ook23985

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Oct 21, 2019
73
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Если игра готова на 80 процентов ренедера, то почему нужно ждать еще месяц до релиза?
 

Talcum Powder

Well-Known Member
Feb 14, 2018
1,422
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Student to instructor: "I'm not that confident. How good do you have to be?"
Instructor to student: "You only have to be good enough to get your point across. Anything more than that is vanity."

Not sure I agree with that in total, but the recent comparisons to BAD and DrPC are worth considering. The image quality and complexity of the environments in BAD are in no way comparable to AWAM - AWAM outstrips by miles. That being said, BAD delivers an enormous amount of content (roughly 5 to 8 times as many renders per update) at a high enough quality to be engrossing and engaging and, as far as fapability, runs the gamut from from flirty to naughty to erotic to hardcore, and every place in between - in EVERY update, with tons and tons of animations. And, has literally more than three dozen actual characters (some small, but more developed than AWAM's mailman, for example), side games, hidden reward renders, and SMS and chat and social media and dating apps, and even a Jacob who will paint the girls in your harem for a nominal fee, which you can then use to decorate the desk area in your room, so the environments are actually customizable. And then there's the branching, which is insane, the number of different paths with what, a dozen different girls? Not to mention the branching of their relationships between each other?

So what am I getting at? I dunno... I just know that those 250+ renders of Sophia getting a text message in the bridal shop, then walking across the street, then walking back across the street into a different store, and then squeezing into the leather outfit, and probably at least two or three renders of her trying to fit her fucking ankle boots into that fucking bag, and then walking across the street again, and then riding a bike through town, then the outskirts of town, then the woods, to an unknown destination, just to show some low- to medium-grade kink/erotica, sounds kind of wasteful.

I dunno, I mean, how can that sequence possibly deliver a payoff that's proportional to its degree of difficulty and level of effort?
 

nexer

Forum Fanatic
Feb 5, 2019
4,597
18,370
Student to instructor: "I'm not that confident. How good do you have to be?"
Instructor to student: "You only have to be good enough to get your point across. Anything more than that is vanity."

Not sure I agree with that in total, but the recent comparisons to BAD and DrPC are worth considering. The image quality and complexity of the environments in BAD are in no way comparable to AWAM - AWAM outstrips by miles. That being said, BAD delivers an enormous amount of content (roughly 5 to 8 times as many renders per update) at a high enough quality to be engrossing and engaging and, as far as fapability, runs the gamut from from flirty to naughty to erotic to hardcore, and every place in between - in EVERY update, with tons and tons of animations. And, has literally more than three dozen actual characters (some small, but more developed than AWAM's mailman, for example), side games, hidden reward renders, and SMS and chat and social media and dating apps, and even a Jacob who will paint the girls in your harem for a nominal fee, which you can then use to decorate the desk area in your room, so the environments are actually customizable. And then there's the branching, which is insane, the number of different paths with what, a dozen different girls? Not to mention the branching of their relationships between each other?

So what am I getting at? I dunno... I just know that those 250+ renders of Sophia getting a text message in the bridal shop, then walking across the street, then walking back across the street into a different store, and then squeezing into the leather outfit, and probably at least two or three renders of her trying to fit her fucking ankle boots into that fucking bag, and then walking across the street again, and then riding a bike through town, then the outskirts of town, then the woods, to an unknown destination, just to show some low- to medium-grade kink/erotica, sounds kind of wasteful.

I dunno, I mean, how can that sequence possibly deliver a payoff that's proportional to its degree of difficulty and level of effort?
At the volume of work and its duration, without standardisation, delays are inherent.
Starting every event from scratch is bound to cause delays. :whistle:
 

Talcum Powder

Well-Known Member
Feb 14, 2018
1,422
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At the volume of work and its duration, without standardisation, delays are inherent.
Starting every event from scratch is bound to cause delays. :whistle:
Not sure what you're getting at - BAD has at least a billion more environments and at least 721 more characters and something like 42,453 (check my math?) different branching options, and I think 518 times as many renders, and of course hundreds and hundreds of animations, in approximately 18 fewer months since original release.

Not saying L&P needs to get anywhere close to those numbers, after all AWAM is, image for image, far superior. But what is each image telling us? Not much, or at least not enough.
 

nexer

Forum Fanatic
Feb 5, 2019
4,597
18,370
Not sure what you're getting at - BAD has at least a billion more environments and at least 721 more characters and something like 42,453 (check my math?) different branching options, and I think 518 times as many renders, and of course hundreds and hundreds of animations, in approximately 18 fewer months since original release.

Not saying L&P needs to get anywhere close to those numbers, after all AWAM is, image for image, far superior. But what is each image telling us? Not much, or at least not enough.
What I meant was that he needs to work more with presets.
Lights: if you want to exaggerate 12 presets, one for each hour :giggle:
Facial expressions, I don't know if I've said it before but there are 16 expressions that are recognized all over the world. So, 16 presets and case close.
1366_2000.jpg
And so on. That's how I understand working on an industrial level.
 
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Talcum Powder

Well-Known Member
Feb 14, 2018
1,422
4,890
What I meant was that he needs to work more with presets.
Lights: if you want to exaggerate 12 presets, one for each hour :giggle:
Facial expressions, I don't know if I've said it before but there are 16 expressions that are recognized all over the world. So, 16 presets and case close.

And so on. That's how I understand working on an industrial level.
Ah, I didn't recognize that you were talking about the more technical aspect of development. My misunderstaning. Thanks for clarification.
 
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Turret

Forum Fanatic
Jun 23, 2017
4,193
7,171
What I meant was that he needs to work more with presets.
Lights: if you want to exaggerate 12 presets, one for each hour :giggle:
Facial expressions, I don't know if I've said it before but there are 16 expressions that are recognized all over the world. So, 16 presets and case close.
Hi, I am a total newbie with DAZ (about a half dozen renders) and even I know how super-practical and timesaving presets of many things can be (frak, e.g. quality preset poses can be lifesavers), so L&P should know this far more than me.
But here comes the catch of your post: If L&P would start using presets, bought, gifted or his selfmade ones in numbers, he would lose one of his greatest excuses he sells his sheep, eh, patrons every couple weeks, the cultivated mirage of overboarding perfectionism coupled with complete incompetence of time and program managment.
L&P is a "Schlawiner", a canny and sharp person, he certainly wants to tell his story, but he acknowledged that a sucker is born every day and uses this to keep the money flowing. He is surely not so dim to believe that a development cycle of over a decade
is anything viable, but he knows how to deftly sell it to the Voll-...audience.

I have to lift a virtual hat to how he does it, hence the Schlawiner moniker. Pull them in with quality work few other eroges match, then cultivate the image of a perfectionist busybody with serious lack of time managment and voila, the wool is over the eyes of many. Few in this thread realise or want to realise that L&P always makes actions which will lengthen development time and that he evades any kind of timesaving actions like the devil does sanctified water. Not to forget he regularly sends messages of how he needs to do more renders, a significant number of those completely superfluous to the story he tells and sends "teasers" which say absolutely nothing, but he knows that he needs to keep the supporters occupied with speculations.
L&P knows that if they take a step back and look at the task with clear eyes, they will finally recognise that an erotic game with a development time of over a decade, going towards 1 1/2 decades, is Humbug.

Case in point, look at the Fan Art thread, creators like e.g. Killjoys or After Choices, make terrific stuff, far advanced from what we get in the game. That is the work of the fans, many who will know in their heart of hearts that it is highly unlikely we will see something like that in the game, because it is unlikely it will ever be finished at this snail´s pace.
 
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GamerGod76

Newbie
Mar 26, 2020
81
95
Tried playing this game like 4 months ago and it was just too slow a burn. I legit played 8 hours straight,on a corrupt mom path,and all the sex i saw was a nipple at the pool. Is there any legit sex scenes in this game yet besides the protagonist and the husband? I'd like to know before downloading this slog again.
 
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xgrotesc

Member
Sep 8, 2016
371
659
Tried playing this game like 4 months ago and it was just too slow a burn. I legit played 8 hours straight,on a corrupt mom path,and all the sex i saw was a nipple at the pool. Is there any legit sex scenes in this game yet besides the protagonist and the husband? I'd like to know before downloading this slog again.
Nope
 
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Old Dog

Message Maven
Donor
Jul 20, 2017
15,904
97,269
Hi, I am a total newbie with DAZ (about a half dozen renders) and even I know how super-practical and timesaving presets of many things can be (frak, e.g. quality preset poses can be lifesavers), so L&P should know this far more than me.
But here comes the catch of your post: If L&P would start using presets, bought, gifted or his selfmade ones in numbers, he would lose one of his greatest excuses he sells his sheep, eh, patrons every couple weeks, the cultivated mirage of overboarding perfectionism coupled with complete incompetence of time and program managment.
L&P is a "Schlawiner", a canny and sharp person, he certainly wants to tell his story, but he acknowledged that a sucker is born every day and uses this to keep the money flowing. He is surely not so dim to believe that a development cycle of over a decade
is anything viable, but he knows how to deftly sell it to the Voll-...audience.

I have to lift a virtual hat to how he does it, hence the Schlawiner moniker. Pull them in with quality work few other eroges match, then cultivate the image of a perfectionist busybody with serious lack of time managment and voila, the wool is over the eyes of many. Few in this thread realise or want to realise that L&P always makes actions which will lengthen development time and that he evades any kind of timesaving actions like the devil does sanctified water. Not to forget he regularly sends messages of how he needs to do more renders, a significant number of those completely superfluous to the story he tells and sends "teasers" which say absolutely nothing, but he knows that he needs to keep the supporters occupied with speculations.
L&P knows that if they take a step back and look at the task with clear eyes, they will finally recognise that an erotic game with a development time of over a decade, going towards 1 1/2 decades, is Humbug.

Case in point, look at the Fan Art thread, creators like e.g. Killjoys or After Choices, make terrific stuff, far advanced from what we get in the game. That is the work of the fans, many who will know in their heart of hearts that it is highly unlikely we will see something like that in the game, because it is unlikely it will ever be finished at this snail´s pace.
My art maybe good but I am nowhere near in the same league as L&P but thanks for the compliment.
I use standard stuff and have never joined two assets together, never mind using my own lighting/assets.
 

L&P's Father-in-Law

Well-Known Member
Jun 25, 2017
1,389
6,563
Hi, I am a total newbie with DAZ (about a half dozen renders)
Few in this thread realise or want to realise that L&P always makes actions which will lengthen development time and that he evades any kind of timesaving actions like the devil does sanctified water.
I've said this for a couple years now..

Regarding learning Daz, someone here told me to learn it and then talk so I went ahead and learned it a bit for a week and then did 2 short (completely juvenile in terms of plot) scenes in the first time and second time I used it to post on the fan art page. Took me some hours to get used to it but after that things became a bit better.

The hours include rendering (I gave it around 10min per render and I cant make a scene and render at the same time) + denoiser + sourcing most of the shit to make it look near the game and then posing, coming up with some shit plot etc.

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Don't get me wrong, I'm obviously not saying this is near the quality of L&P but this is 40 to 50h on daz total and there is a clear upgrade from run to run.

I never touched daz anymore, just wanted to see how difficult it was to provide substanced opinions on here.

I imagine that if I had 4 years of experience on it, 8h/5d a week I wouldnt encounter the issues that L&P is still facing (we won't ever know for sure as I don't intend to make this a job, this was just to see how hard daz was) and I still don't get how can he put out an average of 7-10 renders a day.
Once the set is done and the lightning is taken care off, specially with the kind of hardware he has, he should be putting out a lot of renders per day and the updates should be way faster. He has 4 years of experience on this.. 80% of it should be preset by now.

He said he sometimes wishes he could stream a day of his work.. I would really like that to happen. I'll contribute 100$ to that stream.
 
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Turret

Forum Fanatic
Jun 23, 2017
4,193
7,171
I've said this for a couple years now..

Regarding learning Daz, someone here told me to learn it and then talk so I went ahead and learned it a bit for a week and then did 2 short (completely juvenile in terms of plot) scenes in the first time and second time I used it to post on the fan art page. Took me some hours to get used to it but after that things became a bit better.

The hours include rendering (I gave it around 10min per render and I cant make a scene and render at the same time) + denoiser + sourcing most of the shit to make it look near the game and then posing, coming up with some shit plot etc.

You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.

Don't get me wrong, I'm obviously not saying this is near the quality of L&P but this is 40 to 50h on daz total and there is a clear upgrade from run to run.

I never touched daz anymore, just wanted to see how difficult it was to provide substanced opinions on here.

I imagine that if I had 4 years of experience on it, 8h/5d a week I wouldnt encounter the issues that L&P is still facing (we won't ever know for sure as I don't intend to make this a job, this was just to see how hard daz was) and I still don't get how can he put out an average of 7-10 renders a day.
Once the set is done and the lightning is taken care off, specially with the kind of hardware he has, he should be putting out a lot of renders per day and the updates should be way faster. He has 4 years of experience on this.. 80% of it should be preset by now.

He said he sometimes wishes he could stream a day of his work.. I would really like that to happen. I'll contribute 100$ to that stream.
Very true post, Viper6!
As said, I am a newbie with DAZ too, for comparison here is my first pic, a fanart for for another game.
https://f95zone.to/threads/dual-family-fan-art.5594/page-26#lg=attachment548200&slide=0

We are new to DAZ and have a way to go before we are on the level of some other users, but we get passable results for the time we invested. (I do not think I will go deeper into DAZ, since I use it just for making pics for my pen&paper RPG characters or some fanart stuff) In addition, rendering took 11 minutes on an older i7 with the iGPU and shared RAM only!

L&P has vastly more experience with DAZ and a far better rendering machine, it is incomprehensible how slow his work speed is. That is something I would estimate from our attempts, puzzling things out, not someone experienced with the program. I already mentioned several single Devs in former posts, who bring out quality updates far faster than L&P, despite having similar or more severe handicaps with their PC rigs!

I totally agree on the stream, I would like to see that too. But that will never happen, since L&P is far from being the fumbling PC legasthenic he projects to his patrons.
 
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Calyps0

Well-Known Member
Mar 24, 2018
1,260
558
So is dev losing interest in the game or just REALLY dragging his feet on this update? Lord knows, at this rate, it had better be a VERY rewarding experience (actually some groping or OTC action at least). In the past while the quality (artwork/storytelling) is good...the lack of action and pacing (as many have said) has made each update installment less than fulfilling in my mind. My most rewarding play-through was when I first discovered the game! Since there had been a BUNCH of updates (at current rate of production I'd theorize 1,000's of years worth to get that much actual playtime!!) in the backlog already so I had seemingly endless content to play through at once...it was heavenly...
I didn't even mind the lack of sex because it was "coming"...but sort of coming the same way in the beginning of Game of Thrones we waiting on the dragons to show up...it is waring on me. While I religiously play the game updates I find myself less & less fulfilled (longing for that looonger play time) and yet I cannot abstain when an update is out...So I am stuck in this vicious cycle (like trying to quit smoking for a while)...you know that in the end it'd be better for you, but cannot do it when the update (carton) is sitting in front of you...
SHORT VERSION:
WHERE is the UPDAAAATE???! :cry::Kappa:
 
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mulerider

Active Member
Donor
Apr 9, 2020
535
933
My art maybe good but I am nowhere near in the same league as L&P but thanks for the compliment.
I use standard stuff and have never joined two assets together, never mind using my own lighting/assets.
nah, personally i think your work is better than L&P's
 
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