Talcum Powder

Well-Known Member
Feb 14, 2018
1,420
4,880
Why do you hate Dylan so much ?
While I'm sort of in disbelief, I will pretend this a serious question.

This game is a near masterpiece on so many levels, as far as an erotic VN with a female protagonist's corruption story can be considered such, and I don't mind the role of Dylan as part of the story - Sophia does actually need a son of his age for this particular story to work. I don't even mind too much Dylan the character the way he's written, as long as he's another side character that interacts with and influences Sophia's corruption (or lack thereof).

But as a character of interest, let alone someone who needs his own independent scenes? He's just about as much of a cardboard cutout, generic, been-there-done-that (dozens of times in dozens of games), young [but of legal age in your jurisdiction] male character that you could possibly imagine.

Furthermore, none of his story lines are in any way original (which I assert is an irrefutable fact), or even remotely interesting (which is, of course, purely opinion). He is whiney, needy, jealous, and otherwise uninteresting, and the dynamic between him and his sister Ellie is meh at best.

The idea that we should be even remotely interested in his internal dialogue is laughable - there's nothing there worthy of our attention.

And when I say "our attention" I mean, this game is on such a snail's pace of development that anything that happens with Dylan, either in his head or out of Sophia's presence, isn't worth the time it takes to create and render and touch up and then write and translate the dialogue and then program.

Any of Dylan's jealousy points could be from Sophia's internal point of view:
Menu:
s - "It looks like Dylan doesn't like it when I let Sam get this close"
OR
s - "Dylan seems to like it when I get handsy with Sam"

Anything with Dylan and Emma, or whoever else, that happens in his head or out of Sophia's knowing could happen off-screen and be revealed to Sophia in patches (as it would in real life, right?) to flesh out particular story/character points without wasting time on a cardboard cutout of a character type that's been done and redone to death a billion times before.
 

Talcum Powder

Well-Known Member
Feb 14, 2018
1,420
4,880
if you are among the 1602 clowns you would be entitled to complain otherwise you'd better shut up and enjoy the free updates when they are there at the pace that is there.
I and many others do enjoy the free updates when they become available. But I don't get what you are trying to say here: We'd "better shut up" ... or else what, exactly? Can you expand on that for me?
 
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Dr.SigmundFap

Engaged Member
Apr 23, 2017
2,433
18,524
if you are among the 1602 clowns you would be entitled to complain otherwise you'd better shut up and enjoy the free updates when they are there at the pace that is there.
I and many others do enjoy the free updates when they become available. But I don't get what you are trying to say here: We'd "better shut up" ... or else what, exactly? Can you expand on that for me?
I guess he's implying the "Beggers can't be Chooser" idiom here.
 

Talcum Powder

Well-Known Member
Feb 14, 2018
1,420
4,880
Let's assume a roughly equal distribution of pages to images. 43 pages and 997 images to code (and the odd sound effect here and there, of course). But let's keep it simple:

That's clocking in at about 23 images per page.
Let's pause for a moment on pages and images: Standard manuscript format is 25 lines per page (assuming he's not writing in a script/screenplay format). That's almost one image for every single line on the page. Even if he's jus writing single-spaced and getting about 45 lines per page, that's still one image for every two lines on the page. Do either of these sound like a healthy ratio?​

5% P&T of 43 pages is slightly more than two pages, so about 45-47 images.

Does that sound like 11 hours of work?
8 hours of work?

Just sayin...
 
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