- Oct 10, 2017
- 2,774
- 60,099
Yea, you are probably right. So in the console, in case of error, type:I don't know if it makes any difference or not, but most variables that are tested in this game use 'True' and 'False' rather than '1' and '0', per the Variable Viewer. Perhaps the program treats both sets of values equally. I don't know. But I used the former set, just to be safe. It seems to work fine that way.
NameOfVariable = True
or
NameOfVariable = False
example:
day13_Sophia_Ellie_shared_fitting_room = True