ashitanojoe

Well-Known Member
Oct 20, 2019
1,925
8,975
Incest was allowed on SubStar, or L&P made a mistake?
I got it. It was because he has only 22 subscribers. The reason why he put it available only for legend patrons was the low number of patrons at that level, so less probabilities of a leak.

For a minute i thought that the Subscribestar account was not official, my bad.
 

joaco96

Newbie
May 27, 2017
80
97
Well, I think that other person seen in the teaser could be Emma. Let's remember that this event has 2 paths, one where Sophia hooks up Dylan with Emma and the other where it's just Sophia and Dylan. Maybe the teaser corresponds to the Dylan + Emma event, and in it maybe Sophia is introducing them both.
 

Alley_Cat

Devoted Member
Jul 20, 2019
8,849
17,315
Thinking about this list, I like all those tasks, except the gloryhole, (never have taken to those). I have some doubts about the lesbian seduction, which could be complex but the rest should be within Sophia's & L&P's capabilities.
Lesbian seduction would be easy: Emma. No clue the likelihood it'd actually be a task though
I've seen that people hit the emoticon limit - I never have (maybe I'm too miserly?) so have no clue: what is the number allowed per day?
(thanks in advance to anyone who resists the temptation to point out the search box at the top of the page :sleep:)
The reaction limit is about 50.
Here many say that 1200 renderers in half a year is a bad result. And you just try to verbally count to at least 1000. You can't: it's boring. And this is - renders, morphs, poses, emotions, light, clothing, writing dialogues ! Have a conscience
Because it is a bad result. If L&P spent less time on details like pigeons, we could likely be getting around 3600 renders a year.
Very unlikely, if Sam was part of the event, L&P would have added his name in the breakdown of the day
Either way in 3 weeks we will know the answer
Not necessarily. For example, Dylan wasn't listed as a participant in the Sophia/Patricia/Claire/Marie event, but the entire point of the event was so that he could meet Marie.
 
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TINTIN11

New Member
Apr 26, 2020
2
0
In my opinion, content shouldn't be measured only by the number of rendered images but also by the progression of the story (nb of hot scenes/update). Keeping that in mind, dividing in 3 the updates is for me the worse decision of this game.

Am I the only one to think that it was better before ?

I care about the quality/resolution of images and also about the degree of details, but such progress has drawbacks and again for me, we lost more than we gain.

I understand the vision of N&P, searching for perfection. I wanted to ask, as a Patreon member, I don't recall being question on this vision especially when he decided to divide the update into 3? Am I wrong?
 

BOOM BOOM BOOM BOOM

Well-Known Member
Jun 25, 2017
1,361
6,379
Everyone has already mentioned about the sports gear but I would like to speculate that the guy there in the background could be the old mailman.

Since he is not an important character he was never mentioned in the breakdown and also for some reason I kinda feel like this person does not have hair on his head. So it could be him in casual clothes and not his work clothes. Maybe a day off for him and so he is roaming about.

Last time too he showed up and flirted with Sophia if Dylan had enough cuckold points and was with Sophia. She it could be related to that too
Its probably a woman. I'd say Ellie or Natalie.
 
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Bane71

Well-Known Member
Apr 21, 2020
1,828
7,741
Going to post it here?
I got it myself. Its lame af. Dylan and sophia wearing gym outfits coming home while ellie is about to leave. Thats all it is. Nothing worth paying 30 euro for
I suppose it's not worth discussing because the L&P is threatening to remove "hot content" from the future storyline of the game if we discuss a teaser here.

I think this is not correct, but let's respect the author and fulfill his request.
 

BOOM BOOM BOOM BOOM

Well-Known Member
Jun 25, 2017
1,361
6,379
So I've been noticing a bunch of games lately getting the "abandoned" tag on the front page. I don't know if it's happening more or if I'm just noticing it more, but it definitely has my attention. A comprehensive review could probably identify all of the warning signs for each game and find commonalities; but from what I'm seeing there are a couple very obvious related tell-tale signs that happen before the dev either disappears or the game is official canceled.

  1. Irregular release dates
  2. Increasingly long development cycles
  3. OPTIONAL- Remake is announced
All of these games seemed to suffer from confusion as releases sputtered along at irregular intervals for years before the game was abandoned. No one ever really seemed to know when to expect the next release. Sometimes the dev would set a release date and make it, and sometimes they would miss it, but in both cases there didn't seem to be a far-out vision of when the next release should be ready. Instead, they all seemed to proceed on a "it's done when it's done" philosophy.

This made it harder to really criticize when development cycles began to creep up. Those irregular releases didn't seem to be a big deal when it was 45 days or 60 days between releases. Slowly but surely, those cycles became 75 day gaps, then 90 day gaps, then 150 day gaps, etc. These threads/Discords are full of "But the story/renders are more complicated, of course it's going to take longer", and that really grabbed my attention. The game keeps, slowly, coming out, and the clock starts again. But eventually the excuses begin to pileup and five or six months have passed and there's no word when the next release will be out. In some cases the dev just goes silent, and the game gets an automatic "abandoned" tag after three months.

Occasionally, all of the above will happen, but the dev will announce some sort of remake. While this doesn't happen often, it does seem to have a 100% failure rate. The dev will promise that the remake will fix some issues with the original game (could be code, render quality, story, whatever) and may even release an update or two starting the game over, but pretty quickly this seems to fizzle out.

The point is, I think there are some very clear tell-tale signs that we should be on the lookout for. I'm not trying to say that L&P is definitely going to abandon the game; I'm just saying that there are other games/developers out there that we should pay attention to. If I were still a Patron of L&P I think I would be asking him "Hey, game X, Y, and Z were all abandoned recently. What are you doing to make sure that AWAM doesn't end up in the same spot?"

Edit- I forgot to add that I think the post-COVID world is going to be tough on adult games. Devs that suddenly had more time on their hands in 2020, and saw a huge new captive audience willing to explore lewd games, may feel whiplash in 2021. As the world begins to open back up, we could see a really challenging situation as devs have less time on their hands to devote to games that have grown more complicated/time intensive than they were a year ago, while their audience begins to shrink as more people chose to spend their money/time in other ways. Suddenly this hobby isn't as much fun as it use to be, and also isn't as profitable. That could spell doom for a lot of games.
Well said

+ being completely dismissive of anything that could speed the game up
+ refusing to address the "if this kind of development continues, it will take 20 years to finish this, do you see yourself developing this for another 20 years?"
+ Only if you're blind you don't see what these certain 10% / 5% everyday increases are. Just made up numbers.

There's a reason for this game to not grow with other games out there in terms of earnings and rankings. People notice the lack of content between updates + a difficult dev who works slow and they won't support. Simple.

f95 needs a tag for when development starts slowing down so possible supporters are aware of what they're getting into. This is one of the biggest advertisement websites.

I suppose it's not worth discussing because the L&P is threatening to remove "hot content" from the future storyline of the game if we discuss a teaser here.

I think this is not correct, but let's respect the author and fulfill his request.
Not only is it not correct, it's also idiotic.
L&P is somehow under the impression that he is doing a favour to his patrons.

In my opinion, content shouldn't be measured only by the number of rendered images but also by the progression of the story (nb of hot scenes/update). Keeping that in mind, dividing in 3 the updates is for me the worse decision of this game.

Am I the only one to think that it was better before ?

I care about the quality/resolution of images and also about the degree of details, but such progress has drawbacks and again for me, we lost more than we gain.

I understand the vision of N&P, searching for perfection. I wanted to ask, as a Patreon member, I don't recall being question on this vision especially when he decided to divide the update into 3? Am I wrong?
Dividing into 3 was a nice idea but no one was going to predict that the dev would take the chance (again) to slow things up. There were 3 possible scenarios coming out of that decision.
1. Dev works the same rate: same story progression in a year but less waiting between updates.
2. Dev works faster: more story progression, less waiting between updates.
3. Dev works slower: less story progression, more waiting between updates.

Number 3 happened.
 
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Turret

Forum Fanatic
Jun 23, 2017
4,016
6,855
Here many say that 1200 renderers in half a year is a bad result. And you just try to verbally count to at least 1000. You can't: it's boring. And this is - renders, morphs, poses, emotions, light, clothing, writing dialogues ! Have a conscience
Hi! The problem is you just take the number, not the complete situation. If a total DAZ newbie like me with a normal Home-PC and severly curtailed free time for something llike this could churn out 1200 renders of decent quality in that timeframe, it would be praiseworthy.
L&P on the other hand has years of Experience with DAZ, earns money with his game and a better render rig, then 1200 renders in 6 months is near unacceptable. Some member posted that L&P´s averaged number of renders per day is 3-5, that is a bad joke for a developer, no matter the quality! For comparison, e.g. "Free Pass" and "Deliverance" are both made by 1 person "teams" too and they deliver (pardon the pun) quality render updates on a regular and feelable quicker schedule than L&P every made.

So yes, in the case of AWAM 1200 renders in half a year is simply a bad result.
 

BOOM BOOM BOOM BOOM

Well-Known Member
Jun 25, 2017
1,361
6,379
Hi! The problem is you just take the number, not the complete situation. If a total DAZ newbie like me with a normal Home-PC and severly curtailed free time for something llike this could churn out 1200 renders of decent quality in that timeframe, it would be praiseworthy.
L&P on the other hand has years of Experience with DAZ, earns money with his game and a better render rig, then 1200 renders in 6 months is near unacceptable. Some member posted that L&P´s averaged number of renders per day is 3-5, that is a bad joke for a developer, no matter the quality! For comparison, e.g. "Free Pass" and "Deliverance" are both made by 1 person "teams" too and they deliver (pardon the pun) quality render updates on a regular and feelable quicker schedule than L&P every made.

So yes, in the case of AWAM 1200 renders in half a year is simply a bad result.
It's a terrible result. Less than 6 render per day on average. Unless he's making a new environment from scratch every week, for someone with his experience, it's just real bad compared to other devs out there.
 
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