First of all, thank you for showing up
Lust&Passion .
I don't think there's a single person here that doesn't admire the quality of your renders and the story you're trying to build.
Having played THE FULL GAME without skipping a couple of days ago unecessary renders (for me) are renders where only a small detail like an eyebrow or a 10cm camera change happens.
In 1 update, it wont make much of a difference, but in a 10-12 year development, those renders are going to make a lot of a difference.
Keep in mind that we, the readers/players, on non sexy scenes, will be mainly read the text and barely notice those details.
We understand that you want the story to be and look beautiful but in a 10 year development, those details can be patched it at the end if you want it to be absolutely perfect. Truth is, 90% of the players won't notice it as they play.
Does it look great? Yes.
Should you switch to speed/quantity over quality? No.
Should you maybe tone down on those kind of renders so you can develop faster ( and again, if it saves you 3 days on each update that's a lot of days over 10 years)? Maybe you should think about it.
I think everyone here likes the build up and is ok with the in-game pacing. There's other games if people want to play an immediate fuckfest which loses interest right away.
Without seeing the scenes it's impossible to know if it 224 for an event was necessary so I'll reserve my thoughts for after the update but I'm going to trust your judgment on it or if an environment (with the kind of detail you put into it) used for 88 renders in a game that, if finished will have more than 50000, was time well spent. Again, you're the developer, it's your call.
Anyways, If that content is already made it means you made it in 2 months (from january 11 minus your surgery time and recovery and the GPU repairs). In my book that would be enough for an update, 4 events in 2 months, quite satisfactory.
NLT Media works with 1 event each 15 days plus a few collectibles, no one complains.
I'd pay quite well for a stream like this. Your renders are top notch and have been getting even better. Getting a shortcut for knowledge like that isn't free.
No one here wants that, most people are saying that there should be a middle ground between quality, nr of renders and speed of development that wont visibily lower the overall quality of your work/VN.
Without an NDA and proper vetting I highly recommend against sending your private files/morphs etc to anyone.
I think you should stay as the only renderer of the game. Without knowing your actual process (do you write the story before you start rendering or after?) it's not going to be easy to help you BUT there's several things that you could have help before each update.
For instance, since you use several new environments and plenty of characters, environment and clothing is something that consumes time and that someone else should be picking/doing for you. So right now as you finish your 0.130 version, you should have someone already working/rendering the environments for the next update and sending you clothing/items/props proposals for the next version according to your indications. Just screenshots to which you say yes or no.
Just those 2 little things would save you some days per each version cycle which then translate to months in the full development of the VN. Once next update comes, all you need to do is tweak the environment to your liking and apply the clothing/items/props. And liike these 2 things, there's more, but without knowing your whole process from start to finish, we would just be spitballing for no reason.
I think everyone here wants to see you succeed and I actually think it's good seeing you here defending your side, it shows that you're still interested in what you're doing.
Best of luck