so given that l+p has meet all 4 of his goals on patreon,had a massive upgrade to his system(goal 4)-is working on this full time(goal 4) and ( goal 3) was hiring someone else to help.do you think if you had the same upgrades and did this for a job and had a helper we would still be at this point.promises are just words.
This is a very good question, and (o-boy) requires an answer that asks more questions than the answer it gives. I will do my best, and please remember... this is just one perspective using a different approach to story telling.
Let us start with the technical side you brought up. Due to the bit-coin harvesters I am unable to acquire the graphics cards I want at the price I am willing to pay, so my estimation for time-savings during rendering is anecdotal. What I have seen in advertised comparisons between my system and what L&P revealed he has is roughly 75%. This means that what takes my computer an hour (60 min.) to render, L&P should realize in 15 minutes. If he works on his next scene (or camera angle for that scene) concurrently while rendering there is a good chance that the render will be done before the next scene is ready for render. This is long-winded way of saying that for all but the most complex renders the bottleneck shifts from rendering to the scene creation.
This is why I am often confused when I see an L&P update with renders lagging scene creation by 5%. This feels like a legitimate concern, and a point in production where greater efficiencies could be harvested if addressed.
Your next point was time dedication while addressing myself as the content creator. I enjoy a life outside of DAZ too much to dedicate time as L&P claims. However, I did manage over 600 renders in roughly 3 months while producing the fan fiction. I MIGHT be able to maintain that pace over time (given the motivation of good income) with planned vacations announced to a fan base ahead of time. Without having done it, I imagine it could manage 1500 renders in a year given enough fan interest (another big motivator).
Now, here comes the rub. How much story would I or could I tell in 1500 renders? For L&P this constitutes a single playable day. My story telling style is much more along the lines of Stan Lee which allows for a rich plot while maintaining an austere depiction of the events (perhaps a bit too austere).
I will now dove-tail in your third point... my first hire would be a Ren'Py programmer that would be given the player choice outline and the application of points awarded to the player for the choices. In this way much of programming might be achieved (in theory) simultaneously with the render production. My second hire would be an erotic proof-reader who would counsel me on how to develop the anticipation for the scene to achieve the slow burn L&P does so well. This would flesh out my austere style to provide a better presented product. This would also add roughly 500 renders to the total per year.
In my view, this stage in the development would produce progression stalls and even resets to lower percentages and would become the ire for my product discussed in a forum. I can imagine comments like, "Did this guy pass high school math? Projecting an estimate for update completion is not that hard! This guy rides the short bus through life, but his renders and story are pretty good...when he finally manages to count to 100!" My erotic proof-reader would also have to double as my PR agent.
To sum up. Given my style of story telling I believe that a Sophia style character and the daughter would have both been romantically poignant by this point (meaning roughly 2500-3000 renders) and would have achieved something larger than themselves in the meantime. This also means that my f95zone thread would be at best 150 pages long.
Thank you for the sincere question, Jack.