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dan_roger69

Active Member
Donor
Dec 1, 2021
795
2,236
Only L&P knows the answer to that one.
I think that it was once said that amination was only for certain events, whether this still holds true or not we don't know.
It's too early to say. L&p will later say he decided to include it and maybe delay the update to make more money.
 

OZtheW1ZARD

Member
Aug 24, 2021
209
606
Apart from it being more than 5% a year, it's clearly a constant downwards trend. This is not a "gotcha", it's a simple fact. lol


->


You: We should split part 01 and part 02 because if not, it would show a more severe downwards trend. That's a no-no and would kinda fuck me over! :(

Like I said, the only straw you're holding on to is Sophia/Dylan date night, which saved the game from having another year with less renders than the one prior. It's as Talcum said; Production is unquestioningly slowing.

Why would the only way to provide an accurate picture be to split parts in a way that helps you paint a picture of a somewhat "stable" (still not stable as it's going downhill anyway) development speed? Oh right, you keep ignoring those parts when I explain to you the quality is not it with my own arguments aswell as your comparison creating art.

A (more than) 5% decline of renders per year (especially from 2020 to 2021) adds up after 7 years of development.


The amount of renders a PD has got nothing to do with his yearly render output. Updates with more renders take more time because the update is bigger, and they also take more time because L&P's render output is going down. What you're saying here is still completely unrelated to L&P producing less renders per year.


No, ofcourse not. Because why try address things you can't wiggle yourself out of, right?

You know that spitting nonsense does not make things right, right?

Because you are deliberately trying to divert this conversation and obfuscate the facts by a wall of text that means nothing, I will just summarise our exchange as simply as I can possibly do, so there is no confusion.

You don't have to reply to this post, I am just doing it to show how ingenuine you are.

Few pages back I made a claim that it is normal to expect longer production time with better quality renders. You disagreed.
Ironically, you later proved my points when presenting summary of renders per year from 2018 - 2023 that by accident shows that right about time when L&P switch the renders quality the amount of renders per year dropped drastically from around 2500 to 1500 (+/- 100) and this was the only time this happened.
Your own data also shown that despite popular claim here, year on year the amount of renders produced by L&P remains very consistent and only drops around 5% year by year. Again, this is data you yourself provided. Thank you for that btw.


There was also the graph done by another person that was showing that frequency of updates was declining but also the the quantity of content (renders) was staying roughly the same only experiencing slight decline (5%), but only if you consider part 1 and 2 together.
If compared separately, frequency was still declining, but quantity was actually rising.
This was too confusing to you so you provided the before mentioned summary again, which proved my point for the 2nd time.

I am talking about this:
1718812491785.png
and this:
1718813020702.png

Then you made an astonishing claim that PD containing progressively more content has had no impact on the update frequency. Which is very surprising because PDs are getting progressively bigger and, as shown by the data you presented, the no. of renders does stay roughly the same, then what else is affecting the frequency of the content?
You don't have to answer this question. Numbers do not lie.

You also don't have to answer to this post as I consider the matter closed.
 
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armion82

Message Maven
Mar 28, 2017
12,157
16,561
In AWAM, L&P has implemented exactly what it described in its game description. It clearly states that from time to time decisions are also made by male characters.

Another thing, from my point of view, the female perspective also has disadvantages. Especially for games with a corruption approach, to which AWAM definitely belongs, there is a risk that the game will become boring once the MC is completely corrupted. I think that's one of the reasons why L&P is so hesitant to move the story forward. In games with a male MC it is much easier, as there can be many targets to corrupt.

One more thing, there are now some games with a female MC. What was perhaps a unique feature at the start of AWAM is now often copied and has almost become monotonous. Sometimes I think AWAM could have been told much better from Dylan's perspective.
Actually AWAM was not really that unique at the beginning.
There was more than dozen female MC games back in the days.
Some even completed and year or two before first release of AWAM.
And like all these games AWAM started as RPGM game,not Ren'Py.
 

tofhdns

Well-Known Member
Jan 25, 2021
1,630
3,793
Apart from it being more than 5% a year, it's clearly a constant downwards trend. This is not a "gotcha", it's a simple fact. lol
I didn't quote your post to argue against your post, I just didn't want to call out OZ.

3.35% increase in 2019 compared to 2018
16.10% decrease in 2020 compared to 2019
19.58% decrease in 2021 compared to 2020
12.07% decrease in 2022 compared to 2021
31.77% decrease in 2023 compared to 2022

(764 is not included because it corresponds to 2024 year.)

OZ hid the 58.17% decrease in 2023 compared to 2018 with the words “about 5% year to year.”
(And that's a lie.)
- 59.53% decrease in 2023 compared to 2019

He is never speaking fairly.
 
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Dr.SigmundFap

Engaged Member
Apr 23, 2017
2,433
18,539
My god, these walls of text and statistics about a porn game…
It's definitely not a porn game as of now.
If you go by L&P's quote, It was never a porn game... :whistle:

In other words: I'm trying to fuse art and eroticism, combined with a slowly developing story full of lust and passion, to create an aesthetic, realistic adult game. This is my first game of hopefully many more.

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palmtrees89

Well-Known Member
Jul 3, 2021
1,832
11,387
You know that spitting nonsense does not make things right, right?
I totally am aware of that, but I'm not the one spitting nonsense, so...uhh.

Few pages back I made a claim that it is normal to expect longer production time with better quality renders. You disagreed.
A few pages back you made a comparison with your own art saying that 20hrs with less experience resulted in lower quality compared to 20hrs with more experience, but the 20hrs were still 20hrs. Get it? That's literally why I said you dunked on yourself as it makes the claim above nonsensical, and I further reinforced your art comparison with various arguments of my own, all of which you ignore.

Ironically, you later proved my points when presenting summary of renders per year from 2018 - 2023 that by accident shows that right about time when L&P switch the renders quality the amount of renders per year dropped drastically from around 2500 to 1500 (+/- 100) and this was the only time this happened.
And again you're twisting things, oh how surprising! I told you like 10 times there is no sudden change in render quality that would justify an even bigger drop in renders per year, and part of the reason as to why the drop shouldn't have happened can be read in the first paragraph of this response. But as always, you ignore it. :D

You also once again disregard the drop in renders every single year by coming up with your "average", when it is just that. Year 1/2/3 had an average of X. Year 4/5/6 had an average of X. That doesn't say anything about the very much real downhill ride during all those years, aka the drop in overall renders/year which even you admitted is a thing.

Your own data also shown that despite popular claim here, year on year the amount of renders produced by L&P remains very consistent and only drops around 5% year by year. Again, this is data you yourself provided. Thank you for that btw.
As I said before, which was ignored, you are playing it down. The drop is higher than 5% per year, especially from 2020 to 2021. The only thing "consistent" is the downhill ride, and 2020 to 2021 could even be called a free fall. That's the only consistent thing here.

No problem for providing the data that destroys everything you say, even tho in your mind it somehow helps bringing your nonsense across. As I said before, a 5% drop (still more than that) in renders per year adds up quite heavily over 7 years of development, and another 50 years to come.

There was also the graph done by another person that was showing that frequency of updates was declining but also the the quantity of content (renders) was staying roughly the same only experiencing slight decline (5%), but only if you consider part 1 and 2 together.
If compared separately, frequency was still declining, but quantity was actually rising.
This was too confusing to you so you provided the before mentioned summary again, which proved my point for the 2nd time.
This isn't about update frequency or the amount of renders a PD has. This is solely about the fact that L&P is producing less and less renders every single year except for 2023. That's the downhill ride, period.

Then you made an astonishing claim that PD containing progressively more content has had no impact on the update frequency. Which is very surprising because PDs are getting progressively bigger and, as shown by the data you presented, the no. of renders does stay roughly the same, then what else is affecting the frequency of the content?
You don't have to answer this question. Numbers do not lie.
I never said any of this. Show me where I said any of that, please. What I said is that bigger PD's have no impact on the amount of renders L&P can produce a year. An update with more renders takes more time, an update with less renders takes less time. Generally speaking, everything takes more time as L&P produces less renders every year.

You either can't comprehend what I'm saying, or you're at the point where you start to make shit up to save your ass. Either way, L&P is getting slower. I don't like it, but it is what it is.
 

rAmSiMaL

Active Member
Sep 1, 2022
895
3,875
I didn't quote your post to argue against your post, I just didn't want to call out OZ.

3.35% increase in 2019 compared to 2018
16.10% decrease in 2020 compared to 2019
19.58% decrease in 2021 compared to 2020
12.07% decrease in 2022 compared to 2021
31.77% decrease in 2023 compared to 2022

(764 is not included because it corresponds to 2024 year.)

OZ hid the 58.17% decrease in 2023 compared to 2018 with the words “about 5% year to year.”
(And that's a lie.)
- 59.53% decrease in 2023 compared to 2019

He is never speaking fairly.
You should go on accrual basis to be fair not on release basis. It is fairer I think.
 

palmtrees89

Well-Known Member
Jul 3, 2021
1,832
11,387
You should go on accrual basis to be fair not on release basis. It is fairer I think.
Well, we can add those 760 renders to 2024 or 2023. It'll make one of the two look terrible. I usually go with the release dates, but in this case I kinda left it open aswell as 99% of devtime for the date night happened in 2023.
 

tofhdns

Well-Known Member
Jan 25, 2021
1,630
3,793
You should go on accrual basis to be fair not on release basis. It is fairer I think.
This is about how much work L&P did in a year.

The most objective and fair standard is the number of renderings per year.

If there is any data that can be broken down to less than that, please let me know.
(Give me statistics, not words.)
 

tofhdns

Well-Known Member
Jan 25, 2021
1,630
3,793
Well, we can add those 760 renders to 2024 or 2023. It'll make one of the two look terrible. I usually go with the release dates, but in this case I kinda left it open aswell as 99% of devtime for the date night happened in 2023.
Whether 764 is included in 2023 or 2024, after this year, OZ's words will be refuted by OZ's words.
(But, I think it is correct to include it in 2024.)
 

Edgar_P

Newbie
Jun 25, 2020
21
31
Could you please drop the statistics, number of renders per day, argument. I can assure you, that horse is as dead as can be, meat all dried up and hanging on the wall. No need to dance around it anymore.
 

crabboid

Active Member
Sep 7, 2019
519
2,070
It's definitely not a porn game as of now.
If you go by L&P's quote, It was never a porn game... :whistle:

In other words: I'm trying to fuse art and eroticism, combined with a slowly developing story full of lust and passion, to create an aesthetic, realistic adult game. This is my first game of hopefully many more.

You don't have permission to view the spoiler content. Log in or register now.
Well, whatever L&P is trying to dress this thing up as, it is not worth any human being (who should value what little time they have on this planet) devoting that much thought and energy into. I wish that L&P cared half this much.
 
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