and you think a programmer has days off? Physically maybe, but his brain .... NOI'm betting the dev works more than 40 hours a week. Doesn't get benefits or weekends off.
and you think a programmer has days off? Physically maybe, but his brain .... NOI'm betting the dev works more than 40 hours a week. Doesn't get benefits or weekends off.
So L&P means Lazy & Perfectionist?The game is definitely too big for one person. It´s a monster! But it is his peculiarity how he deals with possible support. He probably doesn't believe/trust any other person who works at his eye level. He is a perfectionist. If you google perfectionist, it shows L&P! He should try to shed it a bit. Then his life would be a bit easier.
That's why I no longer care too much about these aspects in this thread.
nah i disagree with you here.... I also loved JOHN... but even though it has fast nude eroticism, it has nowhere near content comparing to AWAM. AWAM has less nude contents, yes, but the amount of memorable erotic events is too many, in so many different paths.I know what you mean
However your argument mixes intensive and extensive parameters
extensive : pizza (amount of material), cooking (progress of a reaction)
intensive : temperature, duration
In general, you can change the extensive parameters, for example, you can send several pizzas in the same oven.
(meaning to make several 3D renditions in parallel)
but it will be difficult to have a day that makes more than 24 hours to do more in a day, or to work 10 times faster by experience or because you have a computer 1,000 times faster than it was 20 years ago.
At best you will gain 10-15% on intensives in several years
The only solution (and it has been debated a thousand times) to go faster is to focus on the extensives, so have one or more collaborators who will have a or several well-defined tasks.
One who makes the paw, (another) who makes the pizza, (another) who cooks it, (another) who sells/serve it.
(scenario, script, scene creation, rendering, post-treatement, packaging, communication)
These discussions, although interesting, never lead to anything once the developer wants to work alone on his project.
That's why I no longer care too much about these aspects in this thread.
As I_Love_Moms said, people (like me) are rather worried that the story isn't really progressing, we have gone over half the game and we always have only scenes where Sophia is embarrassed by the sight of a penis or a pair of breasts.
So it gives the impression that the author is pulling on the length. I have no opinion on this, I report the opinions of some
And that implies two major risks, that nothing really happens for a long time, or that all of a sudden too much is happening.
This game is often compared to another (a famous blonde journalist moving by Vespa to a newspaper stand ), I don't like comparing two artistic works between them. But I must say the progression in the other artist is very balanced and I was able to exchange with him on it, it's a point that has all his attention. Here I am more circumspect even worried.
Well atleast Jessica has already cheated on her boyfriend & had a lesbian affair & a 3some & will continue to get naughtier nownah i disagree with you here.... I also loved JOHN... but even though it has fast nude eroticism, it has nowhere near content comparing to AWAM. AWAM has less nude contents, yes, but the amount of memorable erotic events is too many, in so many different paths.You don't have permission to view the spoiler content. Log in or register now.
There seems to be some major cutdown all of a sudden. An update easily crossing 950 renders now limited at 870.I'm sort of shocked by this... 127 smaller counts with Renders/CS and half the MS pages from v0.130.
27 pages of plot!!!You must be registered to see the links
0.150 Release time span
Release: 3rd week of November (between 15th and 21st)
Content: Around 870 Renders spread over 5 main events and some tiny ones.
(27 MS Word pages of text to translate)
Currently I'm redoing some tiny scenes and re-render them. Then I will edit some things in the code for the improvements and eventually add the gallery mode.
I'll start with the P&T part on Sunday/Monday.
A very polite way to describe how the abomination called Xavier just wouldn't shut his piehole.The script last time for the art scene was incredibly complicated, so it makes sense this script is shorter.
21st is the date then. It's always been the last day in the past updates.You must be registered to see the links
0.150 Release time span
Release: 3rd week of November (between 15th and 21st)
Content: Around 870 Renders spread over 5 main events and some tiny ones.
(27 MS Word pages of text to translate)
Currently I'm redoing some tiny scenes and re-render them. Then I will edit some things in the code for the improvements and eventually add the gallery mode.
I'll start with the P&T part on Sunday/Monday.
text is both dialogue and narration I suppose. So either could be lesser this time. And multiple scene branch options could increase the amount of text.The script last time for the art scene was incredibly complicated, so it makes sense this script is shorter.