So guys, allow me to divert the discussion to a different direction for a bit, as im also a big awam fan. With one question:
1. How can we, the community, help L&P to develop the game at an efficient pace, lets say... reach 1 update/2 months?
To be honest, I feel like money isnt enough, he already reached all goals. So what else can we do? Which one of us works in translations? Which one of us can get a rendering factory to fasten that process for him? Like for real...
Same question for L&P, how more can we help?
I dont want to give any story directions, everything is great as it is, as long as the story does move forward. So...
How can we help? How does L&P wishes to be helped?
You are just dreaming there my friend. L&P knows full well that any kind of help will speed up the game's development process. But guess what? He's the one who doesn't want it. and that's for reasons.
1 / involving strangers in his kitchen will reveal the real reasons for the legendary slowness of this game. So he prefers to keep his secret and continue to tell people his unbelievable lies about it.
2 / thinking like a retiree, L&P believes that speeding up the development process will decrease the number of years during which he will earn the comfortable income he is earning right now. And it's that simple. The guy is doing calculations.
Earning $ 10,000 per month for 15 years equals a total gain of
$ 1.8 million.
But earning $ 20,000 (he can do it easily if he was a little smarter) for 5 years equates to a total gain of just
$ 1.2 Million. Shit! we're talking millions here ... and it's real.
But stupid as he is, he doesn't want to understand that for the next 15 years he can run 2 or 3 more games and still earn around $ 20,000 every month. which equates to a total gain of
$ 3.8 Million.
Now to those who come here to praise him by saying that his art is fantastic.
No one here can say otherwise. Except that in this case it is not a fine arts competition. One can easily find better when it is not a question of a game. I can quote the art of "Noxlore" for example. And I'm sure that if some of the game developers spend as many hours as him on their renders, they would do better than L&P and Stoper who both spend endless hours on their renders to make them look the way they look and, by the way, make their games last forever.
I think other developers are smarter and know that a VN game is a subtle balance between art, story line and productivity or pace. They combine these three factors to deliver a final product with an above average level of artistry, an interesting and engaging storyline for the player, sufficient content, and all within an acceptable time frame.
And this is what L&P does not have and possibly never will understand.
Personally, after L & P's last rant on Patreon, I'm more than sure he's already thinking about giving up his game as soon as he reaches a comfortable income. He knows full well that he will continue to earn money through an abandoned game for a few years just like Gumdrop and Icstore.
The reason is simple, He trapped himself in a vicious cycle called "intentional slow pace" for 4 years now. And to get out of it he has two choices:
1 / Start to speed up the development process. And in this case the game will look rushed because it has been so slow before. And he's also going to give proof that he was milking people who trusted him.
2 / He will continue to develop his game at the current pace. And in that case he's going to give it up because we all now know that he's never going to put up with the stress caused by growing critics as the game progresses (check his rant yesterday on patreon and the fact he deleted it after an hour). This is proof that the guy is starting burning out.