- Nov 21, 2019
- 281
- 539
creepyI am usually just an observer here and love to read the exchanges of ideas and opinions about AWAM. I have waited for this statement before I can share my thoughts about his work practices. A little background on myself: I am a graphic and instructional designer working with and for multiple corporations. I am a part of a team that develops online gamified training materials that include animations and sometimes 3D CGI depending on client requirements.
All I can see is an individual who doesn't like and doesn't want to work in a team. The statement is just a very long blabber and he probably has not heard or doesn't want to utilize storyboarding and brainstorming which can very much solve all of his worries about bad renders that do not meet his 'vision'. I know, based from experience, that planning, storyboarding and brainstorming takes probably the longest time especially for a VN but as soon as everything is laid out, development will take a speed jump.
There are tasks that he can definitely delegate to another and probably more experienced graphic artist. Editing the renders in PS can be done by someone else and he just needs to overseer, check for quality and provide feedback for any revisions. This is while he is creating unfinished scenes that he would prefer to develop on his own. Creating sprites and the backgrounds can be done by someone else as well while he takes on the development of the characters.
You see, adding 1 or 2 extra heads to AWAM's development will not hurt the VN's over-all quality. It will speed development time and may even improve with proper guidance.
I don't want to add this but I also sense that L&P doesn't want to split the money or pay someone else. He wants everything for himself.
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