car backing out...

That's 5 renders... Could be told in less...

1) Looking at the car
2) Open the car door
3) Watch the car back out

Bam saved 2 renders, nothing important lost near same quality...

It's this persistent and constant wasteful rendering in this thing if renders are the main issue clogging up production. Every time you see a scene that has 20 renders that could have been done in 10 renders... That's a scene we missed. We could be on playable day 15 now and into the sex if there was less wasteful rendering...



It's not just unneeded renders that slow things down, it's sometimes solo renders that are more complex than they need to be that slow things down. Ask yourself, if there were 4 or 5 customers instead of 10 at the diner here would the scene have lost anything? I don't think so... it woulda been a faster render too! Could have sat them at the bar, done a more close up shot and that would have been done faster / better. Maybe the cashier, and 1 customer in the background that's it... 12 people and a big scene rendered instead of 4 and small... Rendering this 1 image here probably took as long as like a complete solo shower scene to render... keep that in mind.

In summary, if the overall number of renders are reduced down cutting unnecissary ones, and some of the necissary but overly compelx ones are done in a simpler way the flow will be much faster.
I was just advancing a theory.
But, yes. Agreed.
Less nonessential renders and less "clutter" would speed up development.
This is why many of the high quality VNs seem have a group working on the project, and best if the group has diverse concepts of the story.
All too often a creator gets married to a project (not just VNs) and ends up not being able to see the forest for the trees.
I do not know if this is a solo project or not, but if it is a solo work then it would behoove the dev to get someone such as yourself to be an editor (for lack of a better term).
A lot of the game does feel like filler, renders that seem to serve no other purpose than to drag out action in this VN creating a false sense of a forward game momentum.
Again this is just my opinion.
 
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DrDougal

Active Member
May 14, 2018
209
2,198
Hey! :D Someone's pirated that serie from FanArt thread. Without texts it's only half fun anyway. Better check it here :p
Hey! :unsure: Someone says it's in Japanese too but I don't see where...

Back on Topic... This fancy Nightclub has a Bar right? and they serve Vodka etc. right? So why hasn't anyone got any drinks on the tables? If your going Dutch or cheap skate Students you could at least have ordered Water :ROFLMAO:
 

DonkeyFace

Active Member
Dec 24, 2017
144
310
Fair enough, but at the same time there are OTHER WAYS to keep the branch alive without the massive render load.
A simple reduction in nonessential renders would tell the story just as well. I'll give an example of what I mean.

The scene where the moving men are in the house and Sophia comes out of the shower. That is 10 renders on Filthy + 2 swapped in for good wife in her reacting angrily. I count from when she puts the robe on, to when she gets to her room and changing. Are 12 renders truly necessary to tell this scene?

It can be told in less, and get the point across just as well.
1) Her in the bathroom in her robe.
2) Her in her hall in the robe on her way to the room.
3) The men walking upstairs
4) The men see her
5) Reaction Good wife
6) Reaction Filthy
7) In-room good wife
8) In roomfilthy


That's 8 renders in where 12 were used. That leaves 4 renders that could be used elsewhere!

Another example can be used on simple scenes like this one getting 5 renders that go like this:
1) looking at the car
2) walking to the car
3) opening the door
4) looking at the car again
5) watch the car backing out...

That's 5 renders... Could be told in less...

1) Looking at the car
2) Open the car door
3) Watch the car back out

Bam saved 2 renders, nothing important lost near same quality...

It's this persistent and constant wasteful rendering in this thing if renders are the main issue clogging up production. Every time you see a scene that has 20 renders that could have been done in 10 renders... That's a scene we missed. We could be on playable day 15 now and into the sex if there was less wasteful rendering...



It's not just unneeded renders that slow things down, it's sometimes solo renders that are more complex than they need to be that slow things down. Ask yourself, if there were 4 or 5 customers instead of 10 at the diner here would the scene have lost anything? I don't think so... it woulda been a faster render too! Could have sat them at the bar, done a more close up shot and that would have been done faster / better. Maybe the cashier, and 1 customer in the background that's it... 12 people and a big scene rendered instead of 4 and small... Rendering this 1 image here probably took as long as like a complete solo shower scene to render... keep that in mind.

In summary, if the overall number of renders are reduced down cutting unnecissary ones, and some of the necissary but overly compelx ones are done in a simpler way the flow will be much faster.

Good points. Although the excess renders do help with immersion (which I personally appreciate and like) they do come at a heavy cost such as development time and story progression. Maybe the additional renders would be better served post game in order to polish it up a bit? However L&P is such a detailed oriented person, I'm not sure he could force himself to do it that way. And just to be clear.....as far as the erotic scenes go........the more renders the better.
 

yihman1

Well-Known Member
May 11, 2017
415
738
Good points. Although the excess renders do help with immersion (which I personally appreciate and like) they do come at a heavy cost such as development time and story progression. Maybe the additional renders would be better served post game in order to polish it up a bit? However L&P is such a detailed oriented person, I'm not sure he could force himself to do it that way. And just to be clear.....as far as the erotic scenes go........the more renders the better.
It's called austerity or simply being more prudent in choices. I absolutely agree that they add a tiny bit to the immersity, and they are nice to have. Now L&P could solve these problems by making a bigger focus on the game, maybe hire an assistant, or quit his side job and more focus on the game.

Think of the game as like it's a family. Got Mom, and Dad, and the two kids. They do enjoy going on expensive vacations and out to eat as a family. Nothing wrong with that, but it costs a lot of money to do that. Now the wife in that family is suggesting... "Hey let's just stop feeding dad. And not bring dad along on any of our vacations..." The fuck is wrong with that family? You think that's gonna make the family happier? Maybe the family can start eating at home more to save money, and go on a little shorter / more local vacations to save money and everyone is relatively happy. To simply be like "Fuck dad, he don't need to eat or go on any vacations" is a dick move.

This whole cut Liam out shit reminds me of my buddies ex wife. Like 5-6 years back a friend of mine was going through a divorce, but I was his best friend, and friend's with his wife too. We all went to high school together. So Mr. Cool guy that I am one Friday afternoon stop over at his house. My buddy is still at work, and won't be home for a couple of hours. His wife, and her fat female bitch friend are there along with the kid. I take a look in the fridge, and there is nothing to eat. The wife aint cooking shit, so Mr. Cool guy I am... I order some pizza for him and his family out of my pocket. I chill in the living room playing the x-box until he gets home from his long days work down at the docks. The Pizza I ordered was a large and had 12 slices. Mathematically that in my head seemed like enough. 3 for each member of his family, plus 3 for me. Maybe his kid being only like 2 years old at the time only gonna eat 1 piece so the fat friend can have 2 of the kids pieces everyone's happy... That's not how it went down though. The bitch wife ate 5 pieces... The fat friend ate 5 pieces, I got 1 slice of the damn pizza I paid for, and they let the kid have the last piece. The fat cackling cunts didn't save my dude a single piece of pizza... Last time I EVER did anything for that "family", hell took my buddy out to drink instead without the wife and kid because... fuck that fat hoe. My buddy deserved at least a slice and those bitches didn't even save him a single one... Not even one... Liam deserves a fucking slice! It's a dick move to not give him one too at least a little one. I think some supporters gonna stop spending money if the husband don't at least get a small piece too.
 

Hlextor

Well-Known Member
May 6, 2017
773
724
Concerning about „complaints” in good-wife path L&P mentioned:
I didn't change anything on the good wife path! There is just talk of the length of the events which will be as long as it is necessary for the story. So nothing changed. If Sophia follows the good wife path and stays faithful to her husband there will be a great elaborate final and of course some events on the way there. I already explained what the point of the good wife and filthy path is. As a good wife Sophia has to be understanding for her husband's new job and his little time, so she herself has to take the reins and do something to make her marriage more exciting again. But if she becomes more and more filthy, she will look for the excitement outside of her marriage. This is the principle roughly summarized.
 

maybes4

Well-Known Member
Dec 5, 2017
477
145
It's called austerity or simply being more prudent in choices. I absolutely agree that they add a tiny bit to the immersity, and they are nice to have. Now L&P could solve these problems by making a bigger focus on the game, maybe hire an assistant, or quit his side job and more focus on the game.

Think of the game as like it's a family. Got Mom, and Dad, and the two kids. They do enjoy going on expensive vacations and out to eat as a family. Nothing wrong with that, but it costs a lot of money to do that. Now the wife in that family is suggesting... "Hey let's just stop feeding dad. And not bring dad along on any of our vacations..." The fuck is wrong with that family? You think that's gonna make the family happier? Maybe the family can start eating at home more to save money, and go on a little shorter / more local vacations to save money and everyone is relatively happy. To simply be like "Fuck dad, he don't need to eat or go on any vacations" is a dick move.

This whole cut Liam out shit reminds me of my buddies ex wife. Like 5-6 years back a friend of mine was going through a divorce, but I was his best friend, and friend's with his wife too. We all went to high school together. So Mr. Cool guy that I am one Friday afternoon stop over at his house. My buddy is still at work, and won't be home for a couple of hours. His wife, and her fat female bitch friend are there along with the kid. I take a look in the fridge, and there is nothing to eat. The wife aint cooking shit, so Mr. Cool guy I am... I order some pizza for him and his family out of my pocket. I chill in the living room playing the x-box until he gets home from his long days work down at the docks. The Pizza I ordered was a large and had 12 slices. Mathematically that in my head seemed like enough. 3 for each member of his family, plus 3 for me. Maybe his kid being only like 2 years old at the time only gonna eat 1 piece so the fat friend can have 2 of the kids pieces everyone's happy... That's not how it went down though. The bitch wife ate 5 pieces... The fat friend ate 5 pieces, I got 1 slice of the damn pizza I paid for, and they let the kid have the last piece. The fat cackling cunts didn't save my dude a single piece of pizza... Last time I EVER did anything for that "family", hell took my buddy out to drink instead without the wife and kid because... fuck that fat hoe. My buddy deserved at least a slice and those bitches didn't even save him a single one... Not even one... Liam deserves a fucking slice! It's a dick move to not give him one too at least a little one. I think some supporters gonna stop spending money if the husband don't at least get a small piece too.
omg what a kind of family
 

RustyV

Well-Known Member
Dec 30, 2017
1,349
1,508
While I was never a Liam fan he was designed as part of the storyline and if the dev wants to change up the VN he has to address a way to limit or get rid of the husband in a way that is copacetic with the story.
By limiting or eliminating the husband the dev would need to recreate the VN having the wife transform into a single mother.
However if the dev removes Liam there is less of an impediment to finally having the wife's sexual antics increase or actually happen. I think the storyline would have been better if the plot where the family had to move was initially because of the loss of Liam.
As the family begins to readjust to their new dynamic the daughter, like the mother, could become more sexually aggressive. As for the son personally I like him less than Liam, so I don't know maybe eaten by a pack of rabid badgers.
But if Liam is to be written out he need to be written out not just sidelined for the sake of convenience or lack of fan support.
 
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armion82

Well-Known Member
Mar 28, 2017
4,683
4,634
While I was never a Liam fan he was designed as part of the storyline and if the dev wants to change up the VN he has to address a way to limit or get rid of the husband in a way that is copacetic with the story.
By limiting or eliminating the husband the dev would need to recreate the VN having the wife transform into a single mother.
However if the dev removes Liam there is less of an impediment to finally having the wife's sexual antics increase or actually happen. I think the storyline would have been better if the plot where the family had to move was initially because of the loss of Liam.
As the family begins to readjust to their new dynamic the daughter, like the mother, could become more sexually aggressive. As for the son personally I like him less than Liam, so I don't know maybe eaten by a pack of rabid badgers.
But if Liam is to be written out he need to be written out not just sidelined for the sake of convenience or lack of fan support.
No need to eliminate him.He is already not in the game.We already have many characters with way more content than Liam.
 

RustyV

Well-Known Member
Dec 30, 2017
1,349
1,508
True, but making him a virtual nonentity is stagnation.
If he's out then give him a decent exit that moves the story forward.
Again just my opinion.
 

yihman1

Well-Known Member
May 11, 2017
415
738
While I was never a Liam fan he was designed as part of the storyline and if the dev wants to change up the VN he has to address a way to limit or get rid of the husband in a way that is copacetic with the story.
By limiting or eliminating the husband the dev would need to recreate the VN having the wife transform into a single mother.
However if the dev removes Liam there is less of an impediment to finally having the wife's sexual antics increase or actually happen. I think the storyline would have been better if the plot where the family had to move was initially because of the loss of Liam.
As the family begins to readjust to their new dynamic the daughter, like the mother, could become more sexually aggressive. As for the son personally I like him less than Liam, so I don't know maybe eaten by a pack of rabid badgers.
But if Liam is to be written out he need to be written out not just sidelined for the sake of convenience or lack of fan support.
Honestly... With the number of "Dad is dead" games out there... This one is absolutely ripe for killing off Liam at some point. ONLY on the naughty path though. Towards the end maybe. I seen the "dad is dead" trope used so many fucking time, but never does a game kill the dad off during the gameplay. It always starts after dad is already gone.
 
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lancelotdulak

Active Member
Nov 7, 2018
127
77
You guys talking about excessive nonessential renders are right. Its one of the hard parts of being a solo dev and why i think for vn's and these genre ESPECIALLY you really need teams. You need a guy saying "look we dont need 20 renders for this scene of a conversation" etc
 
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3.40 star(s) 103 Votes