1) Exactly because it's a demo it should show how your choices change the game, the characters, subsequent events.
I'm not saying it won't happen in the future, mind you, I'm only saying it's not happening in this 0.1 version.
In every episode/version there should be an incentive for both paths a player can take.
2) What does this have to do with gameplay design?
Agreed. Right now, choices and the stats that go with those choices don't have any clear results or direction. We can
assume that being a "good wife" will open up some scenes and close off others. It's obvious that gaining lesbian temptation points will open up scenes with women, potentially the sister, maybe the daughter?, and we can assume that it may close off scenes with males, potentially the son or his friend, the neighbor husband, etc.
So as far as that plays into gameplay design, whether or not someone understands how corruption/morals "work" in most games (I'm pretty sure
@stoper understands it just fine), players are used to getting a feel for how and why they may want to corrupt one character or be virtuous with another. Right now I'm playing the path of corrupting the MC as much as possible, with no idea really what the results of those decisions might be. Again, not a "bad" thing or a criticism! Just a comment about what the demo is leaving out so far despite the abundance of content. I'm very much looking forward to the next update!