12K!!!!???? I don't think with what the dev delivered till now it deserves that huge amount of bucks. there is almost no content but a nice story telling. t other games reached this target but with a good amount of content and really good art. I dont understand why people think that the art in this game is amazing. you cant bump in such a mess in real good art games such as Anna Exciting Affection (deepsleep) where the art is by far better than AWAM plus the dev is very humble and don't think he's creating a Picasso. those images from AWAM game seem to be from an amateur and not from a dev who pretend building the best game ever and ask for 12 000$ a month. who said the dev is very miticulous????. I wonder what image quality he'll deliver if he wasn't.
there's not only those 2 renders which are not at the expected level of quality. there are many others in the game. my point is that when you put such a low quality images in a game you want to be among the best (I've decided to develop my own ambitious, realistic, detail-oriented, quality-focused adult game), then you can't pretend to be meticulous or perfectionist and making the higher quality renders. Actually i do like the game, otherwise I would not be here writing, even if it's not in my top 5. what I don't like is the dev unjustified arrogance and vainglory. I don't like when he threaten people to pay more otherwise he'll abandon the game believing he is holding the sky above our heads. if so, he can drop it and nobody will die.. it's just a game and there is plenty of good quality ones around.
You're right that some of the first renders in the game aren't very well done! It's easy to explain. I started from zero and had to learn a lot and gain experience. At the time I was creating the first game day, I think I didn't even know 5% of what I know now! Nobody starts as a pro! Starting with game day 2 the renders are getting better and better!
And you and many others are misinterpreting the term "quality of a render". There are two things which define the quality of a render. 1) The sharpness of the image and noise level what is actually the easiest thing how to simulate a high quality render, if you have the money to afford a 10k-15k $ PC! All the very high supported devs are having so sharp renders because most of them are rendering in 4K (takes about 16x more time than rendering in 720p!) and then scaling down to 1080p. That gives the renders this sharp "high quality look"! And I think many are also often using "preset light sets", what makes all renders pretty bright but on the other hand reduces the noise to zero! I don't do that because I want to achieve a natural realistic light look by often meticulously adjusting the light by myself for every scene. 2) The level of detail. This includes everything else, like right hair position/movement; authentic flawless poses; authentic expressions; adjusted and edited clothes; clothes variety; some unique edited clothes; (adjusted) backgrounds everywhere, many of them elaborately manual designed and composed together; diverse background people cars, animals etc.; authentic lighting; a lot of unique manual created locations; a lot of added and manual adjusted unique props; special effects; unique sound effects; natural skin effects; authentic changing day time; changing clock time, natural body squeezes; undressed clothes on the ground, etc. etc. etc.! This is all to what I pay the highest attention to, next to paying attention to a very low noise rendering, what would be even easier if I'd render in 4K and then scaling down! And furthermore post-editing all renders in Photoshop. All that you can see from about day 2 on in particular. So I didn't lie with my intention of "
developing my own ambitious, realistic, detail-oriented, quality-focused adult game"! It's exactly my focus!
And anyway I wanted to redo some of the worst renders of day 1! Some of them I already redid. Here are some examples:
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