Someone above has just said this and i agree with him, your attitude and reactions towards the criticism about the game is doing you more harm than good, you can't please everyone, hear the critics with a pinch of salt, don't take them so seriously, do the game you want to do, your demo shows good potential for more, you delivered a huge demo that is something quite rare and pleased a lot of people with that, but your constant big replies here whining and comparing your game to other games, that your game is better and have "more" this and that, and other games earn so much, and is so unfair, and that you need to earn this exact amount for continue working on the game, you're just showing the image of a jealous and arrogant developer shooting himself on the foot.That's not quite true what you're telling! I came across BB when it had a support of 100-200$, was in russian, had maybe 2 minutes of gameplay and had 1 location only (what it still has)!!! And after he changed the language to english and added maybe 2 further gameplay minutes, his pledge jumped within 2 weeks on 8k!!! Comparing his first version with my is like comparing Avatar and a 30 seconds commercial on youtube! But this little vacuous version, which had almost nothing, brought him a 8k support within few days! So, is that fair? He has at his actual update version No. 221 maybe just 20 renders more than I got in my first!!! But comparing to the complexity of my scenes it's like he has only 20 renders all together! So it has nothing to do with "top dev" cause he had with a baby version without content a 8k/month support!
That's what makes it so unfair! And I'm planning a game with about 10.000 full staged, high quality renders and additionally animations! BB got neither animations nor sound till the present day and his characters got all very flat textures! So sum up my effort and his and the reward! That's why I'm so unsure about continue a more laborious work than his one, but get almost nothing in return! With a 3k/month support my game is just not feasible! It's not worth the trouble! Furthermore I would work so slowly cause of my job, college and hardware that I could release an update maybe every 6 months!
That's a fair point. But comparing any game here with BB is hard to justify as BB's main advantage and selling point except for above average renders is his unique, original gameplay (at least at the early stages). It's mostly luck I assume but the truth is that BB in RPGM or Renpy as a standard game wouldn't sell at all as it's pretty weak when it's comes to writing and has no plot at this point. Unique games always gather attention and for that you would require probably something much more sophisticated than Renpy like Unity. First version on patreon gathered 2k in first month on Patreon. There is a graphtreon to check that. It jumped after 0.3 and reached pace at 0.5. But BB was avaible even before Patreon so his first version was like 0.2. But all these comparisons are pointless as your game is simply different. I agree with everything you said about BB's content and your ideas. They're incredible and no game on Patreon is doing that. 3K is relatively easy to achieve for you but 10K will depend on many different factors. You might reach it and even earn much more but it all depends on a quality of development. 0.3-0.4 is usually the point when games start grow rapidly as most people won't pledge if they're unsure of developer. All in all I'm sure as hell wish you to reach and exceed 10k point as you have excellent game-making skill. Renpy, RPGM or whatever - I will observe and when everything will be clear I will strongly consider pledging. Just chillax, observe and decide about your game's future. No point to argue with people here.That's not quite true what you're telling! I came across BB when it had a support of 100-200$, was in russian, had maybe 2 minutes of gameplay and had 1 location only (what it still has)!!! And after he changed the language to english and added maybe 2 further gameplay minutes, his pledge jumped within 2 weeks on 8k!!! Comparing his first version with my is like comparing Avatar and a 30 seconds commercial on youtube! But this little vacuous version, which had almost nothing, brought him a 8k support within few days! So, is that fair? He has at his actual update version No. 221 maybe just 20 renders more than I got in my first!!! But comparing to the complexity of my scenes it's like he has only 20 renders all together! So it has nothing to do with "top dev" cause he had with a baby version without content a 8k/month support!
That's what makes it so unfair! And I'm planning a game with about 10.000 full staged, high quality renders and additionally animations! BB got neither animations nor sound till the present day and his characters got all very flat textures! So sum up my effort and his and the reward! That's why I'm so unsure about continue a more laborious work than his one, but get almost nothing in return! With a 3k/month support my game is just not feasible! It's not worth the trouble! Furthermore I would work so slowly cause of my job, college and hardware that I could release an update maybe every 6 months!
As it was written before: female MCs are really popular in the adult gaming world and tho it's rare for biggest devs on west to use it it's just an opportunity to take over this niche. It's just a matter of perspective and regardless of your likings it's like 50/50 in adult gaming. And I do not agree with unnecesarily scenes as even trivial background is really important for a good story. Most games here don't have it at allIf you mainly aiming for more patrons/money more then creating something you really wanted to create, then:
- Don't create the game with female protagonist, there's not even one top creator with that. (I'm not a girl to play as a female.. I have to feel that I'm a main character.)
- Don't create the game in RMGMV, unfortunately, but right now people avoid it even without testing, so you must use Ren'Py or Unity.
- Your writing is quite good, but too many unnecessary scenes, that problem should be fixed in diffrent engine.
how dare you ! he know 50 langauges,you inferior ant ! not to mention he is better than you in 99% ! and don't fotget,that he is very humble person.Someone above has just said this and i agree with him, your attitude and reactions towards the criticism about the game is doing you more harm than good, you can't please everyone, hear the critics with a pinch of salt, don't take them so seriously, do the game you want to do, your demo shows good potential for more, you delivered a huge demo that is something quite rare and pleased a lot of people with that, but your constant big replies here whining and comparing your game to other games, that your game is better and have "more" this and that, and other games earn so much, and is so unfair, and that you need to earn this exact amount for continue working on the game, you're just showing the image of a jealous and arrogant developer shooting himself on the foot.
Concentrate on working on the next update, and leave the other games alone, keep the good quality, fix the current problems of proofreading, maybe better engine, etc and patrons will follow you and you'll have good chances of reaching your Patreon goals, or maybe you're too upset now and want to quit because you were just naively expecting to release this demo and get 10k in support the next month...
Well, you should checked more the ground before investing 8 months.That's because my game with a first version that has an about 1000 times bigger effort, quality and content than BB's first or even 20ths version, is about to become a big flop and I'm about to cancel this project and concentrating on college and my job, cause I don't know how much time it will take to rewrite the whole demo to renpy! And all only cause the majority got a problem with rpg maker and a female MC, what is just really disappointing after investing 8 months in story, setting, characters etc.! But I also won't post much replies here and just wait the next few days! Maybe I'll try to release the next update at the end of November! But if I don't get the support I need for such an huge and ambitious project I have to cancel it, how hard this would be to me!
On patreon it's original And it's pretty much different than LoP in many aspects as their playtime is for max 1 hour. It's sandboxish initial structure was pretty damn good. Yeah, pretty much crappy right now but it was something new. Many games here started copying that (Doppelganger, Au Pair innocence, School Love & Cousins) but their quality is just lower. BB is hard to being compared to any game here in fact. This big flop comment hurts. Most devs on patreon would give their souls to have such a flop.original gameplay? Are you for real? It's a copy of every lesson of passion game!
There are a couple of adult games with female protag on top 20 of Patreon as well. When it comes to incest we have just DMD, DoD, SS and BB to compare basically so it's really not a lot. It's funny tho as even in top 20 there aren't many devs with 10k+:/The female protagonist game will not make your game one of the top!!! There's many amazing games with that genre and...?
oh boy you don't even know how worng you are...look at humble experience.I really like the game how it is now and i dont have a problem with RPG Maker, and with a female protagonist, so i think you should continue making it. And i think yor patreon will catch up as well with time.(I will pledge). Sorry for bad English.
Right now, you're repeating yourself. I've just barely looked at this after playing the demo and frankly, you've got something to be rightly justified in your belief. However, you are shooting yourself in the foot by complaining about any criticism you might be facing at the moment. It's going to make people not want to contribute cause they'll view you as arrogant and entitled. That'll do more harm than the engine you're currently using or who the mc in the story is.That's because my game with a first version that has an about 1000 times bigger effort, quality and content than BB's first or even 20ths version, is about to become a big flop and I'm about to cancel this project and concentrating on college and my job, cause I don't know how much time it will take to rewrite the whole demo to renpy (and I wanted to make the renders even better and better and include animations!)! And all only cause the majority got a problem with rpg maker and a female MC, what is just really disappointing after investing 8 months in story, setting, characters etc.! But I also won't post much replies here and just wait the next few days! Maybe I'll try to release the next update at the end of November! But if I don't get the support I need for such an huge and ambitious project I have to cancel it, how hard this would be to me!
i see you can't comprehend the reason for so much pictures,so i'll tell you - visual progression.But most of all, learn to edit. You got over 900 images. Big Brother is now close to a year old, many releases and it has just about reached that number. And in BB 900 images the MC fucked almost everyone. In your 900 images I haven't even seen a boob. Less is more. Cut 3/4 of the plane scene and you could still tell the same story and not have people speed click through it. It is a porn game, not a costume drama.
No, no and no. Leave female protagonist, because it is unique. Look at Evakiss for example and her success. You can switch temporary to male and then go back. Leave RPGMaker because it is sufficient and changing engine is too costly now. There are no unnecessary scenes if you want to show story and characters. They are, for casual fapper.If you mainly aiming for more patrons/money more then creating something you really wanted to create, then:
- Don't create the game with female protagonist, there's not even one top creator with that. (I'm not a girl to play as a female.. I have to feel that I'm a main character.)
- Don't create the game in RMGMV, unfortunately, but right now people avoid it even without testing, so you must use Ren'Py or Unity.
- Your writing is quite good, but too many unnecessary scenes, that problem should be fixed in diffrent engine.
Exactly, there are a couple of females on a top list so it's definitely not something offputting.No, no and no. Leave female protagonist, because it is unique. Look at Evakiss for example and her success. You can switch temporary to male and then go back. Leave RPGMaker because it is sufficient and changing engine is too costly now. There are no unnecessary scenes if you want to show story and characters. They are, for casual fapper.
Regardless of everything: that's the most amazing sentence I've ever seen in adult gaming industry. That's probably the first dev that actually has a storyscript written. Wish every dev could do the same.And I won't change the female MC cause I wrote a whole 30 days story for her!
I just googled it and apparently the top tax rate in Germany is 45%, which only applies if you earn over 250k euro annually.I live in Germany and here you easily will give 50-60% from the rest to the greedy German government!