I understand your point of view and I myself want the game to be updated faster, but I do not agree with you. The desire speaks in you to quickly come to a hot content, no more.
Including a large number of characters, events bring this game closer to reality and make it special and interesting.
We have a serious contradiction! We want it faster, but if the game was based on the principles: fewer characters, we will move on to hot events faster. Then it would become like everything that is full of the network and not interesting.
Probably very difficult, but the only way to speed up updates is to find competent L&P assistants, which will not lead to a deterioration in the overall game.
L&P today has created a solid foundation on which to build a very interesting game. The more the game is filled with events, characters and different possibilities, the more interesting it is.
Absolutely nothing I said indicates any "desire in you to quickly come to a hot content, no more." I'm so tired of this retort because it's lazy, insulting, and incorrect.
You cut superfluous scenes and characters not because you want to rush to "hot content" but because you want to improve the pacing and narrative of the story. There is a balancing act in every single game that is released between development time and content, and you have to balance the return on investment. In my opinion, including content like the 1st side job, a date with the museum boys, etc is not conducive to telling a compelling story. While it may be nice to have 30 characters in a game, if each character is only seen once three years, and they have no depth, then they're eating into L&Ps limited resources without giving us a worthwhile return on that investment. Scenes with minor characters are likely to be controversial or boring, because they either feel unnatural or because there's no connection to the characters.
Instead, I would prefer that L&P focus his attention on a
slightly smaller cast of characters that he can more efficiently manage. I don't want or need Dylan and Ellie in every update, that would be boring, but I don't want to waste time on characters that I won't see again. We're roughly in Act 2 of the story, we should be advancing relationships and making characters deeper, we don't need to be wasting critical renders and scenes on characters that barely warrant a place in the character guide. Instead, we should cut those scenes and replace them with interactions with characters that matter more.
These scenes do not necessarily need to contain "hot content", they instead need to advance our understanding of Sophia, her relationships, and her evolving sexuality. I would rather have a scene with Sam (just an example) and his mom where we get to see a deep exploration of the relationship between the three of them. We know that Sam and his mom play roles in the future, so any time spent on them will result in a better return on investment because we will care more about these characters moving forward.
Look at the controversy around the jail scene in this last update. People are freaking out that Sophia would do anything with Larry. I don't necessarily share that feeling, but I can understand their point. Imagine now if we get a date scene with the museum boys- if Sophia does anything sexual with them this place is going to riot. And the complaints will have merit. These are characters that we don't know, that we haven't spent any time with, and aren't planned to return in the future. If Sophia does anything sexual with them people are going to be apoplectic. But the scene
can't be without sexual content, the scene exists to somehow advance Sophia's sexuality. To me, this is an entirely unnecessary problem to have. L&P has created a number of interesting characters, we don't need to waste time on superfluous shit at this point. We need better character development and we'll get that by focusing our energy on a smaller cast of characters.
Nothing in this viewpoint should be controversial, in fact it would protect the story and improve it. Yes, it would be great to have one-off events because it would allow for flexibility in the narrative. But these scenes take a lot of time to develop- and they come at the expense of developing more important characters. I don't care about the museum boys, the mailman, the movers, the old men at the 1st job, or the thugs. Any screen time they receive is taking precious oxygen away from better, more important, characters.