- Apr 4, 2020
- 1,179
- 4,177
There isn't an
If, after years of development, his estimates are "off" by 30% to 40%, then he hasn't learned how to manage himself. That's what all of this comes down to; an absolute inability to manage a project with reasonable expectations and reliable deliverables. His defensiveness just seals it.I tend to agree with him, if he thinks he needs to add a little* more for the story to hold together better. Are we not on this forum, discussing the smallest little sentences that could be a clue to the continuation of the adventure.
* if it's 30-40% more, that's because he really missed his initial estimate, I don't know if he's a draftsman, but he should make a storyboard, even a simple one to avoid this kind of disappointment.
It will take 2 weeks more...
![]()
Can someone explain me the difference between "Created Scenes" and "Rendered Scenes"?
Created Scenes is setting the scene up with lighting/poses/environment/characters/clothes/makeup/hair and a dozen other things.Can someone explain me the difference between "Created Scenes" and "Rendered Scenes"?
I'm probably understanding something wrong else this is ridiculous at this point
That's what I thought.Created Scenes is setting the scene up with lighting/poses/environment/characters/clothes/makeup/hair and a dozen other things.
Rendered scenes refers to taking a computer image or file and converting it into another format .
I last heard that when he is creating a scene he does not render another scene at the same time as the rig he has now can render very fast.That's what I thought.
So can someone explain me why only the rendered scenes go up ?
Is he putting the batch renderer to work and takes half a week off? Isn't he supposed to have a rig by now capable of rendering on the fly while he creates the scenes?
All things I knew but wanted someone else to confirm.You only need 1 RTX 3090 to set up a scene the others cards can be used to render like you said.
My question is, how come days have passed and only rendered scenes come up when that is just batch rendering already created scenes?I last heard that when he is creating a scene he does not render another scene at the same time as the rig he has now can render very fast.
It is the time that he takes on Creating the Scenes that is the killer, just look at the Aiden event that he started on the 25th March and it is now the April 18th and maybe it is finished.
That question I cannot answer,only the dev canAll things I knew but wanted someone else to confirm.
So the question remains, how come the created scenes % very rarely moves up together with rendered scenes if both jobs can be done at the same time?
And I am not rebuking your opinion. I just spoke on the chances of this fantasy or speculation being a reality in the game. I too would like to see a new dynamic in the story.I did use the words "fantasy" and "speculation". I don't recall using "reality". It's just my opinion. And as we all know, when it comes to opinions (being like a$$holes) - everyone's got one!
I understand you and agree with you in many ways, but not literally. I think L&P should emphasize that AWAM is primarily a visual novel!He has the merit of writing a little word of explanation, however there are so many fallacious arguments
- false dilemma : quality and immersive scenes VS shit
- authority arguement : it's my game, I don't have to listen to the remarks
- slippery slope argument : if I want to go faster then I have to ask for help, then I will have to give up part of the project so I will no longer be in control and you will have poor quality (ex : the word 'stranger' rather than 'partner')
- circular reasoning
- etc.
If I arrive with these explanations in front of my boss (or that I hear one of my subordinates tell me that) , it doesn't work out.
However, I think he should not give an estimate of the number of renderings he will do, because we can clearly see the controversy that this causes on this feed, and probably among his patreons. Not even the proportions, because he may feel he has to change the importance of an event and we will fall on him if that is not quite what he said.
I tend to agree with him, if he thinks he needs to add a little* more for the story to hold together better. Are we not on this forum, discussing the smallest little sentences that could be a clue to the continuation of the adventure.
* if it's 30-40% more, that's because he really missed his initial estimate, I don't know if he's a draftsman, but he should make a storyboard, even a simple one to avoid this kind of disappointment.
I note that he has been working non-stop since January, 7/7 8-10h a day, so he has no other activity. Why it doesn't make any difference between when he was taking lessons and when he is almost 100% on the project ? it is not very clear to me.
He has the honesty to admit that he has a certain obsession with constantly wanting to increase the quality of these renderings. He declares that he has reduced the number of renderings as much as possible for the next update, I can't contradict him on that until we have seen the contents of the release. I hope there won't be several almost similar shots, with just a few degrees of camera angle as a difference.
I think there will be good content, but the wait will have been painful, many people felt disillusioned. I hope he will find a way to save time in order to bring the release dates closer without giving us some more than questionable arguments.
For the rest, good job & good luck.
I don't agree with this at all.I understand you and agree with you in many ways, but not literally. I think L&P should emphasize that AWAM is primarily a visual novel!
A game is just a way to tell a story, to reveal it in a more multifaceted way.
It is only in this context that the need for deep penetration into the details and nuances of the plot becomes clear. It is clear that this requires a certain amount of text, dialogues, characters' thoughts and, in addition, visualizations.
If we, including myself, perceive AWAM purely as a game, then it is quite natural for everyone to personally see different unnecessary details, both in the text and in the visualizations.
Therefore, I think it would be appropriate for L&P to place accents so that everyone is clear and understandable what its purpose is. Then everyone understands his motives and actions, and I am sure that fewer users will have thoughts about milking!
And if you focus on the novel, and not on the game, then it becomes more appropriate to release updates more often in the amount of 500 - 700 renders as they are ready, without reference to all other plots of the game.
Thus, we will receive updates every 2 - 3 months, which will not be so tiresome.
I understand you and agree with you in many ways, but not literally. I think L&P should emphasize that AWAM is primarily a visual novel!
A game is just a way to tell a story, to reveal it in a more multifaceted way.
It is only in this context that the need for deep penetration into the details and nuances of the plot becomes clear. It is clear that this requires a certain amount of text, dialogues, characters' thoughts and, in addition, visualizations.
The problem with this statement is he had a plan to release updates quicker. The updates were supposed to be split from Full to Half to One-Third Gamedays. The problem is the change to the script that was already written by L&P. Now, L&P did state that the Major Update Event would take longer. Still, this update wasn't supposed to be a major update, but L&P turned it into a major event, which tells me he added more to the script. If the script is written already, L&P should tell his members when a Major Event is planned, giving his members the expectation that this is a long production event. It's like he's planning on the fly and doesn't have a structure for tackling events in sequential order. Basically, L&P is unorganized. He's shooting from the hip right now. And he admits this in the statement.If we, including myself, perceive AWAM purely as a game, then it is quite natural for everyone to personally see different unnecessary details, both in the text and in the visualizations.
Therefore, I think it would be appropriate for L&P to place accents so that everyone is clear and understandable of what its purpose is. Everyone understands his motives and actions, and I am sure that fewer users will have thoughts about milking!
And if you focus on the novel and not on the game, it becomes more appropriate to release updates more often in the amount of 500 - 700 renders as they are ready, without reference to all other novel or game plots.
Thus, we will receive updates every 2 - 3 months, which will not be so tiresome.
EXACTLY! It's why his defensive response rings hollow, he's deliberately missing the point that the problem is with his organization. Instead of addressing his disorganization, he's trying to sell people on the idea that everything is going according to plan and that the game has no flaws. He at no point is addressing the structural/fundamental elements of the criticism.Basically, L&P is unorganized. He's shooting from the hip right now. And he admits this in the statement.
Everyone has the right to their personal opinion, that's okay!I don't agree with this at all.
Game or Visual Novel, neither changes the fact that this product is meandering. Whether this was a game with gameplay elements, or a non-linear visual novel, it doesn't change that there are fundamental structural issues here that prevent the product from being released on a consistent basis.
It is for these considerations that you express that I am talking about the need to highlight accents. And it is not you and me who should do this, but L&P. Because you and I and other users have different interpretations. We can argue endlessly, only L&P can put an end to the dispute.View attachment 1148668
He does state that his game is a Visual Novel. You can find this text on his main page. Unless you want him to omit the word "game" from his text?
For a certain amount of text, dialogues, characters' thoughts, and visualizations. L&P stated that the story is written already.
View attachment 1148679
The problem here is that he keeps adding or changing things which, in turn, adds more to his workload. So he's not sticking to his script. I understand sometimes you may have to change things up, but it seems that with every update, we have a change in something with the story. It's almost as he has an Outline for the story, and L&P needs to assemble it.
The problem with this statement is he had a plan to release updates quicker. The updates were supposed to be split from Full to Half to One-Third Gamedays. The problem is the change to the script that was already written by L&P. Now, L&P did state that the Major Update Event would take longer. Still, this update wasn't supposed to be a major update, but L&P turned it into a major event, which tells me he added more to the script. If the script is written already, L&P should tell his members when a Major Event is planned, giving his members the expectation that this is a long production event. It's like he's planning on the fly and doesn't have a structure for tackling events in sequential order. Basically, L&P is unorganized. He's shooting from the hip right now. And he admits this in the statement.
View attachment 1148702
For you personally, his defensive reaction sounds meaningless! And for him, for a person who works seven days a week, who creates such a voluminous project, his excuses are just some insignificant element because a person's life is not only his work!EXACTLY! It's why his defensive response rings hollow, he's deliberately missing the point that the problem is with his organization. Instead of addressing his disorganization, he's trying to sell people on the idea that everything is going according to plan and that the game has no flaws. He at no point is addressing the structural/fundamental elements of the criticism.