It's not his slow pacing that's killing interest, it's his dev cycle churning out updates of minimal plot escalation every two months. If his issue is that he's a single developer... then lower the number of renders. Become more efficient.
You mean 30 renders for the choice "Take the subway" or "Drive there" when neither choice has any real affect on the story aside from a couple more renders, isn't efficient? I mean, I appreciate the work that is going into all of this, but it's this sort of thing that is irritating me about this game. Unless, a homeless guy jerks off into her hair while she's on the subway, I really don't care how she gets where she's going.
Perhaps, in the next update he'll include a 4 hour lecture on black hole theory and how it relates to post-modern feminism; complete with 600 renders of her writing on a blackboard and students taking notes.
I still think this game has a lot of potential and could end up being a good game, but at the rate it's going playing is going to be equivalent to reading War and Peace, with about as much excitement. I just think there is too much fluff so far. This game would be a lot better if the scenes unnecessary to plot and character development were removed and kept out of future updates. If she goes to the grocery store and enjoys being checked out by a guy in the produce section and this is all part of her sexual awakening, great, use it. However, we don't need to run through her entire grocery list and decide which onion she should buy.
I like this game, but with the quantity of content that it has, I think it should be much further developed.