Talcum Powder

Well-Known Member
Feb 14, 2018
1,420
4,880
Guys, just for the sake of "truth", he didn't say someone unexpected, but "something" unexpected. From his words it means more that the situation or Sophia actions will be unexpected, not with whom. It might be also with someone unexpected but it is not technically what he said.
Just to get the facts straight, then we are free to speculate and fantasize ;-)
It's good to keep reminding everyone: it is an unexpected event/situation.

But reading the snipped you reference: playable day 16: four years away?
Lust&Passion said:
 
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Talcum Powder

Well-Known Member
Feb 14, 2018
1,420
4,880
Well, if that's how he put it, it's the postman, Mr Murray. Surprisingly stands in front of the door, Sophia, interrupted while masturbating, can not think clearly because of sexual excitement ... and takes what is due to her.
Cheesy and yuck at the same time. I hope you don't think that's really likely - but maybe it will be something as unoriginal as that and I'm hoping against hope.
 

Talcum Powder

Well-Known Member
Feb 14, 2018
1,420
4,880
OK, first of all I don't want to diminish the work of others ...

But you just cannot compare the amount of renders between different games in a certain time span! It's like comparing apples to oranges.
Lust&Passion,
With all due respect, of course BAD isn't anything like AWAM and we shouldn't compare them directly. I don't think anyone could possibly say the image quality is as high as yours, and the number of animations and images isn't all that important.

At the end of the day, the real point of comparison is that DPC moves the story forward substantially, with just about every main character (which are about a dozen), in every update.

You are apparently envisioning AWAM as some hybridization of Marcel Proust's Remembrance of Things Past (sometimes translated to English as In Search of Lost Time) and take your pick of Andrei Tarkovsky's Stalker or Andrei Rublev.

My recollection of reading Swan's Way (book one of seven volumes that comprise Remembrance of Things Past) was that the first 32 pages were an uninterrupted exposition where the narrator ruminates on the feelings experienced when reflecting on a childhood memory of looking out the bedroom window and how that made them feel at the time.

Is a scene where Aiden and Sophia get out of town for a few hours really that deep?
 

hzjujk

Well-Known Member
Sep 19, 2020
1,699
6,937
Lust&Passion,
With all due respect, of course BAD isn't anything like AWAM and we shouldn't compare them directly. I don't think anyone could possibly say the image quality is as high as yours, and the number of animations and images isn't all that important.

At the end of the day, the real point of comparison is that DPC moves the story forward substantially, with just about every main character (which are about a dozen), in every update.

You are apparently envisioning AWAM as some hybridization of Marcel Proust's Remembrance of Things Past (sometimes translated to English as In Search of Lost Time) and take your pick of Andrei Tarkovsky's Stalker or Andrei Rublev.

My recollection of reading Swan's Way (book one of seven volumes that comprise Remembrance of Things Past) was that the first 32 pages were an uninterrupted exposition where the narrator ruminates on the feelings experienced when reflecting on a childhood memory of looking out the bedroom window and how that made them feel at the time.

Is a scene where Aiden and Sophia get out of town for a few hours really that deep?
Stalker was a great movie. although I liked the book by the Strugatzki brothers even better.
If you use these comparisons then it is clear that L&P never achieved gold status. For some, the update will be too elitist in how precisely it draws its characters and emotions, for others it will be just as accurate enough.
They made their choices even before it was released, that's what it sounds like.
No reproach, just a statement.
 

Cold brew

Member
Jul 20, 2020
287
984
OK, first of all I don't want to diminish the work of others and also don't want to rate it. But you just cannot compare the amount of renders between different games in a certain time span! It's like comparing apples to oranges. Every dev has his own style and own preferences which can take up more or less time. If you say 4000 renders and 100 animations, I'd like to know how many of these 4000 renders are actually part of the animations. I heard his animations should be very good, so I'd guess he uses at least 30 frames per animation at an average. This would mean 3000 renders would flow only into the animations! And what are animations? Exaggerated, it's a hand moving 15 renders front and 15 renders back without changing any tone mapping or other adjustments in that scene. Creating one huge scene with very complex lighting, dforce simulations and many characters can take up the same amount of time like creating 10 animations! Then it also depends on how complex a render is. How many characters are involved? How much you pay attention on the adjustments of every detail? How complex is your lighting? How much time do you spend to enhance the quality afterwards? How much attention do you pay to the poses and expressions? How tolerable are you to little art mistakes? Are there any effects? How much do you work with dforce? How many different places are there? How big are they? How much do you compose the environment yourself? Etc. etc. etc. There are a lot of different things which flow in a render which can varry the time exposure extremely! Of course 4000 renders in 5 months are impressive and the dev is certainly working very hard and also has great renders! But only because a dev created 4000 renders in 5 months and I "only" around 1000, doesn't automatically mean that I work much less!
PROOF OF LIFE! :D
I have been freaking out. I am so relieved.
 
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Hornyman2

Member
Feb 13, 2021
265
218
OK, first of all I don't want to diminish the work of others and also don't want to rate it. But you just cannot compare the amount of renders between different games in a certain time span! It's like comparing apples to oranges. Every dev has his own style and own preferences which can take up more or less time. If you say 4000 renders and 100 animations, I'd like to know how many of these 4000 renders are actually part of the animations. I heard his animations should be very good, so I'd guess he uses at least 30 frames per animation at an average. This would mean 3000 renders would flow only into the animations! And what are animations? Exaggerated, it's a hand moving 15 renders front and 15 renders back without changing any tone mapping or other adjustments in that scene. Creating one huge scene with very complex lighting, dforce simulations and many characters can take up the same amount of time like creating 10 animations! Then it also depends on how complex a render is. How many characters are involved? How much you pay attention on the adjustments of every detail? How complex is your lighting? How much time do you spend to enhance the quality afterwards? How much attention do you pay to the poses and expressions? How tolerable are you to little art mistakes? Are there any effects? How much do you work with dforce? How many different places are there? How big are they? How much do you compose the environment yourself? Etc. etc. etc. There are a lot of different things which flow in a render which can varry the time exposure extremely! Of course 4000 renders in 5 months are impressive and the dev is certainly working very hard and also has great renders! But only because a dev created 4000 renders in 5 months and I "only" around 1000, doesn't automatically mean that I work much less!
Give me new uptade ! Now !!!
 

armion82

Message Maven
Mar 28, 2017
12,025
16,244
OK, first of all I don't want to diminish the work of others and also don't want to rate it. But you just cannot compare the amount of renders between different games in a certain time span! It's like comparing apples to oranges. Every dev has his own style and own preferences which can take up more or less time. If you say 4000 renders and 100 animations, I'd like to know how many of these 4000 renders are actually part of the animations. I heard his animations should be very good, so I'd guess he uses at least 30 frames per animation at an average. This would mean 3000 renders would flow only into the animations! And what are animations? Exaggerated, it's a hand moving 15 renders front and 15 renders back without changing any tone mapping or other adjustments in that scene. Creating one huge scene with very complex lighting, dforce simulations and many characters can take up the same amount of time like creating 10 animations! Then it also depends on how complex a render is. How many characters are involved? How much you pay attention on the adjustments of every detail? How complex is your lighting? How much time do you spend to enhance the quality afterwards? How much attention do you pay to the poses and expressions? How tolerable are you to little art mistakes? Are there any effects? How much do you work with dforce? How many different places are there? How big are they? How much do you compose the environment yourself? Etc. etc. etc. There are a lot of different things which flow in a render which can varry the time exposure extremely! Of course 4000 renders in 5 months are impressive and the dev is certainly working very hard and also has great renders! But only because a dev created 4000 renders in 5 months and I "only" around 1000, doesn't automatically mean that I work much less!
Actually the animations are completely separated from the 4000 renders.
Also we are talking about 250 pieces of animation from 3 to 30 seconds each.
 

BOOM BOOM BOOM BOOM

Well-Known Member
Jun 25, 2017
1,361
6,375
Lust&Passion,
With all due respect, of course BAD isn't anything like AWAM and we shouldn't compare them directly. I don't think anyone could possibly say the image quality is as high as yours, and the number of animations and images isn't all that important.

At the end of the day, the real point of comparison is that DPC moves the story forward substantially, with just about every main character (which are about a dozen), in every update.

You are apparently envisioning AWAM as some hybridization of Marcel Proust's Remembrance of Things Past (sometimes translated to English as In Search of Lost Time) and take your pick of Andrei Tarkovsky's Stalker or Andrei Rublev.

My recollection of reading Swan's Way (book one of seven volumes that comprise Remembrance of Things Past) was that the first 32 pages were an uninterrupted exposition where the narrator ruminates on the feelings experienced when reflecting on a childhood memory of looking out the bedroom window and how that made them feel at the time.

Is a scene where Aiden and Sophia get out of town for a few hours really that deep?
Actually the animations are completely separated from the 4000 renders.
Also we are talking about 250 pieces of animation from 3 to 30 seconds each.
And it has mechanics that need to be coded (free roam/cellphone/social medias etc) that AWAM doesn't have.

Still waiting on that stream where L&P shows his daz designing/rendering workflow.
 

phill_leotardo

Well-Known Member
Dec 20, 2019
1,169
1,613
OK, first of all I don't want to diminish the work of others and also don't want to rate it. But you just cannot compare the amount of renders between different games in a certain time span! It's like comparing apples to oranges. Every dev has his own style and own preferences which can take up more or less time. If you say 4000 renders and 100 animations, I'd like to know how many of these 4000 renders are actually part of the animations. I heard his animations should be very good, so I'd guess he uses at least 30 frames per animation at an average. This would mean 3000 renders would flow only into the animations! And what are animations? Exaggerated, it's a hand moving 15 renders front and 15 renders back without changing any tone mapping or other adjustments in that scene. Creating one huge scene with very complex lighting, dforce simulations and many characters can take up the same amount of time like creating 10 animations! Then it also depends on how complex a render is. How many characters are involved? How much you pay attention on the adjustments of every detail? How complex is your lighting? How much time do you spend to enhance the quality afterwards? How much attention do you pay to the poses and expressions? How tolerable are you to little art mistakes? Are there any effects? How much do you work with dforce? How many different places are there? How big are they? How much do you compose the environment yourself? Etc. etc. etc. There are a lot of different things which flow in a render which can varry the time exposure extremely! Of course 4000 renders in 5 months are impressive and the dev is certainly working very hard and also has great renders! But only because a dev created 4000 renders in 5 months and I "only" around 1000, doesn't automatically mean that I work much less!
This arrogance is unparalled. You start your sentence by saying "I don't want to diminish the work of others" assuming you could. Then you proceed to break down the work of somebody you never watched closely to excuse yourself. There is an average of 4 sex animations with details in DPC's game. His lighting is pretty good, awesome setting, very vivid ambient, a lot better story and very immsersive character experience.

And to not argue with your excuses, yes it does means he works more than you. You should be a bit humble and play his game for a bit, see for yourself where you stand behind competition. Your game is pretty much irrelevant these days.

The comparison is pretty valid, two porn games using the same renpy engine and 3D models. I would easily put you on par with Midnight Paradise's developer in a level of competence. You wrote a huge essay to teach people about 3D modeling, but failed to take into consideration that his game has all you're saying but in a way higher level.

Essentially, see how many time DPC had to stop by to whine to staff about ratings threatening to take his game away.

NLT is heading towards their 3rd game and you can barely get out of the first 30% of your only game, cheers.
 
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BOOM BOOM BOOM BOOM

Well-Known Member
Jun 25, 2017
1,361
6,375
You might want to buckle up for this comment, but we may end up with 1/4 day updates. This is just speculation on my part, but it may happen.
IT could be even 1 event updates as long as the timing was ok.

We've moved from 6months per gameday, to 6 months per half a day, to 6 months per a third of a day so its no suprise that soon we'll be at 6 months per 1/4 of an ingame day, all of it while the conditions mentioned above are getting better.


Regarding DPC and L&P:
dpc.png
landp.png

DPC always on the rise and L&P just stagnant/going down. The reasons have been talked about extensively in this thread. One of the most famous games in the biggest forum of these kind of games has such subpar support and the dev can't understand that that happens because of the way he's developing this VN, not because of the VN itself.


DPC, in his last patch, has 3700 renders and (plus!) 40 something animations + coding game mechanics + coding freeroam + doing sprites + new cellphone system. It's a whole other league in terms of development.
 
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Jun 12, 2018
308
1,521
Regarding DPC and L&P:
View attachment 1180639
View attachment 1180641

DPC always on the rise and L&P just stagnant/going down. The reasons have been talked about extensively in this thread. One of the most famous games in the biggest forum of these kind of games has such subpar support and the dev can't understand that that happens because of the way he's developing this VN, not because of the VN itself.


DPC, in his last patch, has 3700 renders and (plus!) 40 something animations + coding game mechanics + coding freeroam + doing sprites + new cellphone system. It's a whole other league in terms of development.
Male protagonist and Female protagonist is really different genre why you always compare BADIK and AWAM it really faulty comparison tbh.
 
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LtVincentHanna

New Member
Aug 6, 2017
14
50
Male protagonist and Female protagonist is really different genre why you always compare BADIK and AWAM it really faulty comparison tbh.
I don't see how the different protagonist gender means they cannot be compared. The two games are very much comparable in their basic premise: main character going through player driven transformations, with a cast of characters that they can get it on with. They are also built using the same game engine and graphics engine.

DPC has made content with infinitely more sexual content, emotional content, and story progression than L&P has.
 
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