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Deleted member 840101

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These promises are made during the initial stages of AWAM. Which means its a promise made before 2 years without knowing the complications in it.
This happens to everybody. I mean, sometimes we plan something for the future but it turns out to be wrong in the end.
IMHO, the dev shouldn't have made these kinda promises at the first place.
Also, I'm not gonna accept the statement that the dev is "milking" or "fooling" us by breaking his promises.
Since, L&P himself has told that this game has become a little obsession to him, may be, this is the reason why he is not hiring anybody. So, why do we always have to talk about these promises if L&P is not comfortable hiring somebody.

Now, I'm not asking you to not talk about this issue.(If anybody think that way, I'm sorry).
Regardless of whether a person is a patron or not they have the right to ask about his promises and L&P should answer them. Since we all know that L&P has already expressed his discomfort and complications in hiring, shall we just move on and let the man breathe and create his game.;)

EDIT: I see some persons reacting "ha ha" emoji to this post which seems so not appropriate.
I mean, Guys, seriously?
Are you guys that much naive to not have enough words to reply? or Do you guys think reacting like that will give impression to others that my post is meaningless?
Now, don't say that "replying to my post is waste of time", cuz I'm not gonna buy it.
Anyway guys, I'm done with these kinda shit reactions and I really think that I should update my "Ignore list".
 
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yihman1

Knockout Master
May 11, 2017
3,109
10,929
The two girls from the day before were not in Sophia's class! They left as soon as class started! But all of the students of the current image ARE in the class now! So, we're talking about scenes from now on with all together 12 totally different students with changing clothes and different persnickety adjusted poses, plus Sophia and her dforce dress which has to be adjusted/simulated separately for every new pose, plus the background. Try to work with such a huge complex scene a little bit that way and you'll see how funny it is! Especially the saving and loading part!
And yes, a lively city scene with many people and a background life is authentic! So is a classroom with many different students! This all makes the immersion into that scene and story much more intense and AUTHENTIC! Or do you prefer a classroom scene with identical simple black dummies without textures which I've seen in other games? Or city, mall, restaurant etc. scenes with no people in the background as if the story takes place during a zombie apocalypse? For a simple porn game, details and background life isn't important, sure. But I never said it's a simple porn game!
Welcome back to the forums, I hope all is well with you.

There is more than one way to skin a cat.

I think that the "simple black dummies" only truly matter if the characters are of consequence or not. If the characters are of very little or no importance to the plot, or to other characters then generic silhouettes (or otherwise simple characters) would be perfectly acceptable taking very little from the quality of the game.

For argument's sake, there is a subway station established in the game that Sophia has visited before, but never gotten on a subway or shown a ride on one. Subway cars tend to have people on them (Same would be true of a bus, or plane if she needed to ride on one), and usually a little crowd. Suppose she interacts with 1 or 2 people on a subway ride, but 20-30 people are in the subway car. Would it be worth rendering 20-30 completely new and random characters that will have no speaking parts, and just sit there? Of course not, that would be a terrible waste of energy building all of these different throw away characters that are of little relevance to the overall core of the game.

On the other hand, it does improve the quality of the game as you said, but to what degree is the question? I mean twice as many renders would increase the quality of the game too, but that is twice as much work. Making every scene including non-sexual ones into animation would also raise the quality, but again one update every 2 years? no thanks... fine as is at current rate.

I think it would be nice if you took EXISTING characters and put them as background characters as like little hidden easter eggs, and foreshadowing on more wide shots with a number of background characters. For instance, the subway guys... If you didn't have them arrested, or humiliated seeing them in the background hidden off sort of "stalking" at some points but not in great focus would be a nice touch. Perhaps the hobos from the park walking around, or the mail man delivering a paper.

Anyways, back to my original point of there being more than one way to skin a cat. You could save an immense amount of time and resources increasing your production rate if everything was not a scene, and sprites + background scenes were used at certain points to reduce the required number of renders. By rendering every visual as a scene it greatly adds to the workload.
 

yihman1

Knockout Master
May 11, 2017
3,109
10,929
Finally had time over the weekend to catch up with AWAM.

Can't deny that bikini show made me feel uncomfortable but also very conflicted, anyone who saw me posting knows am against full-on incest but for the most part, I can look past it and pretend its step-relations, generally easy to do but not with this scene.

However, I do enjoy the Sam aspect of the bikini show and wish there was a possibility of this scene with just Sam only, but get why there isn't.

The classroom scene with the top was totally awesome, loved that scene and so looking forward to seeing more of that.

May take another year or maybe even two years but once Sophia is fully corrupted and more open, then I think there be a domino effect and she will be having sex every day and multiple times. This means every update will be freaking awesome, just a question on how long till we get there.

On a negative side, do think there too many side stories, like Janitor, Dylan's teacher, Casino boss and side jobs could all have been done separately and one after another, so one finishes and another starts but then Sophia be fully corrupted sooner after a side story is finished, so maybe am wrong on that and it best this way.

FYI I think the whole 12 task things is going lead to they two guys that tried to rape Sophia and was shot at by Patricia (forget students name Tyler?) Not sure if I want that or not and not saying she will be raped, think the 12th task will be sex with them. has to be consequences for Sophia at some point regarding choices she make, maybe this could be one but sorta hope not.
The incest between 3d generated characters is not incest. They are not "real people". It would be as if two actors who played a brother, and sister in a movie or tv show together started dating.
 

Deleted member 1023239

Well-Known Member
Nov 19, 2018
1,347
2,302
Welcome back to the forums, I hope all is well with you.

There is more than one way to skin a cat.

I think that the "simple black dummies" only truly matter if the characters are of consequence or not. If the characters are of very little or no importance to the plot, or to other characters then generic silhouettes (or otherwise simple characters) would be perfectly acceptable taking very little from the quality of the game.

For argument's sake, there is a subway station established in the game that Sophia has visited before, but never gotten on a subway or shown a ride on one. Subway cars tend to have people on them (Same would be true of a bus, or plane if she needed to ride on one), and usually a little crowd. Suppose she interacts with 1 or 2 people on a subway ride, but 20-30 people are in the subway car. Would it be worth rendering 20-30 completely new and random characters that will have no speaking parts, and just sit there? Of course not, that would be a terrible waste of energy building all of these different throw away characters that are of little relevance to the overall core of the game.

On the other hand, it does improve the quality of the game as you said, but to what degree is the question? I mean twice as many renders would increase the quality of the game too, but that is twice as much work. Making every scene including non-sexual ones into animation would also raise the quality, but again one update every 2 years? no thanks... fine as is at current rate.

I think it would be nice if you took EXISTING characters and put them as background characters as like little hidden easter eggs, and foreshadowing on more wide shots with a number of background characters. For instance, the subway guys... If you didn't have them arrested, or humiliated seeing them in the background hidden off sort of "stalking" at some points but not in great focus would be a nice touch. Perhaps the hobos from the park walking around, or the mail man delivering a paper.

Anyways, back to my original point of there being more than one way to skin a cat. You could save an immense amount of time and resources increasing your production rate if everything was not a scene, and sprites + background scenes were used at certain points to reduce the required number of renders. By rendering every visual as a scene it greatly adds to the workload.
it is doesn't matter if he have staff to do background details unfortunately he is not he do all this stuff alone that what makes the updates become more slower, doesn't know if he will finish the updates before corona virus comes to germany

ias far as i know crating single character scene require 30 mins including posing & rendering like this video
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Notretsam

Well-Known Member
Game Developer
Nov 1, 2017
1,392
2,276
The incest between 3d generated characters is not incest. They are not "real people". It would be as if two actors who played a brother, and sister in a movie or tv show together started dating.
oh boy, I guess every single song, film, tv show, novel or art piece is fake then and no realism is attended in any creation ever.

*rolls his eyes and laughs*

Each to there own and I been in plenty of incest arguments on this forum, not getting in another one here but I just had to reply to you, there no two ways about it, that was a silly comment from you.
 
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Notretsam

Well-Known Member
Game Developer
Nov 1, 2017
1,392
2,276
Welcome back to the forums, I hope all is well with you.

There is more than one way to skin a cat.

I think that the "simple black dummies" only truly matter if the characters are of consequence or not. If the characters are of very little or no importance to the plot, or to other characters then generic silhouettes (or otherwise simple characters) would be perfectly acceptable taking very little from the quality of the game.

For argument's sake, there is a subway station established in the game that Sophia has visited before, but never gotten on a subway or shown a ride on one. Subway cars tend to have people on them (Same would be true of a bus, or plane if she needed to ride on one), and usually a little crowd. Suppose she interacts with 1 or 2 people on a subway ride, but 20-30 people are in the subway car. Would it be worth rendering 20-30 completely new and random characters that will have no speaking parts, and just sit there? Of course not, that would be a terrible waste of energy building all of these different throw away characters that are of little relevance to the overall core of the game.

On the other hand, it does improve the quality of the game as you said, but to what degree is the question? I mean twice as many renders would increase the quality of the game too, but that is twice as much work. Making every scene including non-sexual ones into animation would also raise the quality, but again one update every 2 years? no thanks... fine as is at current rate.

I think it would be nice if you took EXISTING characters and put them as background characters as like little hidden easter eggs, and foreshadowing on more wide shots with a number of background characters. For instance, the subway guys... If you didn't have them arrested, or humiliated seeing them in the background hidden off sort of "stalking" at some points but not in great focus would be a nice touch. Perhaps the hobos from the park walking around, or the mail man delivering a paper.

Anyways, back to my original point of there being more than one way to skin a cat. You could save an immense amount of time and resources increasing your production rate if everything was not a scene, and sprites + background scenes were used at certain points to reduce the required number of renders. By rendering every visual as a scene it greatly adds to the workload.
interesting post and generally agree, different ways to do things and the more you do, the more you increase the workload needed for each update.

Regarding background characters, it is possible to render in layers and reuse layer.

So you have the classroom, then the background models

then you layer the actual new scene with Sophia and people she interacting with.

It still takes lots of time to sort out but sometimes you can reuse a layer in future and it saves time.
 

armion82

Message Maven
Mar 28, 2017
12,163
16,578
Anyone of you know high the commission is that patreon itself already takes, that being before taxes are applied?
I'd bet in the end from 1 buck maybe around 25cents really make it into the pocket of any artist.
Not realy.
No way there will be so many devs using Patreon if they are getting only 25%.
It is more likely the other way around.
 
Feb 7, 2018
370
933
Anyone of you know high the commission is that patreon itself already takes, that being before taxes are applied?
I'd bet in the end from 1 buck maybe around 25cents really make it into the pocket of any artist.
Not realy.
No way there will be so many devs using Patreon if they are getting only 25%.
It is more likely the other way around.
 

DrNo0b

New Member
Nov 26, 2017
6
18
Hmm ... the "Game" started on October 22, 2017.
We are now on February 10, 2020, almost 2.5 years old.
In percentage terms, this "picture story" consumes almost more resources in money and time than "Star Citizen".

As a comparison ...
The game "Banished", maybe one or the other knows it, was also programmed by a single developer.
Start of work for the game, August 2011.
Final release in early November 2014 a little more than 3 years later.
Or who wants another example "Stardew Valley"
Even a single developer ... almost 4 years of development.

What I want to say is that some develop very complex games in a little more than 3 years, the others develop picture stories and great excuses. ;)

sorry for my bad English ...
 

yltohawk

Well-Known Member
Mar 19, 2019
1,087
1,700
Welcome back to the forums, I hope all is well with you.

There is more than one way to skin a cat.

I think that the "simple black dummies" only truly matter if the characters are of consequence or not. If the characters are of very little or no importance to the plot, or to other characters then generic silhouettes (or otherwise simple characters) would be perfectly acceptable taking very little from the quality of the game.

For argument's sake, there is a subway station established in the game that Sophia has visited before, but never gotten on a subway or shown a ride on one. Subway cars tend to have people on them (Same would be true of a bus, or plane if she needed to ride on one), and usually a little crowd. Suppose she interacts with 1 or 2 people on a subway ride, but 20-30 people are in the subway car. Would it be worth rendering 20-30 completely new and random characters that will have no speaking parts, and just sit there? Of course not, that would be a terrible waste of energy building all of these different throw away characters that are of little relevance to the overall core of the game.

On the other hand, it does improve the quality of the game as you said, but to what degree is the question? I mean twice as many renders would increase the quality of the game too, but that is twice as much work. Making every scene including non-sexual ones into animation would also raise the quality, but again one update every 2 years? no thanks... fine as is at current rate.

I think it would be nice if you took EXISTING characters and put them as background characters as like little hidden easter eggs, and foreshadowing on more wide shots with a number of background characters. For instance, the subway guys... If you didn't have them arrested, or humiliated seeing them in the background hidden off sort of "stalking" at some points but not in great focus would be a nice touch. Perhaps the hobos from the park walking around, or the mail man delivering a paper.

Anyways, back to my original point of there being more than one way to skin a cat. You could save an immense amount of time and resources increasing your production rate if everything was not a scene, and sprites + background scenes were used at certain points to reduce the required number of renders. By rendering every visual as a scene it greatly adds to the workload.
You are correct that it would effectively speed things up for expediency and we can see what your production value priorities would be if you were in charge... But your not, and I am personally thankful for that fact. Lust&Passion has created a truly exceptional story with production values over the top. I for one appreciate the hard work and dedication to his craft and labor of love. If your idea's were implemented this story would devolve into the other fapathon mediocre crap that permeates most of F95.
 

nexer

Forum Fanatic
Feb 5, 2019
4,596
18,335
If re- this game from the beginning, can see a evolution. Update after update, better renders. It's complicated to hire someone. Must work in same location. To use same resources, talk about each details.
 

Hrk19

Member
Jan 24, 2020
424
403
If re- this game from the beginning, can see a evolution. Update after update, better renders. It's complicated to hire someone. Must work in same location. To use same resources, talk about each details.
another way to speed this up would be to set up a render farm.
 

yihman1

Knockout Master
May 11, 2017
3,109
10,929
You are correct that it would effectively speed things up for expediency and we can see what your production value priorities would be if you were in charge... But your not, and I am personally thankful for that fact. Lust&Passion has created a truly exceptional story with production values over the top. I for one appreciate the hard work and dedication to his craft and labor of love. If your idea's were implemented this story would devolve into the other fapathon mediocre crap that permeates most of F95.
Ya because rendering dozens of background characters that don't have speaking lines totally makes or breaks a story. How foolish of me to doubt your glorious intelligence. I am but a fool. If a lonely old man (that never gets a speaking part )eating an egg salad sandwich sitting on the bench 70 yards away off in the corner... thinking about his long lost wife. as he feeds the birds... out of focus never got rendered... Well I mean it would absolutely ruin the entire project. You are so right! Nobody has ever been more right than you. If you look up "Right" in the dictionary your picture will surely be there. It's a shame that your marvelous brilliancy has never developed a game because surely you would be the chosen one to bump DarkCookie off of the top of the Patreon list and become the new world champion adult game developer. It is rather noble of you to spend your time curing cancer instead. as you are the only person in the world with any hopes of doing so. Women across the globe must cum a thousand orgasms at the mere mention of your name as all non cuckold men fear that their women will leave to join your glorious harem. I am humbled in your presence sir please don't hurt or humiliate me further as I know you must, of course, be the MMA champion that could snap my foolish neck like a twig while pleasuring 3 women at once while blindfolded.
 
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