- Oct 20, 2019
- 1,920
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I disagree. I think that hiring someone is strictly necessary for speed it up the work. There are branches in which I'm not interested, like the second job, but the dev has expressed that he has great expectationts with that and is one of his surprises. Maybe many people will like it, why take them out that pleasure?It's not even necessarily about finding someone to help, but just finding a way to cut down the workload. Get rid of certain characters and branches completely, focus on fewer branches, adjust the story to reduce the number of playable days, reduce the number of events per day, literally anything that can be done to streamline the productions of this game by adjusting the game itself.
Actually, the dev isn't slower than others which develop a similar quality game. I'm thinking for example in Jessica O'neil's Hard News, for me the renders and the story writing are at the same level and the time between updates is the same too. But, the difference is that this game is four times more popular, has the triple of patreons, and more than four times of earnings. Then, we would expect that this dev would build a team to reduce the time between updates, but he hasn't done it.
On the other hand, the dev of Fashion Business, a game that despite isn't at the same level in writing but has great renders too and many more animations, built a solid team. The quality wasn't reduced and he delivers updates in less than two months, the half of time that he delivered before. FB has the fourth part of popularity than AWAM and still his dev has more patreons, because they recognize his commitment. He is creating a brand and a good reputation. That's the difference between someone responsible when he is increasing the earnings and someone who is not.